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Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.


Trailer courtesy of Sum Gai. Thanks buddy!

"Controls"
Z: Action/ Confirm
Up: Interact with Above/Background
Down: Interact with Below/Foreground
X: Menu/ Cancel
Shift: Hold to walk/run
F4: Toggle Fullscreen
F5: Toggle 2x Size
F12: Reset to Title


"Known Glitches"
Due to the limited functionality of the RPG Maker 2003 engine, there are various glitches and bugs which are unfortunately unfeasible or impossible to fix:
- Sometimes during an action, the battle data of a character will be temporarily overwritten with another character's, causing them to not perform as expected for that round.
- In certain cases, player actions can be interrupted by the enemy or other character's actions. To minimize the occurance of this, wait for current actions to finish before selecting an action with another character.
- Using items and guarding doesn't trigger the code to check for enemy deaths. You need to actually use an ability, or let the enemies take a turn.
- Although not a bug, Active Mode should be changed to Passive Mode in the in-game menu to prevent enemies from acting while you are taking an action.

"Hints and Tips for Boss Battles"
- Don't expect to just be able to spam regular attacks until you can use your Exceed ability. You won't win an attrition war with the enemy party.
- Always target the enemy's weakness if you can. If you want, think of this as a Shin Megami Tensei game. :P
- Make sure to keep your HP up. The vast majority of bosses have pretty powerful high EX costing abilities that'll wipe out your party if you're not expecting it.

- That said, keep in mind, the enemy is subject to the same rules as the party. In other words, they're also gaining AP and EX, and they also need it to use their more hard-hitting abilities. So if you can prevent them from using them while still retaining the ability to use yours, you'll be able to beat any boss.
- You can tell how much EX an enemy's ability uses by looking at the name of the ability. Similar to your character's abilities, it'll show up as the number of squares on the left side of the name.
- Of course, the above passes quickly so isn't that reliable of a method. As a general rule, you can expect that:
- Anything that uses an element other than Force likely costs at least 1 EX
- Anything that does multi-targetting likely costs at least 1 EX
- Anything that hits everyone hard probably costs 2 or more EX
- Anything that outright kills someone from full health, or makes you swear "Bullshit! That can't happen!" is likely an Exceed ability.
- Chances are it'll also be very flashy.
- Obviously, there's going to be some exceptions, but for the most part, this can be followed.

- Don't ignore Field Effects either. Bosses don't, and the Field Effects they use generally stack things in their favor. It's not just about dealing as much damage as quickly as you can. A lot of times, it's also about controlling the situation.
- Modes, Field Effects, and Boost ailments all stack. If you're creative, you may be able to create a situation where you can pretty much negate everything the boss throws at you, while tossing out Exceed abilities every turn. Bosses won't stand a chance.

MAP SAVE FREEZE: If you're changing things in this game in the editor and your save file freezes on the world map as a result, press F9, go to switch 112 and 113, and turn them both OFF. That should fix it.

Latest Blog

  • Completed
  • Neok
  • RPG Tsukuru 2003
  • RPG
  • 11/03/2007 02:01 AM
  • 04/26/2015 06:35 PM
  • 04/13/2011
  • 549007
  • 136
  • 17310

Posts

There's only 6 characters. Some are returning, but there's also going to be some new characters as well. At the moment, I'm thinking somewhere around half should be new and half should be returning, but we'll see how that pans out.

In any case, chances are, at least one or two of the new characters will have tank-like properties :).
Oh yeah, I have some questions about Lavitz as well:

1. What was your inspiration for making her?
2. Why did you decide to add her to Genesis?
3. Why does she use SWORDS of all things in a world with guns?! o_O

(Oh, and as for my fourth question in my original questionnaire, I meant "did you name the title after the character Aila, or vice versa?" Sorry for the misunderstanding)
Tau
No longer a thief
3067
Already past 1000 downloads, congrats Neok!
1. What was your inspiration for making her?


Well I saw the "neck-cuff and tie without a shirt" somewhere, and thought I'd like to try my hand at that kinda thing. As well, I wanted to make a character with modest "gothy" designs. Part of the inspiration also came from the whole 'japanese girls with katanas' fetish that seems to have spawned in semi-recent media.

2. Why did you decide to add her to Genesis?


I figured Kugar needed some kind of bodyguard. Rather than just men in black, I thought it might've been nice to have a more prominent figure there. Her backstory with Scott and Violet got tagged on later as a way to link her to other characters outside Kugar.

3. Why does she use SWORDS of all things in a world with guns?! o_O


As I said, it just goes with the whole 'japanese girls with katanas' fetish :P. Well, more like it seems more appropriate for her design than guns. If I gave her guns, I'd probably have to re-do her wardrobe as well. So yeah, it's just a design decision.

(Oh, and as for my fourth question in my original questionnaire, I meant "did you name the title after the character Aila, or vice versa?" Sorry for the misunderstanding)


Um.. well it's been a while, but I do think I named the title after the character Aila.

Already past 1000 downloads, congrats Neok!


Thanks :)
As I said, it just goes with the whole 'japanese girls with katanas' fetish :P. Well, more like it seems more appropriate for her design than guns. If I gave her guns, I'd probably have to re-do her wardrobe as well. So yeah, it's just a design decision.

I...see. But is there an in-universe explanation? People must think she's crazy for using medieval weapons in a futuristic world, yet no one calls her out on it in the game. Might be good fuel for the fandisc skits though... :p
It's actually been pointed out by several characters that she's insanely powerful, ala the Sephiroth scenario.
Realistically, you would be a complete moron to think you can hold your own with a sword in a world with guns. A 8 year old girl can beat a master swordsman who've trained 40 years of his life.

...but this is make believe with magical powers, so it works :P
post=213057
As I said, it just goes with the whole 'japanese girls with katanas' fetish :P. Well, more like it seems more appropriate for her design than guns. If I gave her guns, I'd probably have to re-do her wardrobe as well. So yeah, it's just a design decision.
I...see. But is there an in-universe explanation? People must think she's crazy for using medieval weapons in a futuristic world, yet no one calls her out on it in the game. Might be good fuel for the fandisc skits though... :p


Yeah, there ain't much of an in-game explanation, but yes, maybe it'll be skit content :)
I just found a bug in the very late postgame.
In that dark room of the core when floating you can use the teleporter to go back(though from the other side you can only enter it when you're on the ground). Also you can jump over the gap while foating wich can(but not always will) temporarily mess up floating graphic to look similar to how that in "Level 4" was.
I'm not sure if that is intended, but you can also save while floating (works also on the save cube before this one).

Here's the room I'm talking about:


And here's a picture of the air walk:


Also I remember something about a specific Boss-Fight:
Invincible Kugar's Ex can get into the negatives. Not sure if he is meant to not consume Ex while being invincible or if he is kind of cheating. One can see that when using analyze. When he's vulnerable again his Ex does reset, but returns to the negatives when being invincible again.
Oh, by the way, there appears to be a typo in Lavitz' "Blurry Moon" technique. It says that it drains HP, yet it does not seem to do anything of the sort.

There's also a typo in the cutscene "Even Star" -- Erin says "despiceable" at one point.
I can't kill the fishermen in the rebel harbor. Anyone got any ideas on how to kill them? With the claws every round I can't find a balance between healing and attacking.
Taking me a lot longer than I expected, but I just finished Phase 1. Great game overall, I just need to find time to sit and play the heck out of it.
post=213433
I can't kill the fishermen in the rebel harbor. Anyone got any ideas on how to kill them? With the claws every round I can't find a balance between healing and attacking.

Use your Spd Boosters and go more on the offensive. Use the negative EX effect to deny them from using their EX. Just keep attacking one until 1 goes down. Once it's down to two, it should be easier.

post=213387
Oh, by the way, there appears to be a typo in Lavitz' "Blurry Moon" technique. It says that it drains HP, yet it does not seem to do anything of the sort.

There's also a typo in the cutscene "Even Star" -- Erin says "despiceable" at one point.

There are a couple of typos anyway. Even "existance" should be spelt as "existence".
Not to mention the constant usage of the word "anyways"--which is not only repetitious and, in some cases, uncharacteristic, but also wrong. It's "anyWAY", without the 's' at the end. It's okay for street-oriented characers to say it, but when a character like Hawk says "Oh, anywayyyyssss", with a lisp and a roll of his eyes, it's wrong, just wrong!
They detract form HP, not from EX. I'll try it though, I have almost enough mega-bombs to take them down to zero health.
post=213387
Oh, by the way, there appears to be a typo in Lavitz' "Blurry Moon" technique. It says that it drains HP, yet it does not seem to do anything of the sort..
It does drain HP, but not always.

Edit:
Theres a bug in Phase 1:
After getting through the Main Prison Area on your way to the Outskirts.
Visiting Scott's Hideout now instead of entering the Outskirts, Scott says that they want to go to the Tournament.
Yeah i just finished the game, so i had to create a account just to say: THANK YOU. Its the best game i've played in quite a while,great story and gameplay, i just could not not stop playing until i found every lil shard, joker and killed every boss.

Keep up the good work.
I look forward for the sequel x]

Oh yeah, while replaying phase 2 today, I noticed that there's a weird symbol in the password input screen if you switch to "symbol". It's right below the one for field effects. Is it used anywhere? If not, I wonder what it was originally intended for? :/ There are a few other symbols that don't seem to be used anywhere, too...
I just found a bug in the very late postgame.

Fixed.

Also I remember something about a specific Boss-Fight:

Fixed.

Oh, by the way, there appears to be a typo in Lavitz' "Blurry Moon" technique. It says that it drains HP, yet it does not seem to do anything of the sort.

Yeah it's random. I want to change it to work 100% of the time, but I didn't code it the same way I did Indy's so it'd be tough at this point. Sorry :(

There's also a typo in the cutscene "Even Star" -- Erin says "despiceable" at one point.

It says 'despicable' for me though..

There are a couple of typos anyway. Even "existance" should be spelt as "existence".

Oh god I'm not fixing this.

but when a character like Hawk says "Oh, anywayyyyssss", with a lisp and a roll of his eyes, it's wrong, just wrong!

...anywaaaaaaaaaaaysssssssss.. :P

I can't kill the fishermen in the rebel harbor. Anyone got any ideas on how to kill them? With the claws every round I can't find a balance between healing and attacking.

The first time I killed them was by concentrating on defense till Celia could throw off an Aether Breaker, then tossing an ATK Booster on her before letting fire. Took 2 Breakers to take them down.

Theres a bug in Phase 1:

Fixed. I'd bump you up to the top of my testers list for AAV, but you're already there. ;)

Yeah i just finished the game, so i had to create a account just to say: THANK YOU. Its the best game i've played in quite a while,great story and gameplay, i just could not not stop playing until i found every lil shard, joker and killed every boss.

Was my pleasure :).

Oh yeah, while replaying phase 2 today, I noticed that there's a weird symbol in the password input screen if you switch to "symbol". It's right below the one for field effects. Is it used anywhere? If not, I wonder what it was originally intended for? :/ There are a few other symbols that don't seem to be used anywhere, too...

Yeah it's probably just symbols I made but never got around to using.
i dunno was that written before or not, but there is a bug, in rebel base, if you dont will look in the room and take files on Hawk, just try to leave, you will stuck, i mean, when you try to get right, after 1 step it will say like "Cant leave without files on Hawk" and teleport 1 step left, when you again step right to take them, you'll see that message again