Here's a short release of much needed things. The most noticeable differences are that all move event commands now work and both timers were implemented.
- Tints and shaders now effect the battle scene itself so the battle scene is closer to the map.
- Implemented both timers, including the commands, the page triggers, and branch conditions.
- Implemented almost every test to the branch conditions command.
- Variables can now be set to more things including the second counts of both timers.
- Fixed a bug where events could walk through the player.
- Implemented all move commands and re-adjusted the move frequency times.
- Fixed a bug where the last used game save is always the first one.
Your cutscenes should more or less look a little more correct for events moving around.
The next update is just going to be a long list of bug fixes to get Tiamat Sacrament to more or less work. I need to start testing games one by one and coding right through them.