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Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.


Trailer courtesy of Sum Gai. Thanks buddy!

"Controls"
Z: Action/ Confirm
Up: Interact with Above/Background
Down: Interact with Below/Foreground
X: Menu/ Cancel
Shift: Hold to walk/run
F4: Toggle Fullscreen
F5: Toggle 2x Size
F12: Reset to Title


"Known Glitches"
Due to the limited functionality of the RPG Maker 2003 engine, there are various glitches and bugs which are unfortunately unfeasible or impossible to fix:
- Sometimes during an action, the battle data of a character will be temporarily overwritten with another character's, causing them to not perform as expected for that round.
- In certain cases, player actions can be interrupted by the enemy or other character's actions. To minimize the occurance of this, wait for current actions to finish before selecting an action with another character.
- Using items and guarding doesn't trigger the code to check for enemy deaths. You need to actually use an ability, or let the enemies take a turn.
- Although not a bug, Active Mode should be changed to Passive Mode in the in-game menu to prevent enemies from acting while you are taking an action.

"Hints and Tips for Boss Battles"
- Don't expect to just be able to spam regular attacks until you can use your Exceed ability. You won't win an attrition war with the enemy party.
- Always target the enemy's weakness if you can. If you want, think of this as a Shin Megami Tensei game. :P
- Make sure to keep your HP up. The vast majority of bosses have pretty powerful high EX costing abilities that'll wipe out your party if you're not expecting it.

- That said, keep in mind, the enemy is subject to the same rules as the party. In other words, they're also gaining AP and EX, and they also need it to use their more hard-hitting abilities. So if you can prevent them from using them while still retaining the ability to use yours, you'll be able to beat any boss.
- You can tell how much EX an enemy's ability uses by looking at the name of the ability. Similar to your character's abilities, it'll show up as the number of squares on the left side of the name.
- Of course, the above passes quickly so isn't that reliable of a method. As a general rule, you can expect that:
- Anything that uses an element other than Force likely costs at least 1 EX
- Anything that does multi-targetting likely costs at least 1 EX
- Anything that hits everyone hard probably costs 2 or more EX
- Anything that outright kills someone from full health, or makes you swear "Bullshit! That can't happen!" is likely an Exceed ability.
- Chances are it'll also be very flashy.
- Obviously, there's going to be some exceptions, but for the most part, this can be followed.

- Don't ignore Field Effects either. Bosses don't, and the Field Effects they use generally stack things in their favor. It's not just about dealing as much damage as quickly as you can. A lot of times, it's also about controlling the situation.
- Modes, Field Effects, and Boost ailments all stack. If you're creative, you may be able to create a situation where you can pretty much negate everything the boss throws at you, while tossing out Exceed abilities every turn. Bosses won't stand a chance.

MAP SAVE FREEZE: If you're changing things in this game in the editor and your save file freezes on the world map as a result, press F9, go to switch 112 and 113, and turn them both OFF. That should fix it.

Latest Blog

Something I did

Heys all, I finished a new game and am trying to get it greenlit. There's a page up for it here:

https://rpgmaker.net/games/9075/

Check it out, maybe help me out?
  • Completed
  • Neok
  • RPG Tsukuru 2003
  • RPG
  • 11/03/2007 02:01 AM
  • 12/30/2023 06:42 PM
  • 04/13/2011
  • 1642633
  • 179
  • 27695

Posts

Also, to all those pussies out there playing on "passive" mode and/or "casual" mode, cut it out! AAG in active mode is HARD, CORE. Analyze is your only reprieve.

(Look who beat the security wall again.)
post=209812
this is pretty good

fun fact though; leon with pulsar and erin with... uhm, anthother mode I don't recall, is completely unbeatable. full heal every second round of combat, ~10k dmg every third.


Pulsar and vice, yeah--WAY too powerful a combination.
this is pretty good

fun fact though; leon with pulsar and erin with... uhm, anthother mode I don't recall, is completely unbeatable. full heal every second round of combat, ~10k dmg every third.
Well I downloaded it in Sunday's midnight, shortly after release. And now I'm in 4th phase. This game is a pretty time-eater, but DAMN EXCITING! Now I recall myself how I used to be addicted to original "Alter A.I.L.A." back in January, but Genesis is more addicting!
just beat it! i had a lot of fun with this

i gotta say though, neok:

the puzzles that were included in the second half of the game were kind of frustrating and required way too much trial and error, but maybe that's just me. it just seems like i got stuck way too much and it was really disrupting the flow of the game. but other than that i have no major complaints. likeable characters, good humor, cool DBS, great game.

congrats on finally finishing it :)
I know I know... that was a mistake on my part. X_X;;; But hey, after Phase III, everything is back to normal... yaay... >_>;;;;
@Craze

nicenicenicenicenicenicenicenicenicenicenicenicenicenice

And yeah, 1366 x 768. I think it works fine on my monitor at home, but I won't get to go back for another 3 months ;_;

@terra

Thanks buddy. Glad you enjoyed it :)

@nova

Tis a re-make

@Jay

Your videos are throwing me for a loop since they're showing bugs that I know I fixed. I have to keep reminding myself of what you did. >:(
Woo, I'm at the Underwater Facility! But now all those vids recorded are going to take at least a day's worth. X_x;;;;

Enjoyin' the game, now I'm starting to finally get the hang of the Sync's in stuff, and I don't have to rely so much on spamming throwable items... now I got Celia for that now. =D That one Sync that does 10% HP damage, and increasing the AP and EX gauges a lot, I find it useful despite its major drawback. Very good to have on Erin, Dread and Celia. (Not so much her though, but useful to get her EX quickly to mop down the minor enemies.)
Is this a sequel or a remake of the original Alter A.I.L.A?
Craze
why would i heal when i could equip a morningstar
15170
I never said it actually was. I have yet to record myself bitching about it. :<
Just beat the game (awesome job, by the way), and that bug didn't appear since act four, and going back I am having trouble reproducing it. I did copy the files into the same folder the demo was in, so that could've been the problem. I guess that will just be a phantom bug - perhaps it had something to do with my save file from the demo?

My only other comments on the game is that it moves too quickly and ends too soon :P . So much left unanswered - leaves room for a sequel lol. You know a game is awesome when you don't want it to end - I think I agree with Craze that this is the best 2k3 game out there.
Craze
why would i heal when i could equip a morningstar
15170
Are you using a netbook or something with a funky resolution?

Also, I just did some research. Deckiller isn't continuing, Jay's voice makes me want to punch people and Marzen reads text out loud.

Guess what my next big LT is?
@terra

Hmm, strange... it really shouldn't be doing anything when you're walking between rooms. Did you extract the full-game into the same location as the demo? Jaymonius did that in his LP, and that caused a bunch of weird things to happen, like mess'ed up text color, outdated graphics, missing arrows, etc..

@Craze

Actually, Deckiller says he's not continuing his LT, so I think it'd be really awesome if you could take his place :P. Nah kidding, I'd like to see it, but it's up to you if you want to or not.

Well, it's still a 2k3 game, so not gonna lie, there's definitely going to be bugs/glitches that I can't do anything about. I'm trying to get into VX now, but it's being a pain-in-the-ass about not cutting off my database with the bottom of the screen.
Craze
why would i heal when i could equip a morningstar
15170
There are three Let's Tryplay's of this, so I probably won't be LTing it... but hot damn will I be playing it.

Best completed 2k3 game, here we come? And not just because it has pretties - from what I've heard from number-centric dudes like chaos, it's incredibly well-balanced and actually, y'know, fun.
I'm not using any third party programs to run AAG - just the RPG_RT executable that comes with the download. As for patterns, the placeholder seems to appear when teleporting (moving between rooms) and when saving (like it doesn't remove the placeholder like it should), and on rare occasions after I'm done with dialog. This sounds like a problem with rpgmaker - but maybe it's because I'm using windows 7? The appearance seems pretty random, perhaps it is a race condition - if I hold x button at the exact right time, it accidentally adds or forgets to remove the placeholder?
@Astaroth

Well, one thing I like to do is have a dedicated item-user, aka someone who doesn't do anything but use items. He/she acts as a healer/buff'er while the others do all the attacking. Maybe you can try that?

@terra

Did you notice any patterns to when the placeholder appears? It's only suppose to happen when you're saving. Are you using any third-party programs to run AAG? It might be causing the maps to reset, which could trigger that.

Thanks for the feedback. Yeah, it's definitely one of the most difficult areas in the game to figure out. It'll be too much of a pain to chg the underwater facility now, but I'll definitely keep your suggestion in mind for future projects.
Ok, I am now in phase 6, and I have some bug reports and suggestions.

First, there is a glitch that causes the phase placeholder character to appear in your party at seemingly random points in the game. While this doesn't sound like a big problem, the placeholder character is always first in the party, and so you use it's walk sprite (nothing). This problem goes away when you save the game - but you might have to walk for quite a while "blind" feeling around for doors before you get to the nearest save point. I noticed this most in acts 4 and 5, hasn't happened yet in act 6, which is good, because the underwater facility was tough enough to traverse.

The boss battles with scott in act 5 were very tough - mainly because I hardly use scott and hadn't really leveled him up much. I have a pretty much perfect combo going with Leon, Erin and Celia, but it was tough getting scott, dread and jake to take down the guy with the vaders (I choose them because I needed as much HP as possible, I tried using indy... dead from their basic hit). I was very relieved to get my party of choice back at the end of act 5 and act 6.

Finally, the underground water facility (1) is very difficult. Unlike all of the other maps, traversing randomly is hopeless, you will eventually get stuck. If the water level is empty, and you are back at the start, you are stuck and have to exit and re-enter the area. Finally, I had to map out the area and eventually figured my way around the area and the effect of the teleporters well enough to locate every area on the map - and it was the last reachable area (I believe) where I found what I needed to continue :P. The main fix I would have on that level is to make it so you don't get stuck in the first area where whether you go left or right, you can't get down from the channels when the water level is low. Also, I don't like how shift doesn't work underwater... when lost underwater, there is no avoiding repeated battles every x steps.
I'm completely stuck on the battle with (spoiler) (spoiler) and Lavitz, at the top of oberon tower. I've tried using a mix of GRD boost, EX boost and Breakdown field effects, but somehow I end up dying. Do I need to use every last buff and debuff that's available? Or just go grinding.
Oh, I didn't even think of color-blindness. Alright, well here's a solution set:

Number the crystals like this:

1 2 3
4 5 6
7 8 9

Activate the crystals in the order given:


A. 1593575
B. 261946
C. 123
D. 5
Ah, I see. I can't seem to see any colors in there. It all looks the same to me. No wonder I didn't get it. Probably something that should be changed. I'm sure I'm not the only one who has trouble seeing the difference there.