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Mmmhh. Not bad, but I don't like it when animations are shown above everything. I wonder if it can't be made so a spell is only shown above a specific party or target... Heh; just a pet-peeve of mine. Nothing serious.
RMXP uses two viewports for this, if I'm not mistaken. Charlie Fleed's script for battles uses some sort of fix for this, but having the animations show under the party would probably require a lot of reverse coding and will likely cause visual problems when using spells that you want to show on top of them...
In other words, we'd probably have to write a whole new way for the viewports to be used. Not worth the trouble for the very small number of "full screen" animations that BoF2 has that would cover any of the party members.
In other words, we'd probably have to write a whole new way for the viewports to be used. Not worth the trouble for the very small number of "full screen" animations that BoF2 has that would cover any of the party members.
I guess for this specific spell you can just set it to drop a little more to the left, then problem solved... though I didn't even notice.
author=Clyve
This looks roughly 2899187237 times better than the previous battle screen.
author=Clyve
I guess for this specific spell you can just set it to drop a little more to the left, then problem solved... though I didn't even notice.
The battle interface hasn't changed yet, so this looks exactly like the other screens with the exception of the added characters and battle animation heh.
Any battle stuff is very very tentative, so whenever I post something here for battles, it's just for fun or to show what we're working on. All the animations have to be timed and tested over and over and over again so they look the way they should... and sound the way they should. It's a real pain in the ass, but worth it in the end.
Testing his animations and sound effects, actually. Like I said, we have to make sure everything is timed properly.
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