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The world has been largely stagnant as the global governing corporations now look to the stars for expanding the known universe.

World war was averted but at what cost? The world is controlled by several large conglomerates who own an estimated 78 % of the planet surface. Even though most larger cities are shared by most corporations, the majority of these are divided into closed communities where their employees live and work in huge complexes. Corporations have their own laws, police, army, space programs and so on. The corporate zones are under strict security and transmitters with subtle suggestions for their inhabitants are keeping order and productivity high. Espionage, conflicts and wars are not uncommon between the corporations, however most conflicts are resolved in rural, non-productive areas or in space and usually does not involve a high percentage of actual soldiers. Instead, long-range weaponry, atomic weapons or sabotage is used until one party feels that enough money has been wasted and settle their disagreements.

There are still "democratic" govenments, although since the corporations are basically completely autocratic at this point, no government has any sort of relevant influence in corporate zones.

Outside the corporate zones, there is a degree of deteriation and violence but it's far from completely lawless. There is an international intelligence agency (often referred to as simply "the bureau"), keeping the remaining regular police force in check, fighting organized crime and meddling in corporate affairs (especially if these take place outside corporate zones). Life outside the zones is very hard and most cities are usually comprised of crowded slums.

About 25 years ago, UNICRON, widely known as the biggest agency for combat personell went bankrupt as most of their artificial soldiers suffered severe malfunctions, causing heavy casualties and loss of funds. Factories went out of comission, entire production sectors shut down and subsequently a great number of employees in the corporate zones lost their jobs and were thrown out. Riots broke out outside the zones but was quickly put down by combined corporate forces.

During this time, a terrorist organization now known as CELL 16 spread throughout the worlds more populated areas. Very little is known about the organisation, as they operate in isolated cells, often outside corporate zones. Nothing in the way of communication between the groups have been discovered by either corporates or the bureau, as the groups all seem to share identical methods, organisation and goals.

Apart from raids on agricultural, mining and farming operations, intrusion, theft and sabotage of corporate property, CELL 16 utilizes a large amount of electronic equipment through skilled engineers, hackers and cyberjockeys.

"ARBITER: Perdition city" focuses on Rebecca, a young computer engineer employed by Nova incorporated in a gated community at New Haven, the largest metropolis in the world.

Latest Blog

Basically a bunch of screenshots

So I was reminded to update this with something and even though I've been completely occupied for these past two weeks, knowing me, I would probably still neglect to update even the slightest. so to make up for it (also I'm completely free for the next couple of days), I've decided to share with you a couple of screenshots and also give a link at the bottom for those morbidly curious explorers of the unknown (aka old solar tear demo)

So I guess you want some screens, right? Well, I feel that some of these really needs somekind of context to be explained.

Arbiter is designed around hub-based gameplay, or rather, most of the city is experienced through a number of bigger blocks which you are free to explore (not very different from towns in a regular jrpg, except they're more like npc-hubs with the occasional store... or nothing but stores as in some cases). These sectors also contain sub-areas (aside from regular interiors) and access to dungeons. Navigating between these hubs are kind of like regular world map.

so going with the theme of expansive, explorable hubs, rather than say, the narrow, linear and made-no-sense gutter that was Solar Tear, most maps are pretty big. Not big as in barren, but big enough to say, have actual gameplay elements (in dungeons anyhow):


(from two different dungeons, they haven't been populated by enemies yet)

The plot (which, I might add, is well under way!) is not too surprisingly, very linear and not incredibly long but I'd like to make up for that by letting the player explore and experience the city in all it's 16-bit glory. Aka, a bunch of sidequests that span over the sectors.

So, exactly how far am I into this thing? Well, the plot is less of a swiss cheese than usual (there are a couple of details that I'm working on but right now it holds together pretty well actually), there's a couple of half-done dungeons, about 8 blocks in varying degrees of completion (these are in general 80x80 each), half of the cast has most of their animations in-combat done, menu graphics (icons and stuff like that) are done as are most database stuff but balancing and combat is still very much in the sheets and statistics (hence I have no actual combat screenshots. also, they look like regular dbs shots so it's pretty boring). Oh and there's the original score which, uh, will hopefully be composed by a friend of mine.

It's a pretty wild progress. That takes breaks constantly.

Will it reach completion within this millenium? Yes. Before Line's End? Hopefully. This year? Something, I promise you that.

This was a bad idea, I'm too tired to make any sense, I'll just post some screenshots instead of rambling on

I also would like to make the following announcement

hey space noir why did you never show up

....AND HERE IS A REALLY SHITTY GAME (seriously, don't play this. I included it because someone wanted it but this is actually horrible) Three words: slow walk speed. Yeah.

http://rpgmaker.net/users/Mr.Nemo/locker/Solar_Tear_REBORN.rar
  • Production
  • Mr.Nemo
  • RPG Maker 2003
  • RPG
  • 10/05/2007 12:24 PM
  • 02/15/2013 08:10 AM
  • N/A
  • 35203
  • 43
  • 0

Posts

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This looks very interesting, I'll look forward to learning more :)
This sounds like an interesting game. Looking forward to it.
Hmmm, I've never played an rpg based on technology like this, I don't know, never really liked the idea, but the game itself looks good, excellent use of chipsets from the screenshots
I remember this. Great to see it's back.
Looks good. Finish it this time!
Everything looks very, very nice. I'm keeping an eye on this one, please finish it.
I'm watching this game bud! We're lacking modern & futuristic RPGs, let's make them overflow in the RM Scene!

Godspeed!
I've let this one slip under my nose. I'll have to try this post haste.
Nice to see you're still working on this.
Tau
Looking Back
2774
Hey wheres the download gone?
I took it down to fix some bugs. It'll be up the 20th again!
Looks really interesting. But the status says cancelled yet was updated fairly recently what's up with that?
Because the old demoversion was really broken and even though I won't work on this game anymore, I felt it deserved some kind of dignity.
Sated
puking up frothing vitriolic sarcastic spittle
6714
Nemo, I tried to play Solar Tear again and ran into more problems; only this time they weren't bugs...

I seriously cannot navigate through the opening areas without either getting killed or getting badly damaged. The enemies are far too powerful, have more HP than they should have, dodge more than they should, have insanely biased status effects (poison for the slimes and bleeding/attack up for the dogs) and are slightly faster than the hero (which is bad in RM2K3 thanks to how it works out the ATB speed).

The problem with all this is that some of them can do ~1/5 of the hero's HP in one hit if they use the right move (attack to high). So when facing down a few of them it is pretty near impossible to win as two turns will kill you, which is bad considering the enemies sometimes get two attacks for your one (enemies too fast). I know the possibility to run away from a battle is there, but that isn't foolproof when the enemies are faster than you and - even if I do get away - the enemies are still on the map (although this was expected...)

I really did try to get through the first area because I liked the opening and I liked the setting but I just couldn't do it.
Same thing. Stil lI had patience to my first recruit. Lack of money is serious pain just like in sore losers but there was bed around at least
Well... it's hard, vicious and cruel. And unbalanced. There are ways of getting past the "first" areas of the game by simply choosing a different path (there's about 5 options to this, most which do not include you fighting. If they do, they don't require you winning either; that is, apart from the canals to the left from the beginnning).

This is hardly a comfort as the next area is just as blatantly cruel (apart from the fact that you may stock up on items n' gunz), and with the slow walking speed, going back to heal at the apt just isn't worth the effort. Somehow, I did think that it was merely "challenging" and not just damn mean.

I would try and fix all these things if I weren't dead set on never touching it again.
It's too bad you won't be updating this game. It could easily be a 5 star game if you only balanced the gameplay as was pointed out in most comments. . .*hint hint*.

Well, I guess I'm saying that I won't touch it again either, until you do.

A way to not be so sick of looking at it: replace all of the graphics in the main chipset you use with newer, different, yet similar graphics. It's an easy way to make the game at least appear different, mebba you wouldn't be so hesitant to fix some stuff without trashing the entire project if it looks different?
Well, the problem really isn't dreary graphics or lack of enthusiasm; it's because the plot and concept has gone completely stale and forced. I can't even vaugely remember the important plot points of this game - and I have written around 100 pages for it!

I'd rather work on something completely new with alot of other ideas that have stocked up and become fully developed while waiting for this doomed project to finish. If I could, I would make yet another game with similar graphics although in another maker with a completely different plot and concept.
where has this been all my life
wait this was solar tear
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