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The Plan

I will reveal parts of my plan for RPG 20XX so you know what the future might bring.

The main motivator behind this project is the legacy of RPG Maker 2003, yet it is also a response to how poorly RPG Maker 2003 was designed. This is why RPG 20XX now exists. RPG 20XX will be a completed project once it renders RPG Maker 2003 obsolete. This condition drives all the software requirements, specs, etc. I come up with. If you think I am not properly working towards this goal, you should speak up. I may not agree with you entirely or in part, but if I put you all together as a whole, you become the final judge on whether or not RPG 20XX has been completed.

RPG 20XX is not entirely a commercial project. The project accepts donations, will eventually offer dual licensing, and may be supported by future crowd funding efforts for specific advanced features. These will be done to support RPG 20XX, this only includes me during the little time I get to develop it. Therefore, it is not my goal to advertise this everywhere yet or to even convince everyone to use it. I want RPG 20XX to stand on its own merits. Popularity might actually hurt RPG 20XX at this stage.

The game I will develop with it will be a commercial project, but you would get your money's worth in indie game. That's been pushed far back in the future, RPG 20XX is more important right now.

RPG 20XX will let people create RPGs free of illegal software and neglect of support. Don't forget this English copy of RPG Maker 2003 floating around is illegal, and so is publishing games made with it. It is still illegal if you bought an official copy and patched it for English (includes RPG_RT.EXE). Enterbrain has simply not gone on a DMCA spree for whatever reason, but it is within their rights to do so. This is only commentary and not legal advice.

RPG 20XX's software license gives you the right to obtain the source code, make changes, and distribute these changes (in accordance to the license) freely. I don't expect you'll actually do that since my target user base assumes no software engineering knowledge.

When you create a 2XG file with this program, assuming you created all the material that goes into it, this file itself actually belongs to you and you can release it however you want. The program used to execute it is different and is a part of RPG 20XX. I designed it this way to decouple the engine from content making it easy to hold whatever artistic rights you want over the 2XG file.

There's even a space for you to put the author name, and I will have a author attribution protection scheme designed later which causes the 2XG file to fail verification in an official RPG 20XX engine (all done without DRM, by the way). This part will be difficult and is more in the realm of computer science vs. software engineering, but hey I'm one of those too.

This is only a summary, you'll need to read the actual GPL.

RPG 20XX's default resource set I'll be drawing will be released with a separate non-commercial license, but I'll let you use it in non-commercial hobby projects that aren't RPG 20XX. Specific license to be announced later whenever I release the first part of the materials. I can do an OK job, and it won't be as demanding as when I drew textures, models and characters for the 3D volumetric LandTraveller prototype.

It will give RPG 20XX a look and feel of its own. If RPG 20XX kept using the RPG Maker 2000/3 set, it sort of blends in along with RPG Maker 2003 itself, EasyRPG, and Open RPG Maker. When I or another user release screenshots of RPG 20XX in the future, it can be seen that it belongs to RPG 20XX at a glance.

You can always adapt existing resources to RPG 20XX. I'll be releasing a more detailed material spec as I draw the materials.

The going will be slow because I do have lots of other work to do first, but I've made assured progress every week. Keep in mind I don't always post these, but the project won't and never will stall. I'll have to thank you in advance for your patience.