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Alter A.I.L.A. takes place in a post-apocalyptic world, on a remote plateau: one of the last remaining land masses above sea level. You play the role of a young prisoner, who among others, have had their memories erased, and must now fight for their lives everyday for the entertainment of others. From here, the story can go in 3 separate directions, depending on your choice during the prologue.

The 3 Sides:

Rebel: On this route, you'll join up with a rebel faction created to stop the dictatorship of Kugar, the overlord. Your motives are ultimately summed up in overthrowing Kugar and establishing peace and human rights for all.
Imperial: On this route, you'll support Kugar's regime, and work towards crushing the rebellion. All resistance must be terminated.
Independent: On this route, you won't join up with either side. Whoever rules does not matter to you. Your one goal is to be free.


*People stuck on the Doors Puzzle can consult this handy dandy guide: http://rpgmaker.net/media/content/users/32/locker/Avalon_Door_Puzzle1.png


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Someone made a TV Tropes page for Alter AILA! It is guaranteed awesome. :)

Check it out: http://tvtropes.org/pmwiki/pmwiki.php/Main/AlterAILA
  • Completed
  • Neok
  • RPG Maker 2003
  • RPG
  • 11/01/2007 10:29 PM
  • 04/21/2013 12:34 PM
  • 03/22/2010
  • 104889
  • 33
  • 4012

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I'd say that depends on your skills, but as a rule of thumb the first playthrough is always the longest and the most memorable. Expect it to last about three to four hours. The next ones are far less challenging, but should be faster to accomplish.

Keep in mind that the golden ending can only be achieved by finishing A.A. at least three times; each different ending gives you a special item that will be carried over in a new playthrough, together with all your credits. You need all the three items to access a certain hidden location in the first half of the game: do that and you will get a fourth ending, completely different from the others and far more satisfying.
This seems like a promising game, but before I consider getting into it, can anyone give me an estimated numbers of hours that this game will require?
While the chance of a fixed pack being released is low, I figured it could use some mention.

The zodiac fights are a ton easier this way anyway, as without the statcreep they're practically impossible until level 45+ without spamming items.

...In my first playthrough I didn't notice the bridges since they're so hard to see. Was only the second time that I noticed the action did anything. (besides the obvious scene significance)
Thankyou so much. I can finally continue.
author=bigtime
Im stuck in the abandoned city. No clue where to go in those sewers.


It is a bit tricky to explain, but I'll do my best: there are two entrances to the sewers; one is South-West of your starting position; the other is North from the start; to proceed, you must go to the second one. To get there, one shall pass the item store and go North, then turn West, and then go North again; you must then proceed East for a while, until you can only go South, right into a sewer entrance.

IIRC, the only exit from the sewers is about NE from the second entrance. Keep in mind that the first entrance of the sewers is NOT connected to the second nor the third (that comes later) one. By performing a certain action, however, all the three sewer parts can be connected by bridges. And with such a criptical hint I wish you best the best of luck.
Im stuck in the abandoned city. No clue where to go in those sewers.
Think of it like a "Super Secret" that you'd find in an old Nintendo Power guide, like the invisible lady or the Finger of Power in Final Fantasy.
I am afraid a bugfix re-release of AA is out of the question, given this game's age.It's over five years old, afterall.
That being said, anyone who enjoied AA should definitely play Alter Aila Genesis, it's vastly improved remake.
Here's the link:http://rpgmaker.net/games/272/
Found an interesting glitch in the game.

First stumbled on this when noticing odd stat gains (especially speed). When switching guns, the game seems to do some juggling with remembering stats and changing classes and such. Unfortunately, the steps are a bit out of order.

What happens is the character's total stats are remembered and applied after swapping classes... Including weapon, armor, and bolsters. This leads to power creep if you switch weapons strategically, and can lead to insane stat boosts if you switch to combat specific types (like in the sewers, against mutants and robots). It also seems to happen semi-randomly on its own, so it might be intentional? (Some battles would be extremely difficult without it)

This can be avoided partially by unequipping all nonweapons when switching weapon class (since it re-equips all nonweapons at menu exit anyway), but the amount gained by the weapon will still be added to the base stats. Can otherwise screw with the ingame events to remove the equipment, then reequip it after the stat jump.

edit: Tested and confirmed easy fix in editor. For each character's Weapon Check common event, paste in a "Change Equipment: (Event's Character) All Unequip" command in each weapon branch before the class change. These can easily be copied from the "Unequip Everyone" common event.

Seems it's a RM bug in the "no stat change" flag making it include equipment stats. Doing the fix this way as opposed to doing stats of current class level also preserves enhancers, which is good.
This is a high quality game. It's well written, well produced and well executed. Top notch job, sir; top notch.
Sorry if this isn't the place to ask, but I need some help-

I'm at the undersea area right now and cannot for the life of me figure out what I'm supposed to do. I got the power back on and there's enemies now, but I don't really get what I'm supposed to be doing with the light panels all around the first area.

EDIT: Scratch that, I think I've got it.
*falls out of chair* HOLY CRAP BATMAN
Check now ;)
Where's the page for Alter A.I.L.A. Genesis? I can't seem to find it anywhere D:
I'm sure it will be better, it looks real good. But it may still be worth playing through this as well as there were plenty of interesting twists in this game, especially the 4th scenario. At least for the sake of playing this and then the remake to compare.
Archeia_Nessiah
Tear Harvester Nessiah
10303
There's a remake of it going to be released in october 10, wait for that one. It's way better :3
Im enjoying this right now its a well done game

probably when im done with the forevers end demo i can probably upload some videos of this game
The game crashed on me when I got to White and Black. It said I needed some file. I forgot what file, though, and since I didn't (or couldn't) save at all, I don't really want to take the journey to find out.
Talk to Orange :)
well I defeated kugar, I think i've gotten the bad ending though, anyone know what I have to do to get the good ending?
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