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The story so far...

Act 1: The Gathering

Fifty years after the defeat of the tyrant god, Set, the world of Rie rests in a state of idle peace. However, things are not as peaceful as they seem. A man who calls himself the Master of Souls has made a bargain with a demon lord Eivion - one thousand human souls in exchange for demonic immortality and overwhelming power. This prophecy has set itself in motion, ticking down soul by soul. Now the end is near. And where are the only six people in the world who have the capability to stop the Master of Souls before the world is lost forever? They are each being slowly lured to the CIty of Tar' Jahri, where they will be gathered together unaware of their fates.

Join Aeon and his allies and enemies as they head toward Tar' Jahri, with one question tugging on the back of their minds

Who or what is the Master of Souls?


Act 2: The Suffering

The Master of Souls has begun to capture the world of Rie. Slowly, but surely, the great nations of the world have fallen to him: The frozen kingdom of Ineldal; the Faerie Land of Lenria, the desert city of Septia, and the jungles of Tar' Jahri have all been destroyed, now all that stands in his path to destroy the Gods themselves is the capital city of Pendonia. And where are the heroes who are destined to stop him? They are desperately searching for an escape from the underworld.

Help Aeon and his band of adventurers escape from the underworld, even when faced with terrible perils such as a plague of Basalisks, a cursed orb of power, and an ancient sorcerer, bent on destroying mortals.


Gameplay:
The first official game of the Everguard Saga (Didn't see the prologue? Check here: http://rpgmaker.net/games/2059/) The Master of Souls Act I- The Gathering has about 10 hours of gameplay divided into 4 main chapters, with an additional fifth boss fight chapter. Act II - The Struggling adds another five to six hours of fun. The game also includes, music written by Aaron Walz (including 3 pieces made specifically for the Everguard Saga)http://www.walzmusic.com/ and Everguard, face art by Naramura http://fayforest.sakura.ne.jp/sozai/english.html , and custom tilesets and scripts from Amaranth Games(tilesets from Aveyond 2) http://www.amaranthia.com/modules/oledrion/product.php?product_id=2 .

Trailer for Master of Souls Act II - The Struggling

Latest Blog

Act III - Release & Testers

It's been a long haul full of a few hiatuses and near computer-crashing disasters, but the third and final act of Master of Souls is complete and ready for testing! I'm gonna put a brief history of what this project started as and what it became for those of you who care :) But everyone else feel free to skip to the bottom for details on the actual release date and testing.

Two years ago I started a project to improve my over all game design abilities, especially mapping. It was going to be a 15 minute project about two brothers going to a family reunion at a church, maybe there was even going to be a boss fight. It grew into so much more. Slowly, as I began developing the game grew a plot demanding of additional characters, and I expanded the game to 4 chapters. Soon enough, that became three enormous acts detailing the somewhat tragic journey of a boy trying to save the world and his brother, all the while following the general arc and storyline of World War II. As usual, I never thought I'd get anywhere in the project, but I quickly finished the first and second acts. And now, after a long hiatus that lasted almost a year, the completion to the story is ready.


What are some new things coming in Act III?

There aren't any huge changes (The game needs to operate using the original scripts in acts I and II, so you won't see many changes there). There are a few major changes though including:

-Traditional open-world style RPG gaming. Yes, for the first time in Master of Souls you can essentially travel the world to go whereever you want whenever! Of course, the storyline still applies and you need to follow it for the most part, but you can travel to almost any location in Rie at any time that you want to.

-Instead of a constantly changing party, Act III introduces five new characters to the cast, rounding out a normal RPG party. Each of these characters is unique in their personality and skillset, making all of them useful in battle. Feel free to experiment with whatever group of characters you like!

-Act III introduces a new minigame that pops up a few times. As the game takes place in a world torn to pieces by a nearly unwinnable war, you take control of the "Dragon Bombers" to free cities under the demons' control! You can seige cities to destroy Defense, Attack, or Health (Supplies) while still making sure the civilian population doesn't drop too low.

- The full game, all three Acts, features about 50 quests. Some of these are main quests, others are side quests for your enjoyment (And rewards). The average playthrough of the main quest and all side quests is about 25 hours of gameplay!

We're aiming to release the full game between early and mid October. In order for this to happen however, I'm going to need a few brave souls willing to test the game. If you're interested, post here saying so or PM me and I'll send you the link in addition to certain areas with huge bug potential :)
As always, thank you all for your support and patience through this extremely long endeavor, and hopefully you'll be pleased with the final result!
  • Production
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  • Everguard
  • bradyrules
  • domrob328
    eosdragon
  • RPG Maker XP
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  • 10/13/2010 01:02 AM
  • 01/05/2013 10:18 PM
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Alright folks, the demo (coming out in a bit) is for my three testers only! (Still looking for more, if anyone is interested) If all goes well with beta testing, the full version of Act I should be up by December 23 as I promised.
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1281
hey! look at this! nice!
I look forward to the 23 then!
I subscribed!

EDIT: Sure Everguard, no problem. Just do things at your own pace. :)
Nice :)
So far testing is NOT going according to plan, the download is having some trouble. But rest assured, everything will be fixed... eventually... if not I might release an open beta on the 23. Either way, stay tuned!
Uh... I'm not going to review this yet because it's a demo.

But the story...

I'm confused why do I start out in some church place and get thrown out on to an island with some guy who has a child's face...?

And the Tileset has some vivid colors. (It's fine if your only using the vivid ones but don't mix them in and out)

The way the names are displayed in the text boxes....

and

The battle system nothing moves... heres a suggestion for a good side view (No special sprites needed) battle system:
http://www.youtube.com/watch?v=GVUgqwsRPzY
Just msg the guy for his script and he'll give you a valid Download link.

Thanks for downloading and commenting (even though it was an accident you could download it) :)
The reason you are in a church, then an island, is because the character was having a dream at first, of being in a church. His little brother (who, yes has a child's face) wakes him up and they are on an island.
The tileset is suppossed to be mixed like that, but I've already redone those first few maps (they weren't that good)
I'm sorry you despise how i use names in text boxes, you can't please everyone.
And
the battle system isn't suppossed to move, I like it better that way (other systems have much more lag)

EDIT: For those of you who have been complaining, I couldn't figure out how to give the font a shadow but I changed the windowskin to a dark blue color. The text shows up much better, I think you'll like it :)
We are running a little bit behind schedule, so hopefully the game will be up by January 1st :(
Sorry, what do you mean by that?
She obviously means bump
as in put this game page first in the list bump
I cant find Damein! Everytime i killed the two witches they are still there ..when i killed Atlas..he's still alive ..help!!
Hmm, not sure why that's happening! Maybe you want to try downloading the game again and copying your save file into the new folder?
Hello..i have tried but to no avail : (.... i was having fun playing the game...awww...
Hmm, let me put up a goodie patch for you :) All you have to do is download that version and copy/paste your save file. I really hope this works, and I'm glad you are enjoying the game!

EDIT: Hope the new download helps! I can't believe I let that slide...
it's still the same for me tho..... : (
Hmm... I'm not sure what else to do... did you try fighting those bosses again? It should work then. If it doesn't, I can just try to fix it again for you :)
Maybe i can send u my save file instead?
Sure, try that first and I'll see what's wrong :)
Really sorry about this, hopefully it will work out.
i've sent you the save file via link...: )
author=Everguard
Sure, try that first and I'll see what's wrong :)
Really sorry about this, hopefully it will work out.
so far great game, but i'm stuck after defeating the to witches. There's a trap in front of the cave. on the left side a statue with a clue ONE THOUSAND and right THREE. On the pole i tried every combination of the four digits but nothing helps. HELP.


found the answer, did'nt see there where to clues on each statue.
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