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Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.


Trailer courtesy of Sum Gai. Thanks buddy!

"Controls"
Z: Action/ Confirm
Up: Interact with Above/Background
Down: Interact with Below/Foreground
X: Menu/ Cancel
Shift: Hold to walk/run
F4: Toggle Fullscreen
F5: Toggle 2x Size
F12: Reset to Title


"Known Glitches"
Due to the limited functionality of the RPG Maker 2003 engine, there are various glitches and bugs which are unfortunately unfeasible or impossible to fix:
- Sometimes during an action, the battle data of a character will be temporarily overwritten with another character's, causing them to not perform as expected for that round.
- In certain cases, player actions can be interrupted by the enemy or other character's actions. To minimize the occurance of this, wait for current actions to finish before selecting an action with another character.
- Using items and guarding doesn't trigger the code to check for enemy deaths. You need to actually use an ability, or let the enemies take a turn.
- Although not a bug, Active Mode should be changed to Passive Mode in the in-game menu to prevent enemies from acting while you are taking an action.

"Hints and Tips for Boss Battles"
- Don't expect to just be able to spam regular attacks until you can use your Exceed ability. You won't win an attrition war with the enemy party.
- Always target the enemy's weakness if you can. If you want, think of this as a Shin Megami Tensei game. :P
- Make sure to keep your HP up. The vast majority of bosses have pretty powerful high EX costing abilities that'll wipe out your party if you're not expecting it.

- That said, keep in mind, the enemy is subject to the same rules as the party. In other words, they're also gaining AP and EX, and they also need it to use their more hard-hitting abilities. So if you can prevent them from using them while still retaining the ability to use yours, you'll be able to beat any boss.
- You can tell how much EX an enemy's ability uses by looking at the name of the ability. Similar to your character's abilities, it'll show up as the number of squares on the left side of the name.
- Of course, the above passes quickly so isn't that reliable of a method. As a general rule, you can expect that:
- Anything that uses an element other than Force likely costs at least 1 EX
- Anything that does multi-targetting likely costs at least 1 EX
- Anything that hits everyone hard probably costs 2 or more EX
- Anything that outright kills someone from full health, or makes you swear "Bullshit! That can't happen!" is likely an Exceed ability.
- Chances are it'll also be very flashy.
- Obviously, there's going to be some exceptions, but for the most part, this can be followed.

- Don't ignore Field Effects either. Bosses don't, and the Field Effects they use generally stack things in their favor. It's not just about dealing as much damage as quickly as you can. A lot of times, it's also about controlling the situation.
- Modes, Field Effects, and Boost ailments all stack. If you're creative, you may be able to create a situation where you can pretty much negate everything the boss throws at you, while tossing out Exceed abilities every turn. Bosses won't stand a chance.

MAP SAVE FREEZE: If you're changing things in this game in the editor and your save file freezes on the world map as a result, press F9, go to switch 112 and 113, and turn them both OFF. That should fix it.

Latest Blog

Shall walk the earth again...

So just an update on my current status. I finished with the whole dying business about 2 weeks back, so now I'm busy resurrecting myself (For those not in the know-how, I died about 2 months and 2 weeks ago). Hopefully in 1-2 weeks time I'll be 100% again, as long as I don't screw anything up or do anything stupid, like die again.

Anyways, during this being dead period, I've had a lot of time to think about things. Specifically, I've been thinking about AAV (for those not in the know-how, Alter AILA Variant (AAV) is the sequel to AAG) and how I'd ever make it a reality. If I ever decide to take the plunge.. well I'd definitely need to get some kind of outside help. So on that note, if you're reading this, and you might be interested in giving me a hand, drop me a line sometime. Just bear in mind, I probably won't even consider starting proper work on AAV until like a year or two from now.

I'm also considering dropping some cash money into hiring some talented artists/musicians/coders to give me a hand with this. For the most part, I'm looking at RPG Maker VX for the program. Cause frankly, I'd be stupid to try and make an epic RPG in other more mainstream languages like Flash or whatnot. Though I may have already failed the stupidity test by even considering making AAV. It's up for debate. Stupidity aside, if you know anyone who has appropriate talents for the job, then again drop me a line, let me know.

Anyways, on another more exciting note, AAG has made PC Gamer frontpage! http://www.pcgamer.com/2011/02/26/the-top-five-rpg-maker-games/

Starless Umbra is, like Alter A.I.L.A Genesis, a tribute to the dedication and quiet madness of some of RPG Maker Network’s creators.


Fantastic.
  • Completed
  • Neok
  • RPG Maker 2003
  • RPG
  • 11/03/2007 02:01 AM
  • 04/20/2013 02:32 PM
  • 04/13/2011
  • 416881
  • 117
  • 11467

Posts

I actually had little trouble with that boss. I just tossed around some GRD/EX Boosts and spammed the hell out of Risky Gambit/Ether Round/Frost Lancer.

Now, I'd like to mention the tournament boss Trobo. Beat him, but only because he mysteriously stopped using Mini-Flame every turn on my third attempt. Seriously - he one-shotted Violet first turn, and Leon couldn't take two. Only way Scott could take him was by "Heal-Heal-Charge-Heal-Heal-Charge-Heal-Heal-Risky Gambit" through 40 healing items.

>:(
> NB

Sorry, you were right. I forget to set random encounters on in Sphere 3 when you first come in through a cutscene. There should be monsters there.

>CP

Haha, sorry you might've been unlucky. His algorithm has him using Shotgun with priority number of 85 and Mini-Flame with priority of 80, so he usually shouldn't just spam Mini-Flame like that. Maybe I can lower the priority for it more.
...He has a shotgun?

Also, this really feels less like a re-telling of the original, and more like a new game with the same-ish characters. I don't know how that's supposed to help, but I felt it worth mentioning.

Another also, having played the original, Black's Stynx identity made me spout obscenities.
New Patch up!

Patch 3 (Aug 5, 09): http://www.megaupload.com/?d=M9OPB9ZC


>Chaos

Haha, I know what you mean. I tried for a while to figure out some way to fit Black into the story better, but in the end it just didn't happen.
Okay, posting here from now on.

In one of the first rooms in the Dam Facility, I got a "The file Char-SystemArrows-Double cannot be opened" error. And some ladders in the Outer Perimeter allow you to move left while climbing them.

This is with the current patch. I am sorry that you must upload so many patches, Neok. =(
Likewise, sorry you guys have to put up with so many bugs.

I pretty much went through the same thing last release. I don't mind, as long as more bugs get cleared out before too many people download it.

Here's a new patch. On top of the above, it also fixes the problems you mentioned just now.

http://www.megaupload.com/?d=IEDKG3CJ
WARNING: Before applying patches, save using a blue cube Terminal, or else the game may freeze on loading.
This game is really solid. The art, gameplay, even the story are really top notch. Personally, I'm enjoying Genesis much more than the original.

I do have a question though; I don't know if I'm missing something but I've just reached the slums and can't find a door or a place to go next. What do I do?
Little Wing Guy
Don't beat so fast
2820
I keep getting lost, but I'm having one hell of a ride! I hope I have the time to write you a review soon =)
> Mac

Hey man, haven't heard from you in a while. How's your project coming along?

> NicoB

You might've missed a door or ladder somewhere. There aren't any tricks so just look for any places you haven't been before.

> LWG

Thanks, looking forward to it.
Just finished the demo.

...You could easy rename the Jackal "Mewtwo".
Thanks for making these games, joined the site just so I could give my thanks to the creators of games like this.
So I finally got around to playing this. I got wrecked by the Twin Terminator boss. I completely destroyed those dudes in the demo, but I got killed now? D:

Ah well, I never patched the game and stuff. I have to do that now and try again.

I'll get back with my comments!
Yeah, make sure to patch it, as it does actually make things somewhat easier. Though from the sounds of things, I'm gonna have to make it even easier now..
Oh no, the difficulty is just fine. This is exactly what I aspire to create in terms of challenge. :3

Okay, so I finished Phase 1 and I'm now trying to get out of ...Charon was it? Anyway the bottom layer.

I was actually surprised that I had no trouble with Black. But then, I did check his elements and then restart to get the right syncs in order to deal the most damage. Violet's Machinegun is really effective with the right Syncs. Too bad her EX only did 1s and 3s. :<

The elements actually had me confused at first. I thought the lower it was, the more damage you did, but seems that the higher it is, the more damage that element will do...do I have that right?

Anyway, currently wandering lost. I'll get back to you with more comments later.
You've probably got a "Reaver" type sync equipped on Violet. It'll make you do only 1 damage if you try to use any ability that has an element different than what the sync's innate element is (So you can only use single element abilities that are the same as the sync's). Because Violet's EX is (FOR/FRZ), or both Force and Freeze, it violates that rule.

Yeah, you want to go for higher numbers. They're actually multipliers, so x125 means 1.25 times the amount of damage, and x75 means 0.75 times the amount of damage. It was the easiest way for me to automate the "enemy stats" text display :P.

Looking forward to hearing from you again. :)
Though from the sounds of things, I'm gonna have to make it even easier now...


You will do no such thing until such time as I encounter a challenge.

(To be fair I'm an SMT zealot with a hard-on for elemental weaknesses and broken combos so that the above how you will.)
Easily the best RM2k3 game EVER. And that's from playing the first twenty minutes of the demo! XD

I loved the first game, and this is everything a sequel should be. It "exceeds" my expectations! FINISH IT!
Just beat the demo. Greatest RM2k3 game ever. Hell, one of THE greatest RPG's ever, period.

Moarplzkthx? O_O