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Demo Video

I just fixed some more bugs that were causing some games to load the database strangely, this update should actually make lots of more games work with the engine as well. Along with these fixes comes a demo video I made to show progress on various sample games as well as the test game I was using:



Just download again to get the latest version.

- Added the abillity to toggle debug information in test play mode on/off using F12 key which is useful if you're taking clean screenshots with the F6 key
- Fixed a bug where an event would not face directions after jumping sometimes
- Fixed a bug where loading a saved game did not play the music that was playing before
- Fixed a bug where the engine would crash sometimes when exiting if a game save was not loaded to start the game
- Finally fixed the battle command parsing which was causing the rest of the database to load incorrectly
- Fixed an exceptional bug when getting Terrain ID of a tile off the map
- Get Event ID now has correct behavior if an event was not found

Posts

Pages: 1
Those sliding menus are a beautiful thing. Great work.
author=Drakonais
Those sliding menus are a beautiful thing. Great work.
As sweet as the sliding menus are, will it be possible to make menus appear without sliding? I imagine it could get annoying if overdone.
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
Is it at all possible to have text boxes appear in different parts of the screen at once? On 2003, and probably every other official RPG MAKER, it can only appear 1 text box at a time. I always wanted to know if it would be possible to have more than one appear, and have a function to fade in and out the actual text boxes.
What do you mean exactly?
author=WolfCoder
What do you mean exactly?

I think he means displaying multiple text boxes with messages in them at once. So have one box at the bottom saying, "Hello world" and then one on the top saying, "Jimmy Dean sausage biscuits."

I'm guessing this would be extremely difficult to implement.
It wouldn't, it's just kind of strange.
A lot of RPGs do it, it's just not really something you consciously notice until its gone/absent.
yeah, if you have the ability to do this, as well as continue moving during text boxes active, you can make npcs who randomly say things as you get close to them, and stop as you get further away. Chrono Trigger is a good example of a game that does this.
Pages: 1