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Please read the Demo Notes before downloading! They'll give you some hints that will come in handy.
Eric is a sullen merchant who runs a tiny roadside shop as far from his family as possible. Content to work in near solitude, with his biggest fear being a misplaced invoice, he longs for nothing but peace and quiet. However, when an inept pair of messengers arrive carrying a message calling him back to life he left behind, Eric is pulled from his oasis into a world of monsters, magic, scheming nobles, and adventure, something he doesn't want to deal with. He's given what seems like a simple order, to uncover four ancient temples and recover the riches hidden within, but things are never really that easy.
Eric dearly wishes to return to his humdrum existence, but becomes snared in a web of events beyond his control when he learns he's not the only one after these treasures.To make it home and overcome his fear of the unknown he'll journey through harsh deserts, ancient ruins, and lush forests. He'll need all the help he can get and will have to enlist the aid of pirates, goblins, and more to stay alive. After all, Eric only wants to go home, and he'll do anything to make that happen.
Heavily influenced by The Cartographer and the first two Golden Suns.
Estimated play time (DEMO): Two hours.
Eric is a sullen merchant who runs a tiny roadside shop as far from his family as possible. Content to work in near solitude, with his biggest fear being a misplaced invoice, he longs for nothing but peace and quiet. However, when an inept pair of messengers arrive carrying a message calling him back to life he left behind, Eric is pulled from his oasis into a world of monsters, magic, scheming nobles, and adventure, something he doesn't want to deal with. He's given what seems like a simple order, to uncover four ancient temples and recover the riches hidden within, but things are never really that easy.
Eric dearly wishes to return to his humdrum existence, but becomes snared in a web of events beyond his control when he learns he's not the only one after these treasures.To make it home and overcome his fear of the unknown he'll journey through harsh deserts, ancient ruins, and lush forests. He'll need all the help he can get and will have to enlist the aid of pirates, goblins, and more to stay alive. After all, Eric only wants to go home, and he'll do anything to make that happen.
Heavily influenced by The Cartographer and the first two Golden Suns.
Estimated play time (DEMO): Two hours.
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