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RPG 20XX is a redesign of RPG Maker 20XX... Which was an upgrade replacement for RPG Maker 2003's engine. This newer engine will have nothing to do with the RPG Maker series of engines apart from the familiarity of the editor and engine features.

RPG 20XX should provide lots of advanced features yet remain faithful to the retro scale of RPG Maker 2003. It should not require actual writing of program scripts and instead provide a clever implementation of a click-together event scripting system similar to the older RPG Maker engines. Most notably the ability to re-adjust the battle calculations purely through event scripting.

Lots of common tedium and annoyances of RPG Maker 2003 should be eliminated. RPG 20XX will provide global battle events for all battles, a quest system, simplified character development, local save variables per event, and other simple conveniences.

All of this is currently licensed under the MIT license so you can check out the source code any time if you really wanted to. It will be a community project, free as in price and in freedom to create the RPGs in a fun familiar way like you always wished RPG Maker 2003 could do these days.

If you use this software, you agree to use the software under the MIT license: https://opensource.org/licenses/MIT
Copyright © 2014, 2021 WolfCoder Workshop LLC


Latest Blog

RPG 20XX Asset Starter Pack

First things first, I'll need to gather stock assets to create RPG 20XX's default asset pack. It's like an RTP except "Run Time Package (RTP)" doesn't make sense here since all required assets get built into .2xg files and players of your game won't have to go download it separately. I'm organizing what I had found before with what I can find off stock asset sites, but I think maybe the RPG creation kit that was born on RMN ought to have assets from the community.

If you have assets you're willing to contribute that have lots of "Generic RPG Energy", let me know. You'll need to license them under a creative commons license so we can all use them. Don't worry about formatting, I'll convert them, just make sure they're drawn to 16x16 pixel tile scale.

The resulting asset pack will have all of the sources cited even when attribution isn't a requirement, so be sure to let me know how you want to be credited and if there's links to something you want to include.

Anything simple and easy to map with but with an appealing retro generic RPG look is great. Here's an example I made using art I found elsewhere:

Posts

it seems when i try to run it, it gives me an error "could not find engine files."
what is it i need to do? :o

edit: so i run it on an emulator but when i downloadedit on my brothers windows it seemed to have all the files
It currently has the revert to last saved state button for undoing stuff. It had a history system that was really glitchy so I had it disabled for now, but at some point I do need to bring it back.
This is great! ... but is there a way to use CTRL+Z or some kind of undo, when making a mistake when using the tilesets?
author=EgyLynx
author=hedge1
Thanks for the update, anyway. What you've done is quite impressive. Good luck on your game!
Game?

I was referencing Land Traveler: https://rpgmaker.net/games/5016/
Ok I think I did wrong at adding confusion to the already confusing conversation.

I was joking at your post that says "kjffgv".
tl;dr RPG 20XX Engine is, as the title says, a game engine/tool. In a similar vein to the RPG Maker 2000/2003 versions, but with some distinct features and stuff.
author=orochii
Now that's what I call a game title.

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Keep up the good work WolfCoder!

I am confused...I am confused...I am confused...
RPGtoolkit is then Game, 001 engine is then game , rpg maker 95-Zm at games...
Now that's what I call a game title.

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Keep up the good work WolfCoder!
author=hedge1
Thanks for the update, anyway. What you've done is quite impressive. Good luck on your game!

Game?
I think I'll shake the dust off and see where we are. It looks like half the built-in battle system is left to go and the quest/journal system.

I'll have to leave the pages and pages of small feedback and requests in hiatus (most are complaints about the editor anyways) and just focus on the remaining core features. I do not know if I will have the time to address all those small issues, I mostly feel like I sort of stopped short of the finish line here.

Its a good thing I decided to use two Xs
Thanks for the update, anyway. What you've done is quite impressive. Good luck on your game!
I don't know when or if it will leave hiatus, I don't have time for large side projects anymore like I used to in 2010. I won't even be able to re-evaluate the status of this project until after I finish LandTraveller, which has a good two years left of its main development cycle or more.
Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
Is this still on hiatus? Come on, I was so hyped for it :(
This is such a strange maker..

Where are the tutorials and youtube videos to use this engine??
I just started testing this engine out, but I noticed the play animation button doesn't work in the effect editor. Is this not implemented yet, seems odd if so? Also, are there any tutorials for this engine, or additional info to help better understand all of its features?

Edit: I ran into a weird message while messing around with animations too; "Cannot use null as a key". I get this message when I try to play test the game, as that's the only way I have found to view animations. I tried importing the settings from the original engine, as well as undoing any new changes I made, but I still get the error. All variables, skills, effects, etc are the same as when you create a new project, but I still get that message when trying to play the game.

Edit2: I figured out the issue with the "Cannot use null as a key" error. It seemingly happens randomly when I adjust the maximum number of entries in a datatbase. I tried to recreate it, but couldn't. The most frustrating thing is there is no fix. Even when I revert the changes I made, the engine still thinks there is an error. The only fix is to export each database and create a new project and then import each database. As I am constantly adding more database entries, I run into this issue a lot. It's unfortunate the engine has such a huge bug and there doesn't seem to be any more support for it. I was really looking forward to using it too.
author=lavendersiren
Edit: and now, the program isn't launching the editor window when the program is opened. it apparently loaded the project I made, there's a thing in the taskbar for it, it's taking up memory in the task manager, but there's just no window for it. Does this have anything to do with the fact that I saved the project in a google drive folder, or is it just a consequence of crashing earlier? Either way, this really needs to be fixed.

I noticed the same problem after a crash.

After it crashed, I started the program again, and it appeared in my task manager and taskbar, but a window didn't appear for it. I tried pressing "End Task" in the task manager and re-opening the program again, but it still didn't appear as a window.

I solved it very easily by pressing a button on the bottom-right corner of my screen. Windows 10 has a button for minimizing all windows at once and un-minimizing all windows at once. I pressed that button twice and the window for RPG Engine 20XX appeared again. I am writing these details in case the developer wants to track down the issue when he has time. (Attempting to minimize and un-minimize ONLY the taskbar item for RPG Engine 20XX didn't work.)

I love this engine. The character generator is great. I created a different set of eyes and I imported it. I want to create many sets of clothing and body shapes to allow the random generator to have a wonderful range of results for my game.

I want WolfCoder to win a lottery soon, so he could have more free time for Engine 20XX. I noticed that his game called LandTraveller will probably be released on June 9th. I hope it's successful. I added it to my steam wishlist.