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RMN v4.5 (and beyond) Feature Idea List
RPG Maker 20XX Engine
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Battle Systems
20XX Special Event Commands
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The weather effects have been working for quite some time
SGCN uploaded some VX animations to test the alpha channels with
Both timers are now in
Tints and shaders are now set to battle scene
This isn't a weather effect, this is something you can actually write using draw image command
Shaders can also be set for tiles, but save the blur and bloom for a screen shader
You can set shaders for specific events too
No, this is a Moonside shader
Active time battle window
Drawing monster graphics whenever wherever
Hey I heard you love retro so I put a retro game inside your retro game so you can nostalgia while you nostaliga
Good luck
The menu changes itself, mostly
Normally you can see further beyond the map
He totally made this thing
Aaaaaa voices in my head!!
Where's the evil homunculus?
I expect my engine to die here
I can actually get past this part now
Oooo dark
You can't miss it
Change equipment
Draw battle weapons
Draw all battle characters
Widescreen
Many many many animations
Leveling curves work
Yes, the maximum party size in 20XX is now 32 people
Screen tint provided by the Broccoli Dog
Item menu not yet sorted
Zack Zack Zack Zack Zack Zack
What's with the tamberine?
Apes in red baseball caps not included
Why is the text purple like that?
How does one hold light like an idiot?
Pillow fight
Hey, the intro finally works
What the hell am I testing?
The base of the Followers of the Sun
Knight of plot direction
All together now
WoooooOOOOooooo
This is what top and bottom transparency mean in my engine for pictures
They're grrrrrrrreeeat!
Oh, so that's what Az'uar looked like
Events in the game can draw GUI elements
The root menu
Perhaps Alice
Exfont icons
Text that follows formatting marks
Garnet Lion on Alpha 2
FFV Sacred Chains on Alpha 2
Tiamat Sacrament on Alpha 2
Phantasia 5 on Alpha 2
Hero's Realm on Alpha 2
Alex's Scar on Alpha 2
Paradise Blue on Alpha 2
Battle gauges added
Windows and text are fully operational
Left is Enterbrain and right is me
This was made with all auto tiles
Drawing events
Double resolution and 32-bit color is working now
Kentona said the word epic
Epic title screen with epic music playing in epic reverb
Lush green forests of somewhere
Scrolling the map brought to you by MissingNo
Epic map shows I now need to optimize map drawing system
Can draw oceans now
Upper layer is working now
Auto tiles are working now
Side-by-side comparison of my engine rendering a sample map
A map from Hero's Realm (w permission)
A map from Tiamat Sacrament (w permission)