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Well into episode 4 now. Intro movie added. Etc.

  • sbester
  • 07/27/2011 03:36 PM
  • 959 views
I added a lot of content to the first 3 episodes on top of all the changes that have been made. I guess I've been inspired since this game has finally found its footing, and I keep finding little things to add along the way. There are a whole lot more conversations happening in episode 2, and I find myself really trying to hold back from adding little sidequests for extra experience points.

The intro movie is finished... I'm trying to make a quick edit to it though and coming up a little bit confused.

Episode 4 is well into production now, and I'm almost finished all of the areas for it. I've done a couple cutscenes for it, but I still have a couple more as well before the story portion is finished. One thing the review said this game was doing right was the pacing, so I'm really trying to keep that going. The whole thing has been mapped out, so it's (yet again) just a matter of putting it all together in the project. And episode 5 is also completely planned out, so it won't take too long either (of course, by that time I'll be fully engulfed in the making of EL4, so ya never know).

I still need to do those portrait edits that I had promised for the last demo. Reasons I haven't yet are laziness and fear of Windows 7 rejecting and erasing shit, as it always tends to try to do to me.


One last piece of news: I imported all my resources I had packed away for the sequel, so it will officially carry over player saves from the first game. It will also be released that way, sort of a 2 in 1 game deal (which I wish I had done with the Eden Legacy trilogy). Visually, it'll be quite different though. The graphics are much shinier and more detailed, very cartoony but almost 3dish. I like the test screens I made, so I'll be saving those for the sequel profile whenever I decide it's worth loading on here. There will be more than one character portrait for each character in the sequel, so definitely more visual variety. I'm calling the game FH:T.E., so I'll leave you all to speculate on what that translates to.

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All that's left for the fourth episode is:
-One more area to make
-Plot items and enemies
-Set tile passibilities
-Test balancing

Shouldn't take more than a couple days, then I can send it off to Amerk for official testing.

Update: Took an extra couple days to get to these things as I was re-testing the first 3 episodes. Now that those are completely out of the way I can finish off ep 4 and release the real demo!
chana
(Socrates would certainly not contadict me!)
1584
I'd love to speculate, but apart from : Fragile Heats : ? , then I don't see : "The" something ? But I got another one :
F ragile H earts
F leeting H orizons!
Haha, I never noticed that before. It is just a coincidence though, as my bandmate came up with the name Fleeting Horizons. He did do the Fragile Herats title screen for me though, so maybe there is something to that :P
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