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Move Complete

Here's a short release of much needed things. The most noticeable differences are that all move event commands now work and both timers were implemented.

- Tints and shaders now effect the battle scene itself so the battle scene is closer to the map.
- Implemented both timers, including the commands, the page triggers, and branch conditions.
- Implemented almost every test to the branch conditions command.
- Variables can now be set to more things including the second counts of both timers.
- Fixed a bug where events could walk through the player.
- Implemented all move commands and re-adjusted the move frequency times.
- Fixed a bug where the last used game save is always the first one.

Your cutscenes should more or less look a little more correct for events moving around.

Posts

Pages: 1
Jude
User Title
1268
Cool. Thanks for the steady updates, WolfCoder.
The next update is just going to be a long list of bug fixes to get Tiamat Sacrament to more or less work. I need to start testing games one by one and coding right through them.
This engine is pretty amazing WolfCoder!
author=GameGuysProjects
This engine is pretty amazing WolfCoder!

:)
Pages: 1