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Note: This version is canceled. Currently migrating to and being rebuilt and redesigned in MonoGame.

Backstory
Take on the role of Marcus, an aging war veteran who awakens under peculiar circumstances... he has joined the ranks of the undead! Battle your way through a gothic necropolis of skeletons, vampires, and werewolves to unravel the mystery behind your undead condition. This RPG will feature a unique turn-based battle system, character customization to fit your play-style, and handmade retro NES-style graphics. Fight against your dark fate, restore your humanity, and take vengeance upon the creatures of the night!

Features
- Turn-based battle system devised around combos and finishers
- Handmade retro graphics
- Skill system allows growth in three specializations: Basic, Finesse, and Power
- More to follow...

Latest Blog

The future of Necropolis:

You may have noticed that I've recently changed the game status to canceled. This is only true for the RPG Maker version of Necropolis, which I'll leave on RMN for at least the near-term. While it might sound strange, I think I can reach a larger audience if Necropolis becomes a commercial product, so that is my current intention.

To reach this goal, Necropolis production has migrated to MonoGame/XNA and is being re-built from the ground up. Initial target platform is the PC but MonoGame is very portable so other platforms are likely if the PC version is successful.

This does add a lot of development time, but it is also an opportunity to re-evaluate everything about the original version. A lot of sweeping changes have been made to the mechanics and structure based on feedback and also my own hindsight--changes that were either tedious or very difficult to do in RM2K3.

At some point I may post a breakdown of these changes. However, they'll be posted at my new blog rather than on RMN. Given the (appropriate and correct, IMO) policy RMN has on commercial games, I have recently started a Wordpress site. It is still in its infancy as I have zero experience in web design, html, CSS, etc; but it will come along in time. Below is the new blog, for those who are interested:

Necropolis-RPG
  • Cancelled
  • Jude
  • NicoB
  • RPG Maker 2003
  • RPG
  • 10/14/2010 10:22 PM
  • 03/22/2013 06:13 PM
  • N/A
  • 96822
  • 111
  • 1251

Posts

I agree with narcodis, this looks really really fun.
Jude
User Title
1268
author=narcodis
Jude you better not have given up on this! It looks too damn awesome to die out.

I'm a WoW addict again. Give me some time to get over it.
Did you make all the graphics from scratch?
Jude
User Title
1268
author=McBick
Did you make all the graphics from scratch?

Yes, every pixel.
NewBlack
☽ TRASH THAT IS A WASTE OF TIME
4879
I had an idea exactly like this D:!!

I might just have to play it now.

It looks beautifully executed btw. :)
author=Jude
author=McBick
Did you make all the graphics from scratch?
Yes, every pixel.

Wow, that's awesome. Did you learn to do pixel art from online tutorials? I'm guessing your an art major though. I have a friend who is an art major and he makes some sick sprites too.
Jude
User Title
1268
author=McBick
author=Jude
author=McBick
Did you make all the graphics from scratch?
Yes, every pixel.
Wow, that's awesome. Did you learn to do pixel art from online tutorials? I'm guessing your an art major though. I have a friend who is an art major and he makes some sick sprites too.

Negative. Art school is for the selfish. Pixels are just a hobby of mine I revisit from time to time.
NewBlack
☽ TRASH THAT IS A WASTE OF TIME
4879
Was just wondering, are you going with just three elements in this gam?
Jude
User Title
1268
author=NewBlack
Was just wondering, are you going with just three elements in this gam?

Yes. Nature beats Water, Water beats Fire, Fire beats Nature. I can't see any reason to include more.
NewBlack
☽ TRASH THAT IS A WASTE OF TIME
4879
Do want updates. Do not want hiatus.
Jude
User Title
1268
author=NewBlack
Do want updates. Do not want hiatus.

Busy wasting time.
Wow, great looking game. Definitely subscribing.
I'll get back to you on what I think once I beat the demo.
Ocean
Foodmonster
6044
Have yet to try this. Will download now, gonna try it sometime soon.
Downloading now; been waiting for this one.
This game is great, I can't wait for the next part.
THIS would've been my favorite NES game!
It's a great game and all but I see no point in playing it in its current state, since it's just RIDDLED with bugs. E.g. my combos mysteriously stopped working (I can't chain O->O->O, only the first hit registers), the game crashed numerous times for no apparent reason, you can use finishers you don't have, etc., etc.

I'll wait for the final version, I can't be bothered to replay it again as the beginning is nothing more than button mashing. Now, it's cool that it is in the first stage, but I have no desire to do it again and then again for the final version.
Jude
User Title
1268
author=DE
It's a great game and all but I see no point in playing it in its current state, since it's just RIDDLED with bugs. E.g. my combos mysteriously stopped working (I can't chain O->O->O, only the first hit registers), the game crashed numerous times for no apparent reason, you can use finishers you don't have, etc., etc.

I'll wait for the final version, I can't be bothered to replay it again as the beginning is nothing more than button mashing. Now, it's cool that it is in the first stage, but I have no desire to do it again and then again for the final version.

Interesting... I have no idea why combos would stop working and you are the only one who has reported this issue so far. Combos are the one thing I feel should be rock solid. Which abilities are you using that are not comboing together? Also uncertain why you are having game crashes. There was only one reported crash in the second upload which was a simple fix on my end. Where are you experiencing game crashes? Also, you do not need a guide to use a finisher--this is even stated in the tutorial.
I didn't read the tutorial since I knew how the game worked, but if that's the case then OK.

After the first scene with Belmont I lost the ability to chain attacks. Say I use a attack that leads to /\, then I use a /\ and a chain doesn't form, instead my lone icon changes into a /\ icon. Or an even simpler example: 2 Headbutts don't generate two O icons, only one. It made the game unplayable and I only noticed that after I had saved (I only use one slot).

The game crashed at random places, I believe once after I won the fight against the first boss, once when I entered a door in the first dungeon, and there was some other crash somewhere I don't remember.