Hello Draken,
Be careful. You're assuming I am ignoring your comment just because I didn't react to it. I'm sorry but I just don't have enough time to reply to every comment made on this game, it's nothing against you personally.
Just to demonstrate that not everyone on the net is ill intentioned and rude, I'll take some time to reply:
You should know that I translated the game, I didn't make it (as you've probably seen in the credits).It is up to the creator (Zeus81) to address the issues you've pointed out (if he wishes to do so).
"Seriously why do I even bother giving feedback to people on this site."
This being said, do keep in mind that comments made about a game cannot be helped but be taken personally. I know I've spent dozen of hours translating the game and correcting it and I know for a fact that Zeus has spent a lot more creating it from scratch. Neither of us are paid for this (nor would we want to) but this game represents a *lot* of work.
I appreaciated the fact that benos made the effort of balancing negative criticism with positive one. It's always nice when some people point out what you've done right instead of constantly focusing on what you could have done better. It's hard to explain, but if you've made games before, you certainly understand where we come from. This is why I thanked him for doing so.
I actually agree with you that the control scheme could be made more simple (although I don't mind going to another place to save as it was more or less the same in Terranigma and that didn't bother me much). The way I understand it, there will be more options available in the "save room" (think Fable III here).
To conclude, people will are always more receptive about criticism when it is done as objectively as possible, i.e. by providing both the strong point and the weaker ones. This gives the impression that the criticism is actually fair and doesn't aim to shoot down the game just for the sake of it.
Yours,
Crea.