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At it's heart, Enelysion is a game whose core is centered around love, fear and ultimately, death. I hope to convey these emotions through my characters, rather than the actual storyline itself. They will be the focal point, while the story merely serves as a backdrop for everything. This will ultimately be my hardest challenge yet, as for me, writing a character-driven narrative is much harder than writing an actual story-based narrative.

STORY:


The continent of Tairngire, E.C 759.

It has been nearly three centuries since the hero Cuchulain and his companions united the continent as one after the Altan Period, a bloodless war that plunged countless souls into a deep despair, and a fate worse than death itself. But the respite has been brief compared to early days, and a shadow of unease begins to steal over Tairgire once again.

A young woman by the name of Laine becomes drawn into a sequence of unlikely events that will test her resolve, willpower, and ultimately, her love.

Features

* Only in the new version, still to be released.

* Estimated game length: 6+ hours.
- Save anywhere.
- A rich detailed universe full of plot twists and uncovered secrets.
- No random encounters. Fight or flight, it's entirely your decision.
- A fully customized, rich and orchestral soundtrack ( no commercial game music ).
- Detailed ( or as detailed as I can make them ) maps to bring this wonderful world to life. Plenty of exploration to be done as well.
- Simple, turn-based combat. No frills, or bells and whistles. But still fun.
* Skippable cutscenes.
* Investigate virtually everything for hidden treasures. Barrels, pots, cabinets,
crates etc. all of them may contain a useful item or two.

Currently working on version 1.3. It will hopefully solve any game-crashing bugs. I'm addressing some of the writing issues as well.

















Latest Blog

New demo out soon. Old one removed.

I have removed the old downloads from this site for now, since I am prepping a new once for release in a few weeks. Quite a lot has changed since the old version, so I'll be putting out a 2.5 hour long improved 'demo', so I can get some feedback on how you guys are liking the new version, so I can add this to the list of final improvements for Vol. One's final release.

Carried over from my game thread at RMW ( I'm far more active over there ^^ ).

All righty then. Progress, even if it is tiny.
 

That charming little abode is where you will meet ERD's latest NPC, Clannad ( I like Celtic/Welsh names, and it goes with the game's overall Celtic influence ^^ ). Laine can find out all sorts of valuable information from here, since I don't like dumping manuals on players and forcing them to read it.
 
Of course, the player can still access the guides ( after speaking to Clannad about various topics ) from the main menu, leaving you to view them at your leisure.
 
The battles are going fine but required a bit of balancing.( Pat was wrecking the game with his Donar II so I had to tone it down. Didn't want that little Woobie Stunning everything he came across, now did I? XD He is more powerful than Laine in the beginning, but he can't survive without her. <3 They work as a seamless team. Hehe, frail, soft-spoken ( male )healer who kicks arse. Break that stereotype Pat, break it. You should still shack up with Laine, celibate or not.)


Cillian does not look amused. Basic, what do you mean, basic?!
 
Some little mechanics related to elements in the game:

- Fire magic Burns you and lowers your DEF stat. You can't cure it normally. As most you know, Laine is SUPER vulnerable against this element. It also negates the Freeze status effect. But Cillian can learn PyroShield, which cuts down Fire damage by a considerable amount.

- Ice magic... see above. It freezes an opponent. Depending on how powerful the spell is, it can last from one turn to up to three.

- Earth magic grounds thunder based attacks ( so earth-based weapons are effective against Donar-using fiends, who are prevalent in the last area of the full game ). Earth-based attacks negate defensive buffs ( this includes the Earth-based scrolls  like Teliaraga ( a new type of scroll). TellanShield ( a new ability of Laine's; she specialises in Ice and Earth techs ) also negates thunder based damage.

- Thunder obviously stuns you. Super effective against poor Siggy and Cillian, since they wear armour. Fried knights, anyone?
 
And that's all I have for now. Expect a demo in a few weeks. :) Oh, and I'm reformatting all the message boxes to look like the one above. Yes, all of them.
  • Production
  • 0 of 2 episodes complete
  • yuna21
  • Ronove (Other)
  • RPG Maker VX
  • RPG
  • 03/24/2011 06:41 PM
  • 06/09/2013 06:37 PM
  • N/A
  • 121488
  • 131
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Posts

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Little Wing Guy
Don't beat so fast
2820
Is Rolf a white mage? As in a male white mage?

You can't do that! There are rules for this sort of thing! This is too much...I think I might need to sit down... Ohhhh *faint*
I love the way this looks so much! Go you! I really hope you see this through. I subscribed for more!
I'm hoping to see something from this! Subbed!
Question : Are those straight-up Fire Emblem graphic rips, or did you do some editing?
My Fire Emblem knowledge only goes from 1 to 8.

Edit : Oh! Weird coincidence. I was just woe-ing the death of your PS4 remake. Didn't even notice this was done by you, yuna21.
Dyhalto: Those FE graphics have been edited from Path of Radiance ( FE9 ). And yes, my fan game is no more...
Excellent!
*wants a demo*
Looks great so far gonna download the demo when it's realeased
Please change the name "Rolf". Some of these maps are decent. Take it easy with the overlays though.
What Ghost said. I see some great mapping bogged down with excessive overlays, ultimately making your maps look not as good. I always thought overlays are useful if used at the right points, but it does seem you use them for just every map you get a chance to. With that out the way, I think this game will get better as you progress and I will be following it.
Solitayre
Captain Reviewer, saving the day one review at a time.
11190
This project looks okay, I like that the main cast are all adults, and the reversal of gender roles (strong, confident assertive female paired with weak submissive male) is interesting. However, Laine exhibits a lot of classic "Mary Sue" traits (name shared with creator's handle, exotic eyes, so beautiful it's a curse, etc.) and I would caution you to keep that in check. I am not saying it is definitely going to be a problem but I see a lot of warning signs and those sorts of things can really get away from you if you aren't careful, usually to the detriment of the overall project.
You know Solitayre, that has been bothering me for a while. How do I not make a complete 'Mary-Sue' character, without turning her into a complete 'Anti-Sue'? That has always troubled me when it comes to developing my female lead characters.
I don't want to turn Laine into a complete bad-ass, either, so it's going to take some balancing of her character to get things just right, though. But it's still too early to tell, so I'll release my game when it is out of the beta-testing stage, and ready for a public release.

@Ghost: Yeah, Rolf is a little too similar to Ralph, but I never had that in mind... >< And maybe I overdid the overlays a little too much...
Solitayre
Captain Reviewer, saving the day one review at a time.
11190
The issue with a Mary Sue isn't just to rip out the parts that make her Sue-like, but to keep a firm hand on the reins when addressing these issues in the plot. You clearly like the name so no need to change that, and it seems like heterochromia is a mark of something specific and significant in this universe, which is fine. There's also nothing wrong with having an attractive character, beauty is classically associated with femininity and gracefulness (useful if you don't want her to just be a total badass, in which case a more tomboyish look might have been appropriate for her) but if her being attractive is constantly an issue for her and only causes her problems that is going to elicit some eye-rolls from your audience. (I type in parentheses a lot.)

Glad to see you're aware of these issues, as that's the strongest indicator that you have a handle on the situation. =)
I think that what you need to look into, if you don't want to turn her into a Mary Sue, is how the world reacts to her. A female character being beautiful is not on it's own a sign of a Mary Sue, but everyone and their mother commenting on her beauty however, is. A female character being able to kick ass is not a problem, but NPCs going out of their way to accentuate her asskickery is not so good. In short, the world should not rearrange itself for the purpose of making her look as awesome as possible. This includes people being unreasonable harsh towards her so that she ends up looking extra strong when she overcomes her obstacles.
Thank you for those comments, Solitayre and Crystalgate. I'll be sure to bear this in mind when writing for Laine over the course of the game. =)
Hey, you were making that PSIV fangame huh... This game looks promising, I'll be keeping an eye on it. :)
harmonic
It's like toothpicks against a tank
3324
Looks like someone really loves Fire Emblem! Using edits from FE9, then naming one of them "Siglud"! :P
Well, like I said, I'm heavily inspired by the FE series. Though truth be told, I never played FE5... ^^ It's a really under-appreciated RPG series. I hope it's not a bad thing, though...

harmonic
It's like toothpicks against a tank
3324
FE5 is the best! Hardest too.

5 > 4 > 10 > 9 > 7 > 6 > 8 > 1/2/3
I've been meaning to ask : Why not use your own artwork for the characters? You'll have more versatility this way, and could even fill the game with some picture cutscenes a la Phantasy Star 4.
@Dyhalto: That was actually one of the reasons I gave up on my fan-game. It was just too much work for one person. And I've always been a sucker for the FE art style ever since I played FE7.
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