Update: Demo has been taken down. Thanks for the feedback, those who provided it.
Be my guest and try the Necropolis Arena out. I preloaded some save files that skip the prologue. This is by no means tuned. I dramatically reduced the amount of experience required to level so you may level faster than you have the gold to buy anything. This is put together as both a sample and as an opportunity to provide feedback on the battle system mechanics.
There are some inconsistencies, you'll notice. I have updated very few things in the item database when it comes to scrolls, tomes, and guides because they aren't final. Most of the new finishers were added recently so they lack a proper description and will appear either blank or inaccurate in the in-combat finisher menu. The battle tutorials require updating (for example, you need 11 Fury, not 6 Fury to progress the spell tutorial), but they should be functional. Some of the spells and finishers reference a blank common event since I haven't added them yet. Most of the battle animations are temporary or absent since they aren't a priority. If you even manage to level high enough, the Siphon spell was replaced with a Dispel, but the menu graphics don't reflect that (not that it matters, since that common event is empty anyway).
Basically everything that's incomplete is because I add new abilities as I anticipate their availability in a given dungeon.
Anyway, I appreciate any feedback. Just reply to this blog entry. If the game doesn't work, also let me know. I deleted a lot of things haphazardly since I'm not ready to reveal any actual game content yet, so it might bug it out or something. I will tear down the file in about a week so it's kind of a limited opportunity if you're interested.