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In the old Island of Azulea, the natives were pushed away from the land they once held. The ones who conquered the land have settled and created a new civilization on the Island. Now that the King is near death, there are 2 groups that are fighting for the throne.

You can change your class once you beat the 1st boss. Before then, you can choose which starting class you want your characters to be, out of 6 of them (Fighter, White Mage, Black Mage, Red Mage, Thief, Monk). You gain ABP after a battle, so once you get enough ABP, the character can learn an ability from their class. There are 40 quests in the game to take.

Latest Blog

Things that didn't make it in Paradise Blue

Paradise Blue has been released for a while and I just thought of making a post for the things that didn't quite make it in, or things that were altered from the original ideas/plans. Sometimes it's surprisingly seeing how much made it in despite some of the cuts I've made. With the expectation that some people have already peeked into the project folder and seen some graphics and things that were never used, I'll explain what they were meant to be used for.

In no order:

> Why does Salomon have a weird wing? Well, he uses the Phoenix Knight class graphic. They were meant to have White magic, Dark skills, Dark Wave, and Triple Cut built in. It was an Ultimate class, meant for if you mastered every other class.

> Similarly, there is an Angel Knight which you see there. Opposite of the more physically focused Phoenix Knight, it has Summon, Time, Black and Blue magic commands, making it a really well rounded caster. Again, it was an ultimate class. They were both cut because I didn't really like the idea of an ultimate class, I felt it'd kill the fun of picking what classes and skills you wanted to have.

> Lancer class was planned for Paradise Blue. This actually warped into the very different Chocolatier later. Mostly because the Jump command didn't seem that different from Monks BuildUp and it was a pain to code anyway.

> Terrain Guard was probably removed or replaced. I just saw that in the list and I realized I didn't have any traps of that kind or lava for example so it was a waste of a slot to include it.

> There was a bigger group for your side. Abigail, Christina, Amelia, Salomon were in the earlier designs, but there were many more like Patrick, Kyle, Lillian, Reuben, Natalie, Mateus, Abraham and Juliana who never made it to the final group, or were renamed. Patrick was the original "Neil", but was young and naive instead of older and laidback. Most of them ended up being random townspeople instead.

> Speaking about these characters, they originally had battle purposes too. However, I didn't really get around to use this so other than a very few points (mainly with Amelia and Neil in the Ancangers), they don't battle. Christina, as a royal guard, was meant to be the most powerful character with the Illumina Spear, Triple Cut, Time, White and Black magic. Triple Cut will not work anymore for her as it's not coded to do so now if you test it.

> While we're on the subject of Ancangers, that name came about by this sentence: "maybe if an can ger NDs stuff to work for my SCSD, ill loook into". I'm still not sure what he was trying to say... And no, they're not called Arcangers. There is an Arc Ancanger however.

> I had actually intended a plot point where Amelia would take this Arc Ancanger and use it to sort of try to take over herself while you'd fight her to stop her. Here's a very work in progress sprite of it!



Had a Whale type design at first. The current ArcAncanger:



> Initially, spirits were the summons in the game. You'd find various spirits around



and have them join you as a summon. This was removed as they were used as enemies in the Spire of the Spirits when I introduced the Magitek-like Ancangers.

> Which means you miss out on this Sun Serpent. The Arc Ancanger replaced it, it had a similar summon use. There is actually an optional boss Sun Serpent in the database of the game but it was not implemented in game.



> Amelias design changed. Initially she was wearing what she has on the left side, but then i was told to keep the design that lazcht made for her. I agreed and went with that instead.



> A quest was cut out, where Amelia set fire to a house without you knowing, and your goal was to find out who was responsible for it. We already had a detective type quest in that town and I wasn't feeling up to it so this got axed.

> The game was originally done with the default NES colors like FF1. Once I started going all color happy, I decided I was just limiting myself for no real reason, then just went ahead and remade the graphics to fit the expanded palette.

> One interesting thing: Part of the soundtrack was made by me before the game existed, and in fact before I even used RPG Maker! The Forests with the big trees over the water is the area that I believe has the most recently composed song.

> There is some content that was a planned expansion. A new island with pirates around it and a side story. However, as I was too busy and the other guy who wanted to do it was away for a while. No DLC for you guys, sorry. I also intended a hireable NPC based on his character to be a reward for completing this part, which would attempt to slay all the enemies when you start the battle. Since this didn't happen, he is unhireable as an NPC even if his code works.

A lot of content did remain in the game though or hasn't changed much since i started making it. Other than working on the battle system for too long a time (I always hate spending too long on that, but it's like a necessary evil), I enjoyed working on this, and definitely hope to improve for the future! Any questions on the game or any other game I've made, feel free to ask me a question on here!


More posts on my blog here!
http://oceansdreams.tumblr.com/
I also talk about what I'm up to, reblog beautiful artwork, game progress, or any interesting game design articles/quotes I find around. Hope you enjoyed this!
  • Completed
  • Ocean
  • RPG Maker 2003
  • RPG
  • 10/13/2007 10:33 PM
  • 04/25/2013 06:33 PM
  • 07/29/2009
  • 113571
  • 53
  • 4479

Posts

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WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11348
Loving the 8bit style.
Yes indeed, I lve the old school graphics.
Indeed, indeed! I want this to be finished! Now!!!

<.<;

Alright...maybe not NOW...but soon. =)

Great job with this again, Ocean.
What do you do after you get to the city after killing the archer boss? I can't seem to get inside the castle.
Ocean
Foodmonster
6526
You can't, that's pretty much where the demo ends. At that time, the castle wasn't even mapped, so after killing the archer boss there isn't all that much left to do if you did everything in the first town.
Enjoyed the demo your battles are very well balanced and fun! The graphics style is appealing yet retro. I'll be looking forwards to the full version for sure.
Well, form the things I've seen around various forum, I know that you're still working on this...and I'm glad! It's one of the best RPG maker games I've played. Up there on the Top 10. But...maybe I've only played 10 games? Nah. Tough I can't recalling playing all too much. =\ I'm a horrible person. =X

Anywhoo, I hope that this soon sees completion. The best of luck to you, ocean! I ope everything works out. And , again, thanks for the Boss spirte/image! Can't thank you enough for it!
Ocean
Foodmonster
6526
That is no problem at all.

Ah yes, work still gets done on this game, but I've been busy with schoolwork and some small paid projects so I haven't worked as much as I'd like on it. I've got some hopefully good ideas on this, so you could check it out here!
http://paradiseblue.wordpress.com/
Just started playing it and it's pretty good. Before the final release, you may want to make the ABP screen a little more readable because it's a little odd looking to me. It's up to you in the end though. Hope you finish it!
Disregard my earlier comment about the ABP screen, I finally figured out how you have it set up.
Did you ever finish this?
This game is awesome, play it people.
Ocean
Foodmonster
6526
Thank you! I hope people find it fun to play.
Ocean
Foodmonster
6526
Downloading this.
Liberty
~RTP Princess~
9477
Suddenly I have the overwhelming urge to scream like a fangirl. ^.^
Kyaaaaii~

I'm hitting the hold button on all my projects for a few days.
It's full...? It's finished...!? It's finally finished! HUA HA HA HA!!! Yes!

Good work, ocean! Gyah! I'm goin' on to download and play it right away! =B
kentona
don juan de saskatchewan
13672
Awesome! I've always had my eye on this project.
wow, a full game that actually looks decent, gonna give this a try.
Awesome game. Definitely try it out.
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