There were a couple of things I would have liked to fix/add to this project, such as Gato's/Gonzale's alignment on the field, so that the game itself would be a true 1:1 comparison study. But that would mean having to realign all the battle animations -which I probably could do if I had a bit more time- but I decided to release this as it is anyways, simply because I'm tired of working on this project.
Other than adding a defeat condition to the enemy encounter, for the most part this project is essentialy "complete". But If anyone would like to add anything else, say a Custom Map System, feel free to open the maker.I myself, would have liked to change the font so it would be identical to the one found in Chrono Trigger. But exactly how I would go about doing that is beyond me.
Overall, what I had hoped to accomplish with this project was to encourage players and fellow rpgmakers to take a closer look at the games which they are trying to emulate; There is a certain amount of finesse involved, that should be taken into consideration as we savagely rip these characters from their former virtual worlds and hoard them into our own. It's not just about how their sprites essentially look, but how they move, the subtly in these movements, that make them not only recognizable but believable as well:
When a character attacks their opponent in Final Fantasy 1-5 they take a step forward, in Final Fantasy 6, they leap.