Time to be overly optimistic! At the current rate of progress, I'm shooting for an early December release for the next chunk of A New World, which will go all the way to the Temple of Kiora and beyond.
So far, I've gotten nothing but positive feedback on the demos, which is amazing, but if anyone has issues with a certain part or suggestions for improvement, please let me know by commenting on this blog. Of course, I'd love to have some positive feedback too. If you like the game, let me know because having people tell me they like what I'm doing is a huge incentive to work on this project. Speaking of suggestions for improvement, shout-out to Roy for noticing a number of spelling errors and correcting them for me. Guess that's a sign I shouldn't write dialog at 1 AM.
Also, I have almost 35 subscribers now and that's awesome. Seriously, I'm so excited about that so thank you to everyone who hit the subscribe button.
Finally, have some teasers for the next update, which will feature:
- A face from Falke's past!
- An old friend!
- Desert Caves!
- A daring prison break!
- The next temple!
- New party members!
I'm putting the finishing touches on it right this second and I should have uploaded to RMN by 11 PM tonight, if my shitty college-student wifi cooperates. Hopefully it will get approved quickly and you'll have a shiny new demo to play by mid-afternoon tomorrow.
This will add roughly an hour of playtime, maybe more depending on your play style. It took me close to 2.5 to play it straight through during testing today and that was without any game overs and only a few minutes of backtracking to grab an item I missed.
Please note: IF YOU HAVE A SAVE FILE FROM THE OLD DEMO IT WILL NOT WORK WITH THE NEW ONE.
Due to extensive re-balancing, if you try and copy your old save over, you'll wind up with unusable skills and wildly unbalanced stats, as well as useless items.
Extensive reworking of New Bedford.
Balanced and improved all boss fights.
Improved game balance and skill usefulness.
Fixed serious errors that would have allowed you to bypass King's Harbor and the first Temple entirely.
Fixed mapping errors, improved general quality of maps.
Dummied out extensive amounts of content.
New items, weapons, and armors.
New dialog, less typos, improved writing. (At least in my opinion)
New dungeon following New Bedford: Carsen Cave.
Added rare drops to some enemies.
Coming off of my RMN hiatus, I decided to play around with A New World for a while. I started fixing things, just little mapping errors or changing treasures around. Anyway, one thing lead to another, and I put three hours of work in on a project I had written off as dead.
I guess what I'm trying to say is that I really, really like working on this project and I don't want to cancel it. In the past 48 hours I've put a lot of work into A New World and it felt great.
So, to say it right out, this is uncanceled, improved, and coming to a download link near you. I've been overly optimistic in the past, but if I continue working at the pace I am, there will be a shiny new demo on Sunday night.
So, yeah. A New World is finally back in production. I've been fiddling with a few things during my hiatus, but I've finally decided to put some actual work into this beast and bring it back from the dead. During my time away from this project, I learned a LOT about VX and its inner workings, in addition to improving my writing skills about a thousand-fold. When I opened the project file last night, I literally cringed at some of my dialog, mapping, and content, but I'm working to improve it so ANW becomes more than an average VX game. Expect an updated version of the current demo within a week, and a brand-spanking new demo by sometime in September.
Thanks to everybody who has downloaded and subscribed to A New World!
Notes on the New Demo:
-A brief scene in the introduction where Eric prepares for the journey
-More mature, less comedic dialog
-New area (The Watchtower) to the Greenewood
-More hidden treasure in the Greenewood
-Two new scenes in King's Harbor, which expand on story and characters
-New, hidden areas to King's Harbor
-Skills that actually do something worthwhile
-The Haruma Stone now adds a new skill to Eric's arsenal
-Much improved, more detailed mapping
-Tweaked Orike boss fight to be a little more challenging
-Much improved, more natural looking world map
-Some of the more juvenile dialog from the intro
-Billions of spelling and grammar errors
-A few NPCs from king's Harbor, making the city easier to navigate
I've finally restarted serious work on A New World. Obviously I didn't make my December 1st demo deadline, but I'm hoping to have something substantial out by the first of the year. I hate working through the holidays though, especially since I don't have homework to do to justify my being on the computer at all times.
Thanks to my 25 (!) subscribers and the nearly 200 (!!!) downloads that this project has got. Take a look at some of the recent screenshots and at some older ones too. I took a look at my project lately and realized how far I'd come with my mapping, so I updated older screenshots to reflect that. Anyways, Happy Holidays and thanks for reading this/supporting A New World!
So, with fall and school literally just a day away, A New World is going on another hiatus. I'll still work on it when I have time, but that won't be very often. That being said, I'm going to set a tentative release date for an expanded demo.
December 1st. Mark yer calenders.
As for sideprojects, I've started one using the magnificent Coming of Age tiles from the German game Elemental Souls. So far, it's just to improve my mapping skills, but that's exactly what this started as, so we'll see where this goes. Here's a screenshot to break up this wonderful wall of text.
Not my best work, but I'm still learning how to deal with them.
Oh yeah, A New World has passed 100 downloads.
That's pretty dang cool. So, a huge thanks is in order for everyone who's subscribed and downloaded. If you haven't played it yet, take a look at psy_wombats Let's Play and then give it a try.
Finally, and I really hate pandering, but Misao voting is now open. Cast some votes, not necessarily for A New World, but just get out there and vote for games.
Exactly what the title says. A New World has a slightly updated demo for release!
Even if you've downloaded a previous version, seriously consider getting this one and playing through it. I've fixed a number of small errors, including one that kept you from ever entering the second dungeon, added a few new areas to the Greenewood and generally streamlined and tweaked the entire demo. Please, give it a try!
And, as always, feedback is welcomed!
Secondly, I was pleasantly surprised flabbergasted that this game has over twenty subscribers! While I know this is nothing to some games, that's more people than I ever thought would be interested in this game! Thank you all!
Also, this is closing in on 100 downloads, according to Mediafire! Thanks to everyone who has downloaded so far.
Finally, I'd like to let everyone know that BareGamer will be doing some work on this as a writer/dev partner/whatever he wants to do. I'm really happy to have someone to shove backwork on to bounce ideas and such off of.
Also, thanks to Chilly and Janneke for testing!
tl;dr Thanks to people, download the game because it's fixed up.
FIX: The demo is missing a file that prevents you from entering King's Harbor. You can find the file here: http://rpgmaker.net/users/Scourge/locker/Actor3Tan.png Just paste it into the Demo's Graphics folder and you'll be able to continue playing!
The demo just landed in the submission queue. Hopefully someone will accept it soon and you'll have an hour and a half (or thereabouts) of play in your hands. Read the demo notes before or after downloading it. Chances are, they'll answer some questions you have about the game and stuff.
SUPERIMPORTANTNOTICE: As of FRIDAY, which is tomorrow, I will be taking a hiatus from A New World. It's a week long break; there's no need to fret. I just badly need some time away from this project. Sometime in the middle of the week, I'll check RMN and reply to any questions and concerns you folks may have. If there's any kind of horrible bug, and there shouldn't be, I'll fix the demo and reupload it.
EQUALLYIMPORTANTNOTICE: No reviews. This is a DEMO. You have mountains of praise/contempt? PM me.
The demo version of A New World WILL be released on July 14th, barring any horrible personal issues or the discovery of any major bugs. Keep in mind that's when I'll submit the download. It may take longer than that to be accepted. Thanks to Chilly for some excellent testing and feedback! If not for him, there'd be a much later date on this.
So, July 14th. Mark your calenders.
It looks like Janneke, my previous tester, has vanished into thin air. Until she makes contact with me again, I'm in the market for a new beta tester. Please send me a PM if you're interested at all in testing. I'd love it if someone besides myself was able to test the game so I could focus on finishing the demo for a July release.
I don't care how much experience you've got with beta testing as long as you're able
to provide me with constructive criticism and identify bugs.