Download Now

1113 downloads
2 reviews
  • Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS








NOW HIRING
I need somebody to co-develop the project with me, the requirements are:
1. MUST work with Photoshop (CS3 and above). I use overlays in all maps, and to be able to help me with mapping we need to be with the same tools. Help in map development is what I need the most at the moment.
2. I might need help with dialogues too, so being creative in that area and have a wide vocabulary sure helps.
3. You don't need to be a great scripter or eventer, but it would help of course.







Download link below:
Remember it is still WIP, so there might be errors despite all the beta testing, and a LOT will still change in the next releases, maybe even everything!







Last update: November 16th, 2010

- Teaser RELEASED, check download link and don't forget to give me feedback!

- Teaser almost complete, looking for beta testers.
- New screenshots, relatively official ones finally.
- New screenshots, finished intro and starting the actual game scenes.
- A couple new screenshots, about the battle system exchange member and a test mapping one about little characters.
- New Screenshots, finishing up many menu and battle scenes.



Upcoming Teaser

I am almost done with the Prologue of the game, containing a little of the content of game. It is short, but since it uses many of the making techniques I will be using whole game it is already a big step. Before actual release I want to "hire" 1 or 2 beta-testers, that would also help me with a little things I am still in doubt with. If one you are interested, please reply to this topic.
After beta-testing and some touches are made I will release it, maybe in about 1 week or 2. I don't like giving specific dates, lol, it is a hobby, not work.



Introduction

A Dust Tale is a project I am creating based on ideas i've had long ago. It is a little hard for me to create a short version of the story and put it here because everytime i tried it came out different than what actually will take place in the game. Anyway, I am putting a lot of work in order to make it very unique and interesting for an rpg maker game. The ideas, both for story and for gameplay are very much based in games and stories i've seen, such as Final Fantasy, Xenogears, and many more, but the mix of them and some details are my own, which create something new. I really expect people to see certain things and think "wow, just like in that game i loved" because that's exactly the feeling I get when i'm making it.
I consider myself sort of old-school when it comes to rpg maker, having used pretty much all versions of it for almost 10 years, with long hiatus of course. I am well aware there has always been preferences on people, such as the dispute VX - XP or Sideview BS - Action BS and I will always use the one that helps me best achieve what i'm looking for, don't count me into any "clubs" to worship one or the other.
The sci-fi theme is a little harder to create than the fantassy one, specially because of the availability of materials and even the game engine itself is geared towards fantasy settings, but i'm doing my best to keep it working, and whenever I need help I will ask around the forums.

Latest Blog

Now Hiring

I need somebody to co-develop the project with me, the requirements are:
1. MUST work with Photoshop (CS3 and above). I use overlays in all maps, and to be able to help me with mapping we need to be with the same tools. Help in map development is what I need the most at the moment.
2. I might need help with dialogues too, so being creative in that area and have a wide vocabulary sure helps.
3. You don't need to be a great scripter or eventer, but it would help of course.
  • Production
  • edumazieri
  • RPG Maker VX
  • RPG
  • 09/19/2010 02:00 PM
  • 02/09/2013 01:00 PM
  • N/A
  • 70830
  • 94
  • 1113

Posts

Pages: first 123 next last
Wow I'm amazed at the comments people made about my game, even though so short i'm very happy you all liked it. I know it has a lot of errors, but i was trying my best to make a cool game ; D and had a lot of fun doing it... too bad it's too time consuming and with all thats going on IRL i really cant work on it so much...

i wish somebody would take it up, i have the whole story written, and a lot of material done. anyway, thanks for all the support!
Hey your game looks cool! I will check it out.
is this ever going to come out? it looks amazing
Clyve
GOATSE FOR LIFE
1858
The second option.
Max McGee
My name is Legion: for we are many.
8101
Because I did, or because I didn't?

(Or are you suggesting that it's so good-looking it could not be finished.)
Clyve
GOATSE FOR LIFE
1858
author=Max McGee
Have I ever mentioned how HOLY SHIT GODDAMN AMAZING this looks?


That's why it's dead.
Max McGee
My name is Legion: for we are many.
8101
Have I ever mentioned how HOLY SHIT GODDAMN AMAZING this looks?
Its been about a year since you added a blog. Are you still working on this..? Please say yes... :)
NewBlack
☽ TRASH THAT IS A WASTE OF TIME
4879
Is there any chance this is alive?
This game is gorgeous!
Clyve
GOATSE FOR LIFE
1858
WAT U MEEN FOR SPECH TXT IM DONT C I JUST WANT IF GAME TO GIVE OK PLZ NOW
Lay off the text speech. Not everybody can speak gibberish.
Clyve
GOATSE FOR LIFE
1858
Y DO THIS DIED MAN WTF PLZ WERE IS IT OK GIVE
Absolutely, positively fan-freaking-tastic!
Excellent demo, very well played. The game play was fun, the mapping was great, I enjoyed the music, and I pray this doesn't end up on the wayside somewhere like other forgotten sci-fi epics. We need more likes these. I also thought the restoring after each battle was a nice touch, very different, and allowed focus to be more on the story and exploration verses trying worrying about combat.

A few minor flaws to point out:

1. In the profile of one of the characters, the word should be "Beaurocatic". I think the word was missing the letter 'a'. Also, a couple of times the word "to" was used in place of "with", where "with" would have sounded better. And in one passage of dialogue, the word "careful" gets cut off at "car".

2. Right after I talk to the miner and attempt to save again, I'm told there's no time to save as I need to get to the Cargo. Is there a reason for this?

3. I felt the fight with the big boss was a tad too long for a first boss. Not difficult, mind you, just a little tedious. I was spending a lot of time reloading, which added to the length of time, so it may just be a matter of lowering his HP a small portion.

Anyhow, great game, very well detailed, and I especially loved the animation for defeating the boss. You may indeed have a winner on your hands.
There is a slight teaser demo already tho
Looks really good. One of the highest quality projects I've seen. Good luck with this. I hope to play it soon.
well my account number is...

lol jk

i think u give it too much praise yet, i myself KNOW for sure ineed to change a lot yet to make it a good game, i just released this to get feedback on ppl... hopefully it'll be better later.
You, good sir, ARE GOD!

Seriousely, this is one of the best game intros I've ever played, classical basics with getting right into action without much knowledge, but still fresh originality. I love the characters, they all feel alive to me with differing personalities that shine through well. Everything from the menu to the environment is nicely detailed and well worth all of this praise. The ending of the prologue has got me really interested in seeing what happens, I will follow this project carefully!

I am ready to say that I would gladly pay the regular sum of a DS game for the finnished product of this if you keep this going! Please keep on going, let it take the time it needs, just do not give up!
lol, the red writing on this page makes everyone look like rmn admins.
Pages: first 123 next last