LP of the intro by raikenjenova ^^^
Story-driven, choice-based, distopian 2d rpg game with an emphasis on character development and fun, non-random, side-view, Final Fantasy VI style battles, made up of 5 or so chapters, currently in production. Chapter 1 came out in 2011, Chapter 2 came out in 2012, full version by 2015 or so.
Strong writing, clever system, interesting characters, and an engaging plot...this game is unreasonably good. It is probably the single cleverest thing I've played on rmn, and its ability to take itself seriously even while it's not taking itself seriously borders on the supernatural.
overall I enjoyed the game because of the story. the dialogue is good, the characters are good. the setting seems cool so far.
With just a bit of tweaking, Faenon should have a crazy, unchained game on his hands, and one that I would strongly recommend to anyone wanting to try something different for a change.
Brad, a jock, trips one day (at a party, we can only assume), accidentally plunging himself into the hallucinatory world of The Cerebral Symphony where he meets a guy called Luke, who you might wonder is a human metaphor for repressed teenage angst.
Join the schizophrenic, multiple-personality-disorder afflicted Luke, whose destiny (and personalities) you can steer through his individual choices as he bumbles his way through his life as a renegade thief into a big war between the underground cyborg Mafia, the omnipresent, all-seeing Corporation and the corrupt, power-crazed Government.
On the way you will encounter Naomi the ADHD werewolf, Jean the insomniac minstrel, Joanna the telepath with anger management issues, Carys the delusional young stage actress, Simon the narkileptic doctor, Zak the homeostatically imbalanced fighter-pilot, and Jeremy the accident prone Gladiator. He will choose whether in the final estimation it is his more "upbeat" or his "darker" pesonality that will win control of his mind as they battle with his more balanced, "pensive" side.
Begun as the side-project of a bored and depressed fifteen-year old, The Cerebral Symphony has evolved into a claustrophobic, poorly layed-out, passionately-written 2d rpg with FFVI-based mechanics that may one day be finished and worthy of release.
Featuring the Fully Completed MULTIPLE PERSONALITY SYSTEM(TM), where Luke's in-game choices will affect dialogue and plot, alter the screen tint and interface colours and change his battle class and music. You only gain skills in the personality in which you fight! Your choices will affect the story!