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Bugs solved, dungeon 3 in progress

  • LockeZ
  • 10/08/2012 08:34 AM
  • 372 views
There were a couple minor bugs and one major one in the demo - the major one was that if you flipped the switch in the room with the acid vats, and then left the room before lowering the ladder, it would become stuck and unable to be lowered. This was fixed through the magic of using scripts instead of stupid events to modify when things are shootable.

In between working on UOSSMUD and pretending to work on UOSSMUD while I'm actually playing World of Warcraft, I've been working on outlining the third dungeon, the prison transport ship. I had a general idea in my head, but sketching out the general flow of the rooms and puzzles before I start mapping is becoming more and more important as the dungeons get more complex. I ended up moving a couple of the puzzles around after I'd placed them, so I'm glad that was just a matter of dragging an MS Paint picture of a switch around instead of redoing the puzzle events and scripts. At this point in the planning, the third dungeon looks something like this:



Forgive the terrible, terrible quality. I promise the actual dungeon will look a little nicer than that image. Like, it might be that image plus three fog overlays and a lightmap. ;) No, but seriously. You can see the first two rooms of this dungeon at the end of the demo!