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The game was made back in 2009 and is kind of minimalist. It has 3 level layouts and only 4 turrets to choose from, but the replay is quite nice.

Today I expanded on it and it now has 6 levels, better graphics, more music, and 5 turrets.

It was a proof of concept game, and was part of a "make a strategy game" compo in the Sphere community. It won that compo. :)

As with all of my projects everything but the music is original (even though I do make my own music from time to time).

To modify a unit right-click with the mouse and it'll bring up a drop-down menu. From there you can choose to move it free of cost or upgrade it.

Warning: the learning curve can be quite steep, I started with a minimalist notion of learn as you play. So play it and learn! (It's not that bad though).

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  • Completed
  • Radnen
  • Sphere
  • Strategy
  • 12/26/2010 05:32 AM
  • 02/15/2013 09:19 AM
  • 04/09/2011
  • 10886
  • 7
  • 200

Posts

Pages: 1
author=calunio
Curious about the sequel!


I'll make a game page for it when I feel it is ready (well, far enough along in development that is). But yeah, I've had wanted to do this for some time now, and of all the things I want to do, this seemed the easiest and most tangible.
calunio
Come home with me.
5610
Curious about the sequel!
author=firevenge007
I like the game - but one thing you could fix is the mouse. It goes ballistic when I move my mouse an inch.


I won't be fixing this game, but I am making a sequel to it. So, how is it going ballistic? I remember a similar issue for a different Sphere game, but can't put my finger on it. Are you playing it in full screen or windowed? What kind of mouse do you have? Take note, Sphere's input library is a bit dated by now. So any information would help!
I like the game - but one thing you could fix is the mouse. It goes ballistic when I move my mouse an inch.
calunio
Come home with me.
5610
No.

author=ten_blue_egyptians
before i download this, is there anything required to play this like the sphere program etc?
before i download this, is there anything required to play this like the sphere program etc?
calunio
Come home with me.
5610
Love the improvements! You didn't change anything in the essence of the game, just some minor improvements. Very cool.
My gateway drug is working, lol.
calunio
Come home with me.
5610
I haven't checked your new version it cause I got addicted to another tower defense game. But I will. :D
In a different version of this game, I'm going to just add the option of having the player choose to send the next wave, whenever. Then you don't have to worry about time. I'm thinking of something more like a fast-forward. So instead of a timer there'd be a shrinking timeline, that you can choose to speed up.
Yeah that flaw was in the older version to. Though in this new version even the early waves come pretty late. There's also a bug or something when you press escape multiple times the timer increases.
author=Shinan
I downloaded the updated version of this. And I'm actually playing it as I write this. Which should say something. Though what it says is not actually entirely positive since before when I played it I actually had to keep an eye on what happened on the screen. Something in the difficulty was turned down for the updated version since in the old version I never got past about 30 waves but right now I'm on wave 40 and I don't even have to look at the screen.

Which does take away from the intenseness of the game.


Yeah, its a weird thing when one says its too hard and another saids its too easy... I've been trying to balance as best as I can. I think the difficulty lacks in the exponential department, I focused too much on linearity.

An interesting notion:
To beat 200 waves means to play the game for more than 8 hours straight. This is due to a flaw, the timer will always increase, and won't automatically send the next wave. So on wave 50, you can easily have 100+ seconds to finish that wave, where 75 seconds is easily spent just sitting for the next wave to come. Where you'd then have 112 seconds, etc.
I downloaded the updated version of this. And I'm actually playing it as I write this. Which should say something. Though what it says is not actually entirely positive since before when I played it I actually had to keep an eye on what happened on the screen. Something in the difficulty was turned down for the updated version since in the old version I never got past about 30 waves but right now I'm on wave 40 and I don't even have to look at the screen.

Which does take away from the intenseness of the game.
I've convinced myself to make another follow up game. One that has a story and progression. I've always wanted to add boss monsters in the mix and unit upgrades for ammo and the like.

It's probably going to be released under a different name, because the game will look different: IE be more fantasy rather than turrets with bullets.
this game looks rad! subbed homey
calunio
Come home with me.
5610
Awesome game. I loved it. I got so far as 22 waves on level 2.
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