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Note: This version is canceled. Currently migrating to and being rebuilt and redesigned in MonoGame.

Backstory
Take on the role of Marcus, an aging war veteran who awakens under peculiar circumstances... he has joined the ranks of the undead! Battle your way through a gothic necropolis of skeletons, vampires, and werewolves to unravel the mystery behind your undead condition. This RPG will feature a unique turn-based battle system, character customization to fit your play-style, and handmade retro NES-style graphics. Fight against your dark fate, restore your humanity, and take vengeance upon the creatures of the night!

Features
- Turn-based battle system devised around combos and finishers
- Handmade retro graphics
- Skill system allows growth in three specializations: Basic, Finesse, and Power
- More to follow...

Latest Blog

The future of Necropolis:

You may have noticed that I've recently changed the game status to canceled. This is only true for the RPG Maker version of Necropolis, which I'll leave on RMN for at least the near-term. While it might sound strange, I think I can reach a larger audience if Necropolis becomes a commercial product, so that is my current intention.

To reach this goal, Necropolis production has migrated to MonoGame/XNA and is being re-built from the ground up. Initial target platform is the PC but MonoGame is very portable so other platforms are likely if the PC version is successful.

This does add a lot of development time, but it is also an opportunity to re-evaluate everything about the original version. A lot of sweeping changes have been made to the mechanics and structure based on feedback and also my own hindsight--changes that were either tedious or very difficult to do in RM2K3.

At some point I may post a breakdown of these changes. However, they'll be posted at my new blog rather than on RMN. Given the (appropriate and correct, IMO) policy RMN has on commercial games, I have recently started a Wordpress site. It is still in its infancy as I have zero experience in web design, html, CSS, etc; but it will come along in time. Below is the new blog, for those who are interested:

Necropolis-RPG
  • Cancelled
  • Jude
  • NicoB
  • RPG Maker 2003
  • RPG
  • 10/14/2010 10:22 PM
  • 03/22/2013 06:13 PM
  • N/A
  • 96583
  • 112
  • 1249

Posts

Jude
User Title
1268
author=emmych
...okay, I've no idea why it took me this long to actually play this, but HOOOOOOLY SHIT THIS IS SO AWESOME HNNNGH <3

I just met the fiery young man in the graveyard and I'm quittin' for the evening, but I'll definitely come back and finish this! It's so much fun. ;w;

Thanks. Good luck... there is an unintended difficulty spike coming up in the form of a boss. His mechanic was poorly thought out and I've been procrastinating addressing it. Did I say procrastinating? I meant it was a lower priority to new content. Another spike happens once you get to the manor area. I overestimated how efficient players would be by then (it was actually even worse before NicoB playtested it, I just wasn't generous enough when I made quick adjustments).

Not to discourage you from playing, but your save file will be incompatible with the finished product for reasons I could've prevented with better planning. Though, that's not coming out for a bit since I'm a legendary procrastinator.
Even though the download took less than a minute, the anticipation was torture!
Jude I have a few questions for you.
Do you plan to make a sequel or a prequel of Necropolis after your done with the game?
What inspired you to make this game?
When do you plan to finish part 2 of Necropolis?
If you can answer these questions it will be great.

P.S. I love the music of this game and my favorite one was the music of the mansion.
Jude
User Title
1268
author=DerpMJ
Jude I have a few questions for you.
Do you plan to make a sequel or a prequel of Necropolis after your done with the game?

I wasn't planning on it. I have no idea what I'll do after Necropolis, but it likely won't be a sequel.

What inspired you to make this game?

I'm not sure. I had an idea for a battle system devised around combos and ran with it. The graphics and audio are obviously inspired by the NES games that defined my childhood, such as Final Fantasy and Castlevania.

When do you plan to finish part 2 of Necropolis?

I don't really have a plan. I just work on it when I have nothing else to do, usually in spurts. Part 2 will just be the completed game, which isn't that far off in terms of how much work I need to do, but is seemingly aeons away in terms of effort. I am a legendary procrastinator.

P.S. I love the music of this game and my favorite one was the music of the mansion.

Thanks. I'm very much a novice at the music thing, but it's been fun to learn.
I finally played the demo,it had been in my hard disk for quite a bit of time so I decided to give it a shot & I can't believe that I COULD love a rpg maker 2003 game...It was fantastic.Loved it.I really liked the dialogues between the characters & that zombie talk was so good(urooooo).
Oblic
If I had a nickel for every dollar I have, I'd be 5% richer...
1552
YAY FOR 666 DOWNLOADS!
I wasn't expecting to like it, but the unusual beginning and witty dialogue won me over. It was like a NES classic that never was, without being a rehash of what we've come to expect :D

The battles were a bit taxing, since I had to battle often to stay fit enough to take on bosses; but the system was good fun, so for the most part I didn't mind~
Though the final boss was rough! I was lvl 8 without all of the best equipment, and that thing quickly demolished me unless I let it heal. I ended up doing the tri-attack for most of a verrrrry long battle.....

Anyway, excellent work!

EDIT: Oh, there was one bug I encountered... When I was in the garden maze, probably the last half?
I had full unobstructed view while walking around until the moment I exited the maze where it for a second went down to the circle. Re-entering the maze from that direction it functioned correctly, reducing vision.

Oh, and although I personally don't feel like like Marcus has an extremely interesting personality; his history and Ridley make up for it (not to mention how he kicks butt!) Best older looking character in a long time!
waiting for part 2 when will it finished
This is one of the most stylish looking games on the board. If that wasn't enough it contains an old man with an eye patch for pat.
This is probably among the top 5 greatest RPG Maker games I've played - which is quite the achievement, because I'm played a countless amount of em.
I've played about two hours of this, and would five-star it with no hesitations. Objectivity be damned.
Funny how the NES themed games (Generica, Dragon Fantasy, Necropolis) gets much more praise than most of the modern style games; I guess Nintendo had it right all along. But I agree with the sentiment here: this is indeed a very stylish and well designed game.

Enough of the chit and the chat; I've got some fiends to conquer!
I can list you a lot of bad NES themed games on this site if you want. This is good on its own merits.
Point taken. Should have said "some of the NES themed games".

Edit:

Finished up part 1, and for some reason the ending taste of what's to come reminds me of A Blurred Lines' end. Please, please don't go down Lys path and fail to provide us with closure.

Okay, that said, without your video I would still be struggling with the Soulkey and melody. Essentially, silencing them is the real key to the puzzle, so I was thinking you could add a sort of hidden clue that reveals this. Maybe an NPC that says something like:

"The symphony is great, and I love hearing different melodies. But when you need a peace of mind, silence can be bliss."

I also received the Tsunami and Hellfire combos, but could not get these to work for whatever reason, but LeafGust worked well enough on the final boss for part 1.

Hopefully in part 2 I'll finally be able to open those elusive doors with the cross symbol!
How would one even make a CBS in 2K3?!
Jude
User Title
1268
author=MarkusT
How would one even make a CBS in 2K3?!

Well, how do you think one can be created? Think about what information needs to be input into the system, how it's manipulated and recycled within the system, and where it's sent outwards. If you can't first visualize how it works on paper or in a flow chart or whatever, then first you should learn how to design a system. Once you can do that, figuring out how to achieve it using event functions should emerge from that thought process. If you want to know how to design a system, that's a bit complicated to explain in a game profile comment, but I would suggest starting much smaller than a battle system.
I agree, start with the basics and work outwards. It took me years to get my CBS to a point that I was happy and content with.
Jude
User Title
1268
I am in the process of migrating to MonoGame.