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"Rei is a young boy who couldn't care less about responsibilities and duty. And yet, he was taken as an orphan by the village elder and trained to become a Guardian sworn to protect those who welcomed him. As Rei returns from his first assignment however, all is not well in his home village of Real which only foreshadows worst things to come..."

The Ark of Gladoria is an A-RPG game which is heavily inspired from Zelda: A Link to the Past. There are bombs to use, arrows to shoot, skills to be earned, weapons and armours to be purchased and levels to be increased.
Considered by many has a programming masterpiece.

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  • Zeus81
    Creation
  • RPG Maker XP
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  • 11/23/2010 12:16 AM
  • 01/03/2014 01:58 AM
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Pages: 1
I've never played such a complicated control scheme. Also why does the save point take you to another map to another save point to finally save? Seems like when you were playing LTTP you didn't pay attention to accessibility.
benos
My mind is full of fuck.
624
It felt pretty annoying when you have to go save to teleport to another area. Oh well, have to get used to it. Reminds of some classic playstation 1 rpgs with action battles.
Creation
An avid lover of Heartache 101
1446
@benos:

Thank you for your reply. I like the way you provide criticism by providing both strong and weaker points.
I like the way you ignore constructive criticism because it's not positive. Seriously why do I even bother giving feedback to people on this site.
Creation
An avid lover of Heartache 101
1446
Hello Draken,
Be careful. You're assuming I am ignoring your comment just because I didn't react to it. I'm sorry but I just don't have enough time to reply to every comment made on this game, it's nothing against you personally.

Just to demonstrate that not everyone on the net is ill intentioned and rude, I'll take some time to reply:

You should know that I translated the game, I didn't make it (as you've probably seen in the credits).It is up to the creator (Zeus81) to address the issues you've pointed out (if he wishes to do so).

"Seriously why do I even bother giving feedback to people on this site."

This being said, do keep in mind that comments made about a game cannot be helped but be taken personally. I know I've spent dozen of hours translating the game and correcting it and I know for a fact that Zeus has spent a lot more creating it from scratch. Neither of us are paid for this (nor would we want to) but this game represents a *lot* of work.

I appreaciated the fact that benos made the effort of balancing negative criticism with positive one. It's always nice when some people point out what you've done right instead of constantly focusing on what you could have done better. It's hard to explain, but if you've made games before, you certainly understand where we come from. This is why I thanked him for doing so.

I actually agree with you that the control scheme could be made more simple (although I don't mind going to another place to save as it was more or less the same in Terranigma and that didn't bother me much). The way I understand it, there will be more options available in the "save room" (think Fable III here).

To conclude, people will are always more receptive about criticism when it is done as objectively as possible, i.e. by providing both the strong point and the weaker ones. This gives the impression that the criticism is actually fair and doesn't aim to shoot down the game just for the sake of it.

Yours,

Crea.




I'm sorry but I just don't have enough time to reply to every comment made on this game


You act like there are more than 2 comments on this page at the time. I'm guessing you had no choice but to prioritize the "lol its like one of dem ps1 rpgs" comment in such short notice. Honestly I don't really care about the "we've put work into this" excuse, because everyone who's made a game on this site can say that. You wanted objective, I gave reasons as to why I couldn't tolerate the first hour of the game. In an actual review, adding in positive highlights are common for me to do.

I understand you're the translator and not the actual author so I'm not as bothered now.
Hi Darken.
Yeah I know there is lot of keys. -__-
Hope it didn't stop you.
In fact you can set the keyboard as you want so it should be easier to remember wich key do what.
For the saving point, well, if you want to know all the truth, it was an easy way to resolve a technical problem of the first version of the battle system, and then it remained.
But it's not something I invented, it already existed in games like Illusion of Gaia for example, and it's the first time I hear that it's a negative point...
I enjoyed this game, up until I found an empty chest, and when I opened it, a giant invincible red slime monster appeared behind me, blocked the exit and killed me. Unfortunately I hadn't saved in quite some time.

Why? Why the hell would you include something like that? So goddamn stupid.
Creation
An avid lover of Heartache 101
1446
@Darken: Yeah, way to miss the point. I'm sort of not surprised you got really confused because there were too many buttonz....
Did you really just call Darken stupid?
no...i think he stated that it is understandable that a so many button interface would be, in general, confusing
narcodis :
It's not easy if you get there too earlier but not impossible, personally, I managed to kill him.
By the way, there is a quicksave just before the fight, so if you do "Continue" it's as if you'd never died...
author=Zeus81
narcodis :
It's not easy if you get there too earlier but not impossible, personally, I managed to kill him.
By the way, there is a quicksave just before the fight, so if you do "Continue" it's as if you'd never died...


Didn't realize the quicksave occurred. But still, it was definitely impossible. My regular attack did, literally, 0 damage, while in the same area, I was one-shotting all the crabs and slimes. The only thing that hurt him at all (albeit not very much) was my spin slash, but in the time that takes to charge, he could get 2 or 3 hits in on me, each taking off about 20% of my health.

It was a stupid design decision. You shouldn't put the player in a situation where he gets pinned against a wall by a monster who is impossibly stronger than the monsters in the same area. If I could get away from the monster, it would be a different story. But I had to sit there and take it til I died. Lame!
I would appreciate if you would put DEMO or such in the status rather than Completed since the game is TBC...
Creation
An avid lover of Heartache 101
1446
Hello mongoosezxc,
It was more in the perspective that the first episode was completed but I agree with you about the whole game not being finished yet. I have modified the profile ;).





I for one loved the game. I love action rpgs. Any clue when episode two or what not is comin out?
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