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Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.

Trailer courtesy of Sum Gai. Thanks buddy!

Z: Action/ Confirm
Up: Interact with Above/Background
Down: Interact with Below/Foreground
X: Menu/ Cancel
Shift: Hold to walk/run
F4: Toggle Fullscreen
F5: Toggle 2x Size
F12: Reset to Title

"Known Glitches"
Due to the limited functionality of the RPG Maker 2003 engine, there are various glitches and bugs which are unfortunately unfeasible or impossible to fix:
- Sometimes during an action, the battle data of a character will be temporarily overwritten with another character's, causing them to not perform as expected for that round.
- In certain cases, player actions can be interrupted by the enemy or other character's actions. To minimize the occurance of this, wait for current actions to finish before selecting an action with another character.
- Using items and guarding doesn't trigger the code to check for enemy deaths. You need to actually use an ability, or let the enemies take a turn.
- Although not a bug, Active Mode should be changed to Passive Mode in the in-game menu to prevent enemies from acting while you are taking an action.

"Hints and Tips for Boss Battles"
- Don't expect to just be able to spam regular attacks until you can use your Exceed ability. You won't win an attrition war with the enemy party.
- Always target the enemy's weakness if you can. If you want, think of this as a Shin Megami Tensei game. :P
- Make sure to keep your HP up. The vast majority of bosses have pretty powerful high EX costing abilities that'll wipe out your party if you're not expecting it.

- That said, keep in mind, the enemy is subject to the same rules as the party. In other words, they're also gaining AP and EX, and they also need it to use their more hard-hitting abilities. So if you can prevent them from using them while still retaining the ability to use yours, you'll be able to beat any boss.
- You can tell how much EX an enemy's ability uses by looking at the name of the ability. Similar to your character's abilities, it'll show up as the number of squares on the left side of the name.
- Of course, the above passes quickly so isn't that reliable of a method. As a general rule, you can expect that:
- Anything that uses an element other than Force likely costs at least 1 EX
- Anything that does multi-targetting likely costs at least 1 EX
- Anything that hits everyone hard probably costs 2 or more EX
- Anything that outright kills someone from full health, or makes you swear "Bullshit! That can't happen!" is likely an Exceed ability.
- Chances are it'll also be very flashy.
- Obviously, there's going to be some exceptions, but for the most part, this can be followed.

- Don't ignore Field Effects either. Bosses don't, and the Field Effects they use generally stack things in their favor. It's not just about dealing as much damage as quickly as you can. A lot of times, it's also about controlling the situation.
- Modes, Field Effects, and Boost ailments all stack. If you're creative, you may be able to create a situation where you can pretty much negate everything the boss throws at you, while tossing out Exceed abilities every turn. Bosses won't stand a chance.

MAP SAVE FREEZE: If you're changing things in this game in the editor and your save file freezes on the world map as a result, press F9, go to switch 112 and 113, and turn them both OFF. That should fix it.

Latest Blog

Insert cat joke

Hey guys, here's a thing I made for IGMC 2015.

Also, I'm going to use a Twitter account as a place to announce when I do things, which'll probably be better than always using the AAG blog for it. Expect long bouts of silence followed with nonsense.
  • Completed
  • Neok
  • RPG Tsukuru 2003
  • RPG
  • 11/03/2007 02:01 AM
  • 08/06/2015 11:38 PM
  • 04/13/2011
  • 591684
  • 145
  • 18721


Sometime in August with any luck.
Oh, is this what used to be Alter Aila Variant?
I'm waiting too. That game should have ABS :P
> Karikasa

Thank you for the response :). Its also very busy over here, but I'll definitely make sure to finish this within the next decade (hopefully sooner!).

> DE

I am thinking, earliest a couple of months from now. I haven't had much time to do more than splice some chipsets together for the next area in the game after the intro.
Sorry for the delay in my commentary, but school and the like has been hectic.
To begin, I recall you mentioning in your posts on Fig Hunter Forums that in your original concept design, Green's place as mentor was supposed to be done by Yellow. I can see that this is following up on said original design. Second, I was highly amused by the interactions between Scott and Violet, the tone seeming slightly reminiscent of the conversations between Blue, Green and Gray in the original. As for the game itself, it is, in a word, epic. After playing the first five minutes, I could tell you put A LOT more effort into the writing of this one than the original game, with the interactions between characters seeming to flow much better, with the dialogue more fleshed out than the clipped responses they gave in the original. The cut scenes are also very well designed, fitting the mood you've set for the game. The gameplay, though similar to that of your cancelled sequel to the original, works quite effectively, the multiples techniques for each character adding more to the game than choosing between two attack commands. Overall, this is good stuff, I'm looking forward to the next update.
Self-proclaimed master of idling
New demo plz.
The filesize is also listed as zero bytes... o_O Does that have something to do with it?
Oh, awesome game by the way. I think it's really good. :D Can't wait until the first chapter is completed.
I can't download the new demo. :( When I click "Download", instead of downloading it, I get an error page. :( Anyone know how to fix this?
Wow this is really fun! I'm glad to see an RPG Maker game as original as this.

I really like how you made the battle system interesting, And the side-scrolling aspect is really unique. Original graphics is a big plus!!

Keep up the good work, I can't wait to see it completed!
I usually open games in the maker or else,I get this weird error
that freezes my computer.I haven't looked into it,I just plainly
avoid it, yeah I probably would have spoiled the game for myself
because I am extremely curious when someone talks about spoilers
and whatnot.
> TwomRPG

Don't open it in the editor man. Unless you want to completely spoil the game for yourself.

> Karikasa

Thanks man :). I'm headed down there to update them on the situation. You have yourself a good Christmas and New Years too.
Huzzah! Neok has returned with epic gifts! I haven't checked out the updated demo yet, and since I'm going to Mexico in about...an hour, I doubt I'll get a chance for at least a week or so. However, I'm very happy that you've returned from AWOL, me and the rest of the crew from the FH forums were about to send out a search party for you. Merry Christmas, and a happy new year!
And there's a map tree error,you may want to fix that.
If enemies are hitting too hard, use a higher-tier recovery item (in this case, Red Stimulants).
Might I suggest raising Blue Stimulant to 1000 HP, but reducing the number the player is given? Taking ~500 immediatly after healing ~500 may get on some player's nerves.