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Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.

Trailer courtesy of Sum Gai. Thanks buddy!

Z: Action/ Confirm
Up: Interact with Above/Background
Down: Interact with Below/Foreground
X: Menu/ Cancel
Shift: Hold to walk/run
F4: Toggle Fullscreen
F5: Toggle 2x Size
F12: Reset to Title

"Known Glitches"
Due to the limited functionality of the RPG Maker 2003 engine, there are various glitches and bugs which are unfortunately unfeasible or impossible to fix:
- Sometimes during an action, the battle data of a character will be temporarily overwritten with another character's, causing them to not perform as expected for that round.
- In certain cases, player actions can be interrupted by the enemy or other character's actions. To minimize the occurance of this, wait for current actions to finish before selecting an action with another character.
- Using items and guarding doesn't trigger the code to check for enemy deaths. You need to actually use an ability, or let the enemies take a turn.
- Although not a bug, Active Mode should be changed to Passive Mode in the in-game menu to prevent enemies from acting while you are taking an action.

"Hints and Tips for Boss Battles"
- Don't expect to just be able to spam regular attacks until you can use your Exceed ability. You won't win an attrition war with the enemy party.
- Always target the enemy's weakness if you can. If you want, think of this as a Shin Megami Tensei game. :P
- Make sure to keep your HP up. The vast majority of bosses have pretty powerful high EX costing abilities that'll wipe out your party if you're not expecting it.

- That said, keep in mind, the enemy is subject to the same rules as the party. In other words, they're also gaining AP and EX, and they also need it to use their more hard-hitting abilities. So if you can prevent them from using them while still retaining the ability to use yours, you'll be able to beat any boss.
- You can tell how much EX an enemy's ability uses by looking at the name of the ability. Similar to your character's abilities, it'll show up as the number of squares on the left side of the name.
- Of course, the above passes quickly so isn't that reliable of a method. As a general rule, you can expect that:
- Anything that uses an element other than Force likely costs at least 1 EX
- Anything that does multi-targetting likely costs at least 1 EX
- Anything that hits everyone hard probably costs 2 or more EX
- Anything that outright kills someone from full health, or makes you swear "Bullshit! That can't happen!" is likely an Exceed ability.
- Chances are it'll also be very flashy.
- Obviously, there's going to be some exceptions, but for the most part, this can be followed.

- Don't ignore Field Effects either. Bosses don't, and the Field Effects they use generally stack things in their favor. It's not just about dealing as much damage as quickly as you can. A lot of times, it's also about controlling the situation.
- Modes, Field Effects, and Boost ailments all stack. If you're creative, you may be able to create a situation where you can pretty much negate everything the boss throws at you, while tossing out Exceed abilities every turn. Bosses won't stand a chance.

MAP SAVE FREEZE: If you're changing things in this game in the editor and your save file freezes on the world map as a result, press F9, go to switch 112 and 113, and turn them both OFF. That should fix it.

Latest Blog

Insert cat joke

Hey guys, here's a thing I made for IGMC 2015.

Also, I'm going to use a Twitter account as a place to announce when I do things, which'll probably be better than always using the AAG blog for it. Expect long bouts of silence followed with nonsense.
  • Completed
  • Neok
  • RPG Tsukuru 2003
  • RPG
  • 11/03/2007 02:01 AM
  • 08/06/2015 11:38 PM
  • 04/13/2011
  • 611650
  • 147
  • 19164


MAN i finaly found "that" secret little room, not much...but something to think about :p. The tips here really helped, but it still felt somewhat...random..
There is indeed a level 4 version of the Arc line; it's called Nova. I forget where it is though, probably somewhere in Orbital Prison. I agree about the modes; I never really used anything other than the Blitz and Arc lines. The HP degeneration is negligible if you have Erin.

Actually, even if Lavitz could use Swallow Dance every other turn, Violet would still be better. Swallow Dance deals more damage than Shooting Star, but Violet's machine gun deals more damage than Lavitz's regular attack. Of course, each hit of Swallow Dance deals the same damage, as opposed to Shooting Star, where eight of the hits deal a fraction of the damage of the ninth... Still, have you looked at her HP total? It's barely better than Indy's, if that. Like Solaar in MARDEK, Lavitz takes a character archetype ("fragile speedster", in this case) a bit too far and it ends up making her useless. Being able to deal the most damage in the game is worthless if she keels over by being looked at funny. (Seriously, 1000 HP at level 35? Even Silvra has more...) Violet is somewhat frail, but she does have enough health to survive enough hits to be useful.

Also, I'm surprised you didn't mention Tinder. With Ultima Weapon or an X-System, Tinder Special can deal a whopping 4000 damage per hit for a total of 20000 damage! Plus it's one of the few Exceed abilities with an AP cost of 5, meaning he can use it every other turn with only Scion or Nova. Call Tinderbot also deals incredible damage for a basic ability.

Also, while I did find Aila to be quite powerful (she has really great stat growth in addition to learning fast), Nova is rather impractical, even with her ultimate weapon. In my experience, it only deals about twice as much damage as two Pulsars, but also requires at least one turn to set up first. In the time it takes you to do Charge -> Shine -> Nova, you could do Pulsar -> Ray -> Pulsar, which deals more damage on average.

Of course, once you realize how gamebreaking Zero-Systems are, nothing can really pose a challenge anymore... (Just see ARPerson's video O_O)

I had a couple of unanticipated hurdle against the True Final Boss.
I went with Erin/Aila/Violet against Alter Aila, and failed to notice that the Millennial Memory and Joker Card set-up I had on Aila meant both of them did Force/Frost, which meant neither of my damage dealers could kill two of her sparks. Not my most strategic moment.

Then I ended up with the Tear of All Ocean on Aila and CRISIS on Violet, which worked well enough. But then I forgot about her field effect and died horribly.

A few party thoughts, in terms of balance... All of the main characters and a couple of the extras.
The system seems to really heavily favor blitz strategies. I was almost always using the Vice or Barrage lines of modes, since they gave you the AP and EX to consistently use more damaging moves. They also give you the most Speed, which is the best stat.

I was unimpressed with Leon for most of the game, but he was quite good later on; Analysis is useful, especially when you have the Modes and Facilitators to use his EX every three turns. Killing Point both does massive damage and prevents him from being ineffective against anything that resists his weapon elements, which really helps (see my comments on the True Final Boss). Its disadvantage is also easily ignorable with Erin, especially if Leon is faster than her.

Scott is fairly good, but his main problem is damage. While Focus Shot is good damage at the point when everyone is using 2-EX moves, Burstfire Barrage is completely unimpressive, which means he suffers late game when Focus Shot's cheap cost is no longer helpful. Gambit ensures he can't be completely ineffective against anything, he has good HP, and the Barrage will exactly fulfill the requirement for Focus Shots every turn, so he can use a HP Faciliator or Booster without sacrificing damage.

Violet is really, really good. Burst means that, with the proper set-up, she can use her EX every two turns by the end of the game, and it does a LOT of damage. She also has a lot of synergy with fixed damage syncs; while she'll do more damage without by the end, especially if she gets stat boosting items or MND boost, she can easily switch to them against anything especially resistant. The ability to completely invalidate defensive gimmicks while doing almost as much damage is invaluable, and she's game-best at it. (Kugar, I'm looking at you. Though I'm not sure doing damage to him when his wings went gold even mattered...) Accel Booster is also insane, because SPD Boost is the best status in the game and it's easy to cast it second turn and EX on the third, but SPD Boost Fields are pretty easy to get by the point it's available.

Erin is also really, really good, by virtue of having First and Second Aid. Setting her up to use either every two turns is easy, especially if you're willing to use Chaos; its disadvantage is hardly present when she's healing for 5000. That said, the fact that her healing seems to be affected by target MND is... really unfortunate. Having her heal for ~500 on Aila while both have MND Boost was a very odd moment, and it means she scales kind of badly. Sniper is also useful, especially since she'll still have the AP for First Aid after it.

Celia does not like the AP system. Unless she's spending a lot of time chucking items, she's stuck using her 5 AP move every turn, because it seems to do more damage than 2 AP-8AP or adding a turn to defend for her EX. She would really like Burst or Analyze or a Boost; her EX costs 10 AP, and it's nowhere near as strong as Killing Point, so having to defend to use it just adds insult to injury.

Indy needs more HP, full-stop. The combination of a low level and terrible HP growth means that any and all group attacks will kill her from full HP for the entire duration of the story, which renders her almost completely unusable. Vampire is really good, she can get on a two-turn rotation easily, and I like her gimmick, but so long as using her renders one character a constant item-chucker I have no incentive to do so.

Dread also has the dreaded 10 point EX, but his STR Boost skill helps; it means he can easily get on a three turn rotation where he uses his boost on the second turn and his EX on the third. It's also dirt-cheap in shards. I wish I had gotten it when I was using him for the story, if I could have, because he's too slow for me to want to include normally.

Gray is pretty good. He's decently durable, does good damage, and he gets a three-turn rotation of his EX abilities that leaves him able to pick between Buster Cannon and Dark Force as appropriate, which is a nice gimmick. Interestingly enough, I'm pretty sure he could use both in a five-round rotation if there's a better version of the Scion mode, since I never found a four-square version of that line; Attack-Load Cartridge-Buster Cannon-Burst-Dark Force. Getting up to 5 AP per-round with a Scion-alike would do it.

Hawk is good. He has SPD Crush (which instantly kicks him up a tier or two), he can get a two-turn rotation on Telekinesis and Indignant Variation, and he has absurd HP. Of course, he's slow and that requires he has Scion (and as mentioned, I never found its upgrade), which means it's him or Violet and Violet will always win that fight.

There is no reason to use Jake. He just... doesn't have anything, really. It's sad.

If Lavitz had Burst or if Swallow Dance cost 8 AP instead of 9, she would be Violet+ and therefore absolutely insane. (Or if that Scion+ Mode exists...) But she doesn't and it does so she isn't, because she can't use Swallow Dance every two turns. Tragic, really, since Swallow Dance is Attack and therefore gets more out of Syncs, and a good example of how character balance hinges on very small things sometimes. I probably still wouldn't use her due to leveling, though.

Aila... damn, she levels up FAST, and she's also the person who gets the most out of leveling; after using her from the start of Orbital Prison 4 to the end of the post-game content, she's 10 levels above Erin and has 2/3 the experience, thanks to playing mother duck to the extra characters while I got them to 30. Those two factors make her incredibly usable for someone who comes at level 1. The fact that she's be completely useless if you got her at the beginning of the game with default Modes also amuses me. She's mostly a tank unless you have the Millennial Memory, at which point she becomes really scary; being able to use Nova on a three-turn rotation is very, very powerful. Without it, she's stuck using Nova every four turns or plinking away with Ray or Charge-Pulsar, neither of which is very good damage.

Yes, I do dissect things overmuch. It's a good/bad habit, and I haven't quite decided which.
He says it in a really Christian context though. The line is "is it possible for a human to gain the gift of god and become an immortal angel?" Angels only exist in Christianity. Also, if you're using "god" in a noun form rather than the name of Yahweh (the Christian god), it should be "a god", but again that doesn't make any sense, since angels (or at least, the version described in that cutscene) only exist in Christian mythology.

As for the joker quote things, they're supposed to just be a handy, general description of the character at the top of their bio, rather than listing the actual quotes. I made up one for Celia and Lavitz, and also changed Leon's to something more descriptive of his character.

Edit: Typo alert #1 -- I see why you were confused; there are two instances of "wanted" there. Here's the full quote I'm talking about:
Violet: The truth is, I really did wanted her gone. Isn't that right?
And hm, I see. I'm kinda wondering because I need a Joker-esque quote for him on the TV Tropes character page.

Sorry man, like I say, Scott was never intended to have a Joker. I'm not sure if it'd be okay to imply otherwise in case anyone gets confused.

In the cutscene "First Sentry Point 2", Violet says "wanted" instead of "want" at one point.

Nah, it's suppose to be past tense here.

In the cutscene "Second Sentry Point 2", Jake says "Cere's" instead of "Ceres'". (Shouldn't it be "Pallas", though, since the Red Juice was being synthesized there?)

Thanks, fixed. I guess it should be Pallas (haven't really developed this part of AA's history that much)

In the cutscene "The Re-union 2", the name "God" is mentioned, but not capitalized. (Did you mean to imply that Ceres is a futuristic version of Earth? Because otherwise the whole thing is ridiculous. Christianity as we know it, or any other known religion for that matter, is extremely unlikely to have been accurately copied to the point of being recognizable on another planet. The chance that it would be created exactly the same as it was on Earth, even in a fictional world, is probably zero.)

I think you're putting a lot more thought into this than I ever did :P. I meant a god in a generic term, like how Zeus is a "god", but not necessarily "The God".
Ah, okay, got it. I apparently missed something Joker said, so I needed to head somewhere else first.

You have to go to the elevator in the Entrance area of Stynx Prison.
Circumstance penalty for being the bard.
Do you have the GPS locator?

You don't need to win all the Reverse Mirror fights to access the core.
Does Orbital Prison 4 really only require the quests Krazy_Kakadu mentioned?

I have the AI Di La, the Demon King Cradle, the Signal Ring, a cleared message at the arena, and A.I.L.A on Aila, so I'm certain I fulfilled those requirements. I'm also getting no names showing in the Pantheon with the Soul and Reverse Mirrors, so I know I cleared all of the Mirror bosses. I'm still getting turned away at Orbital Prison 4, though...
Typo alerts:
In the cutscene "First Sentry Point 2", Violet says "wanted" instead of "want" at one point.
In the cutscene "Second Sentry Point 2", Jake says "Cere's" instead of "Ceres'". (Shouldn't it be "Pallas", though, since the Red Juice was being synthesized there?)
In the cutscene "The Re-union 2", the name "God" is mentioned, but not capitalized. (Did you mean to imply that Ceres is a futuristic version of Earth? Because otherwise the whole thing is ridiculous. Christianity as we know it, or any other known religion for that matter, is extremely unlikely to have been accurately copied to the point of being recognizable on another planet. The chance that it would be created exactly the same as it was on Earth, even in a fictional world, is probably zero.)

And well, I said fulfill joker requests because he was asking how to get the secret characters...but yes, you do have to do those things too.
I've also made it to Orbital Prison 4. What exactly am I supposed to do there?
In addition to what argh said, you do also have to do some other things. I think it was 5 quests in total.
These are:
Beat the Hydra below the "Warehouses", defeat the Controller "Below Stynx", bring back Tinderbot 3 to "Tinder's Hideout", get to Level 100 in the "Street Tournament" and like argh told you you have to fulfill the "Jokers" requests.
Fulfill Joker requests.

And hm, I see. I'm kinda wondering because I need a Joker-esque quote for him on the TV Tropes character page.
Thanks Neok.

I have all the characters, except Tinder and Aila. How do I go about unlocking them? I've also made it to Orbital Prison 4. What exactly am I supposed to do there?
Use hide tags, like this:

[hide] Spoiler Stuff [/hide]
I wanna post something, but I don't know how to hide spoilers in my comment. Help?
Man this game is awesome. Ive been playing it for 2 hours straight and my eyes are burning!
The only reason I stopped was because I got a Game Over in Phase 2
Thanks :) Yeah Scott doesn't have a Joker. He has all his skills from the start.

Nope, Scott was never intended to get one. The only skills Joker teaches are "Amper" skills, or secondary Exceed skills. None of Scott's skills fit that criteria. Bit if he did, his description would probably be something along the lines of "Baddest dude that could save the president from a ninja kidnapping.". Probably :P.

imma start button spamming a lot... and hoping i can get my controls to work.. i wanna play this game soo bad!

Edit... OMG OMG OMG!!! IT WORKS!!! i wodner wut happened the past 2 days that messed it up but it WORKS!!!!! WEWT!!!! gunna go kill me some robots
Scott does not have a joker; he is the only character who starts with six abilities instead of five, as you may have noticed. Celia doesn't either; she gains her sixth skill through story events. (Two jokers can only be accessed during the postgame, however)

Which begs the question: Did you originally intend for Scott to have a joker, Neok? Risky Gambit seems like the kind of skill it would teach... Anyway, if so, what would its description of Scott be?
I just registered here because of this game and I wanna give much props to Neok. I've been playing RPGs for 20 yrs and this game is one of the best I've ever played! Sure, there are bugs and all but considering it was made with RM2k3, it's a great accomplishment. If this game was ever made for a mainstream system like PS3...oh the possibilities.

Now I have a question;

Does Scott have a Joker? If so, where is it located?
yea other games work. in fact i played alter aila the first.