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Note: This version is canceled. Currently migrating to and being rebuilt and redesigned in MonoGame.

Backstory
Take on the role of Marcus, an aging war veteran who awakens under peculiar circumstances... he has joined the ranks of the undead! Battle your way through a gothic necropolis of skeletons, vampires, and werewolves to unravel the mystery behind your undead condition. This RPG will feature a unique turn-based battle system, character customization to fit your play-style, and handmade retro NES-style graphics. Fight against your dark fate, restore your humanity, and take vengeance upon the creatures of the night!

Features
- Turn-based battle system devised around combos and finishers
- Handmade retro graphics
- Skill system allows growth in three specializations: Basic, Finesse, and Power
- More to follow...

Latest Blog

The future of Necropolis:

You may have noticed that I've recently changed the game status to canceled. This is only true for the RPG Maker version of Necropolis, which I'll leave on RMN for at least the near-term. While it might sound strange, I think I can reach a larger audience if Necropolis becomes a commercial product, so that is my current intention.

To reach this goal, Necropolis production has migrated to MonoGame/XNA and is being re-built from the ground up. Initial target platform is the PC but MonoGame is very portable so other platforms are likely if the PC version is successful.

This does add a lot of development time, but it is also an opportunity to re-evaluate everything about the original version. A lot of sweeping changes have been made to the mechanics and structure based on feedback and also my own hindsight--changes that were either tedious or very difficult to do in RM2K3.

At some point I may post a breakdown of these changes. However, they'll be posted at my new blog rather than on RMN. Given the (appropriate and correct, IMO) policy RMN has on commercial games, I have recently started a Wordpress site. It is still in its infancy as I have zero experience in web design, html, CSS, etc; but it will come along in time. Below is the new blog, for those who are interested:

Necropolis-RPG
  • Cancelled
  • Jude
  • NicoB
  • RPG Maker 2003
  • RPG
  • 10/14/2010 10:22 PM
  • 03/22/2013 06:13 PM
  • N/A
  • 96677
  • 112
  • 1250

Posts

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This oddly looks intriguing. I'll keep my eye on this. 'Scribed.
Wow, haven't seen anything from Jude in a bazillion years. Subscribing to this!
This game looks pretty slick. Nice CBS.
Now this is an old school game that looks well put together.
Can you play as Abraham Lincoln?
hhhhhh

this game is lovely
Jude
User Title
1268
post=212441
Can you play as Abraham Lincoln?

No, but I like your thinking.
tardis
is it too late for ironhide facepalm
308
i am going to pull a me here and just say
i love you so fucking much
this looks pretty sweet.
when will this be released?

I agree with the guy regarding the "too many question marks" in the skill section by the way.
Jude
User Title
1268
post=212496
this looks pretty sweet.
when will this be released?


Not soon. I'm maybe a week from finishing chapter 1. I'll decide around then whether or not it's substantial enough to make a demo.
Craze
RMN's supervillain, and enjoying it
7439
This looks fucking amazing.
post=212859
post=212496
this looks pretty sweet.
when will this be released?
Not soon. I'm maybe a week from finishing chapter 1. I'll decide around then whether or not it's substantial enough to make a demo.


oh alright, no need to rush. :)
great things shouldn't be rushed after all. (lol)
This is...awesome.
Sated
puking up frothing vitriolic sarcastic spittle
6714
So... in the battle-system, do you perform three commands per turn or do the combos apply over three seperate turns? Would be nice to see a video instead of .gif's.
Craze
RMN's supervillain, and enjoying it
7439
I love how The Master looks like the character of the same name in Buffy the Vampire Slayer/
Jude
User Title
1268
post=214689
So... in the battle-system, do you perform three commands per turn or do the combos apply over three seperate turns? Would be nice to see a video instead of .gif's.
Over three separate turns. I put a video up the same day I uploaded the prologue one. It moves quickly because I'm an impatient button masher so I don't know how much you'll glean from it. The menu shit at the beginning is because of have some debug options turned on to test stuff. Let me grab the URL...


I'm procrastinating on making videos for the battle system tab right now since I'm wrapping up a few new additions. I completed the first chapter so I'm adding battle animations (I saved them for last since they're just flair, not necessary for the game to function).
Sated
puking up frothing vitriolic sarcastic spittle
6714
(I saved them for last since they're just flair, not necessary for the game to function).

Take note everyone: This is a REALLY good mindset to have because you're more likely to finish your project!

Also, thanks for the video, didn't realise you'd already made one.

EDIT: THE MUSIC IS AWESOME!
Jude
User Title
1268
post=214719
Also, thanks for the video, didn't realise you'd already made one.

EDIT: THE MUSIC IS AWESOME!


Probably because it's unlisted. I only recorded it to show somebody else. I forget where I got that particular tune... Some Sega Master System game.
Finnally something fucking awesome, I just hope you wont impelement any side love stories or some cliche storyline. Subscribing.
Jude you better not have given up on this! It looks too damn awesome to die out.
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