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Act III - Release & Testers

It's been a long haul full of a few hiatuses and near computer-crashing disasters, but the third and final act of Master of Souls is complete and ready for testing! I'm gonna put a brief history of what this project started as and what it became for those of you who care :) But everyone else feel free to skip to the bottom for details on the actual release date and testing.

Two years ago I started a project to improve my over all game design abilities, especially mapping. It was going to be a 15 minute project about two brothers going to a family reunion at a church, maybe there was even going to be a boss fight. It grew into so much more. Slowly, as I began developing the game grew a plot demanding of additional characters, and I expanded the game to 4 chapters. Soon enough, that became three enormous acts detailing the somewhat tragic journey of a boy trying to save the world and his brother, all the while following the general arc and storyline of World War II. As usual, I never thought I'd get anywhere in the project, but I quickly finished the first and second acts. And now, after a long hiatus that lasted almost a year, the completion to the story is ready.


What are some new things coming in Act III?

There aren't any huge changes (The game needs to operate using the original scripts in acts I and II, so you won't see many changes there). There are a few major changes though including:

-Traditional open-world style RPG gaming. Yes, for the first time in Master of Souls you can essentially travel the world to go whereever you want whenever! Of course, the storyline still applies and you need to follow it for the most part, but you can travel to almost any location in Rie at any time that you want to.

-Instead of a constantly changing party, Act III introduces five new characters to the cast, rounding out a normal RPG party. Each of these characters is unique in their personality and skillset, making all of them useful in battle. Feel free to experiment with whatever group of characters you like!

-Act III introduces a new minigame that pops up a few times. As the game takes place in a world torn to pieces by a nearly unwinnable war, you take control of the "Dragon Bombers" to free cities under the demons' control! You can seige cities to destroy Defense, Attack, or Health (Supplies) while still making sure the civilian population doesn't drop too low.

- The full game, all three Acts, features about 50 quests. Some of these are main quests, others are side quests for your enjoyment (And rewards). The average playthrough of the main quest and all side quests is about 25 hours of gameplay!

We're aiming to release the full game between early and mid October. In order for this to happen however, I'm going to need a few brave souls willing to test the game. If you're interested, post here saying so or PM me and I'll send you the link in addition to certain areas with huge bug potential :)
As always, thank you all for your support and patience through this extremely long endeavor, and hopefully you'll be pleased with the final result!