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Contact Me

Comments go to my E-Mail address, I won't really answer them here

E-Mail: wolfcoder (at) dreamincode.net
Dream.in.code: http://www.dreamincode.net/
AIM: wolfcoder
Yahoo: umbracoder
MSN: wolfcoder (at) dreamincode.net
20XX Irc: irc.esper.net #20xx

Installation: Delete RPG_RT.exe and paste this program where it used to be. There you go.

Introduction

To address the old-age and technology of RPG Maker 2003's RPG Runtime engine, a replacement will be written that implements more modern features. This is intended to work both as a 1-1 replacement for the RPG_RT.exe executable and as an extender to allow features which would be cumbersome to implement conventionally as event scripts.

There are also a long string of bugs and feature requests that will be addressed with this engine, especially the more commonly known battle bugs and speed/agility problems.

This is not a patch, it is a ground-up open-source engine that plays RPG Maker 2k/3 games. There are others out there, but usually for systems like the GP32X, PSP, and DS so that you could play RPG Maker 2003 games on those systems.

This technology enables you to create something new with something old, comfortable, and most importantly, fun. The G.E.C.K. for example, still sports that Win95 look but uses the next-gen engine you actually play. After all, it's this engine that your users will actually see and not your tools.

Participants

Thanks to the following people who submitted games for me to test against:

Kentona (Hero's Realm)
Drakonais (Tiamat Sacrament)
J-Man (Phantasia 5)
Ocean (Paradise Blue)

These participants will decide the engine's current level of compatibility with the original system.

Features

Features that 20XX will extend onto your project:
- Fixes the hit list of bugs and annoyances with the original engine
- Many more supported image and sound/music formats
- 32 bit color with alpha images
- Bitmapped fonts let you draw your own font pixel-to-pixel (also 32-bit alpha possible)

Tell me what you want and I'll implement them depending on how annoying/frequent you are at asking for them.

Specs and Stats

License: LGPL
System: SDL / Win32
Video: DirectX 9 3D
Audio: FMOD Ex
Libraries Used:
- SDL (system)
- DirectX (graphics)
- FMOD Ex (sound)
- SDL_image (loading many different image formats)

Latest Blog

Cancelled

Cancelled

I have lots of scientific study and work to do, so my time is pretty limited. I've been thinking this engine was a bad idea three months in, but I wanted to finish it anyway. Almost a couple years later, it's become apparent that this project is dragging itself out. I'm not sure I'll even be finishing normal games either, this is the end of posting in-progress projects. Any further announcements of projects I'm working on will be after it has already been completed.

Bad Idea?

The idea of using any of the RPG-Maker series of engines, in retrospect, is a bad idea. They already exist as a suite to satisfy your curiosity and boredom. For the more ambitious game authors, I recommend you just pick up GameMaker, Acknex, or any of the other higher quality toolkits out there for lower prices or free. People claiming to be from the Terraria staff are planning an independent RPG Maker, you should be supporting those projects. Regardless of what you use, it always takes great effort to make a fun game- there are many better engines (in all use cases) than this one to make your game with. Hence, I've been trying to finish something I feel was a mistake for about a year now.

Hell, if I didn't already have a job, I'd ask the "Producer of Terraria" if they could use me in making an independent RPG Maker- something like that I feel is the true solution. Do it right from the ground up and discard the nonsensical Enterbrain designs altogether.

What Now?

RPG Maker 20XX is missing the cookie cutter battle system. It can be used to make games, but the optimal use will happen when the source code is modified to fit whatever game is being made. Yes, this is identical to editing the ruby scripts of XP/VX to match your game. This requires a few coders to make different flavors of 20XX and the rest of the consumers to make various games. It's not pretty, but I have to point out that I left behind some pretty usable materials.

I will leave Feld here to manage any newcomers to produce the different flavors of 20XX, and I will add anyone working with the code to the project staff. I will continue to respond to questions and comments via E-Mail, if you use anything other than E-Mail, your message will go unanswered. I recommend you e-mail me especially if you want to work with the code since the code is heavily commented but also very messy.

Conclusion

20XX was just a curiosity of mine, and I thought I might be able to help the community. There's only so much I can do, and I am sure I will no longer be capable of providing adequate support for 20XX by myself, and therefore it will not be enough to serve you well. I may release games in the future, but you will only see them here when they are finished. That means they're probably not going to be RPGs (I have finished games a long time ago, but they weren't RPGs).

Other programmers are welcome to take the source code (everything available from the SVN) and branch off in an attempt to adapt or modify the engine.

Posts

I'm completely certain I'm doing something wrong, but this crashes every time I try to use it. My system isn't giving me any specifics; it just tells me "WolfCoder's RPG RM20XX Engine has stopped working".

I was supposed to just extract the stuff into the games' folder, right?
Yes, it does this for some games now and this is a new issue. If you send me a ZIP of your game using e-mail or something, I can fix this error.
Someone should make a mega-man RPG with this. You know, 20xx.
Oh, hello. First, I would like to congratulate the work to improve the RPG Maker 2K / 3. There are a lot of people who still prefer to use these engines, and it's really nice to see that there are tools like this that make it possible to break the limitations.

So, I can still make suggestions here? One of the first things I would suggest (although I do not know if this is possible) is a major support for use charsets. There is a patch made by Cherry that enables the use of charsets with bigger sizes, but is not very intuitive and contains some problems. Being able to use charsets in higher dimensions would be great.

I would also suggest new functions to graph facesets, something like:
(N°) Faceset Draw (ID,X, Y, N, ) - Where ID follows the same explanation for the "Draw Image" in Faceset folder, X and Y are the positions and N is the face number on the Faceset (from 1 to 16).

I would suggest also a command to draw Charsets (which would be useful in customized menus for example), but as the number of parameters is limited to 4 probably would not have as much control as well (In addition to the ID, X and Y coordinates and the character ID on the Charset, there must be a parameter to control the direction frame and possibly a option to draw it with walk animation). So this idea could be discarded.

These are some humble suggestions. Forgive me for possible mistakes in grammar, I do not speak English fluently. I hope that the project remains alive and continues to improve, see ya!
pyrodoom
I am Pyrdoom, Hedgehog of Fire and the Time Controller.
437
O.K., mine isn't working, can you please make a tutorial/video on how to set it up...because I'm doing what the adobereader says...and it isn't working...
Unable to test play due to a fatal error in Project Compilation.
How ya gonna fix/not do jackshit about THAT one Wolfy?
Link_2112
rush rush rush
3605
PROJECT HAS MOVED:

Page itself: http://meridiandance.org/?page_id=2790

Wolfcoder doesn't live here anymore. We keep getting his mail, though :/
Is anyone still in contact/get in contact with WC to check on the status of this thing? As far as it goes, it seems as if 'this project was moved' equals 'expect no more updates, because updates were almost daily here, but I haven't heard of any technical updates or anything from MD or DreamInCode.

I was hesitant about the project being moved because I speculated that I wouldn't hear about it again, and welp, that's what happened. I am almost sure that WC is still working on this, but it would be nice to get updates.
Ocean
Foodmonster
6044
It was updated pretty recently with a bug fix on Begin Jump events and having a picture remain even on the game over screen. But other than that, I don't think too much work was done on RM20XX itself lately so that's why there weren't as much updates. Still, if anyone has bugs to report from trying out RM20XX, feel free to send them to WC on the other sites I guess or on the bug channel (I think there's one, not sure if it's still there).

On another note, Rubi is playable from start to finish on it now.
I definitely respect whatever WC's decisions are as well as the frequency of updates in terms of working on this and ultimately getting off the ground (I hope!). It's just frustrating not being able to have a solid, reliable spot to get updates on the project. It goes without saying that a lot of people are looking forward to this and even more people are following the progress on this.

It sucks to see the solid foundation for the project scatter to the four winds, and it has yet to see a comparable replacement.
Clyve
GOATSE FOR LIFE
1858
You just need to gather all the crystals to get the updates in one place.
chana
(Socrates would certainly not contadict me!)
1914
duh, I know that, I got three, but now I'm stuck, I'm on the bridge there's a boss aheasd and I only have 2 potions, also no clue about the puzzle with the 5 snowmen etc etc, anybody HELP!!

Looked it up, it is a bit all over the place, last article : 9/28, not so bad... Maybe she's more focused on Americana Dawn, beautiful, very complete site on the game with last post dating from today, here :http://thelonggoodbye.bitbonton.com/, don't know how many people have seen this.
chana
(Socrates would certainly not contadict me!)
1914
Looked it up, it is a bit all over the place, last article : 9/28, not so bad... Maybe she's more focused on Americana Dawn, beautiful, very complete site on the game with last post dating from today, here :http://thelonggoodbye.bitbonton.com/, don't know how many people have seen this.Bizarre, no signature, pseodo or name of any sort onthe page(s).
Wolfcoder and and YDS are two different people.
chana
(Socrates would certainly not contadict me!)
1914
Oh, my bad:/
So I've talked to WolfCoder recently...

And the project still continues on. One of the things he mentioned is that too many people are looking forward to the project and yet not enough people are actually testing the project and trying to do things with it. The best and fastest way to get this project off the ground is to actually download it and mess around with it; try to do stuff with it and play around with its features, and list out the bugs and what you find to WC.

I am obviously not in a position to speak too much on his behalf or whatever, but that's pretty much the word. My only problem, and I'm sure I'm not alone on this, is exactly how to use RM20XX's features. A lot of the instructions on utilizing its features and possibilities seem like mumbo-jumbo to me. Perhaps we can put our minds together and figure this out between all of us?
Still looking forward to this. Glad its being updated.
http://meridiandance.org/ seems dead.
Is this project still going?
Link_2112
rush rush rush
3605
Yes. You will find that this game page will be buzzing with more updates now that we the people have the power to do so.