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ShortStar- 06/06/2011 03:00 PM
Its been maybe 3 months since I've updated anyone on the project. The past few weeks I've had a few hours to update the game and keep it going. I'm getting closer to releasing it again.
The last two battle areas need to get finished up and fleshed out. Then I need to add all of the dialog which is already written. 30+ pages of story and whatever else is written for the NPC townies.
Anyway, I spent my time yesterday shrinking a minecart puzzle because its noticably slow. The map is 70 x 70 or something. It was 100 x 100 at some point. It still moves slow, just not as slow as it once did.
I also made random makeable things like wine, shell armor, bearskin rug and so on. I made the first sub-boss in the 2nd final cave, which is where I got stuck 3 months ago. Its a tortusnake that like FF6, it uses a shell skill and becomes undamageable and reflects spells. The tortusnake still has a snake tail to attack until the snake tail gets killed. I'm also perfecting the enemies. When you start with fresh enemies in an area with fresh weapons, a developer needs to pollish everything. Otherwise things could become a slog.
This cave I'm currently on is pretty giant as I've probably mentioned before. 7 floors with some diversity to gameplay. Tricks, traps, puzzles, minecarts, a getaway and so on. Its so giant there's a settlement halfway into it. The settlement probably doesn't look the best considering its an ice cave and there really isn't ice furnature.
And I have the final area mapped out and I've ran through, but I still need to add tricks, traps, monsters, puzzles and so on. I also used non RTP graphics and posted a map of 1B - 3B.
Hopefully someone will enjoy this news.
The last two battle areas need to get finished up and fleshed out. Then I need to add all of the dialog which is already written. 30+ pages of story and whatever else is written for the NPC townies.
Anyway, I spent my time yesterday shrinking a minecart puzzle because its noticably slow. The map is 70 x 70 or something. It was 100 x 100 at some point. It still moves slow, just not as slow as it once did.
I also made random makeable things like wine, shell armor, bearskin rug and so on. I made the first sub-boss in the 2nd final cave, which is where I got stuck 3 months ago. Its a tortusnake that like FF6, it uses a shell skill and becomes undamageable and reflects spells. The tortusnake still has a snake tail to attack until the snake tail gets killed. I'm also perfecting the enemies. When you start with fresh enemies in an area with fresh weapons, a developer needs to pollish everything. Otherwise things could become a slog.
This cave I'm currently on is pretty giant as I've probably mentioned before. 7 floors with some diversity to gameplay. Tricks, traps, puzzles, minecarts, a getaway and so on. Its so giant there's a settlement halfway into it. The settlement probably doesn't look the best considering its an ice cave and there really isn't ice furnature.
And I have the final area mapped out and I've ran through, but I still need to add tricks, traps, monsters, puzzles and so on. I also used non RTP graphics and posted a map of 1B - 3B.
Hopefully someone will enjoy this news.






