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The continent of Tairngire, E.C 759.

It has been nearly three centuries since the hero Cuchulain and his companions united the continent as one after the Altan Period, a bloodless war that plunged countless souls into a deep despair, and a fate worse than death itself. But the respite has been brief compared to early days, and a shadow of unease begins to steal over Tairgire once again.

Full game stats:

A 12-15 hour long labour of love nearly 4 years in the making.
A rich, vibrant world deeply steeped in Celtic and Welsh mythology.
50+ high quality audio tracks immerses you into the game as you journey onward.
300+ lovingly crafted maps brings the world of Tairngire to life.
4 lovable and memorable player characters.
13 challenging boss fights.




You will need the VX RTP to run this game:
http://www.rpgmakerweb.com/download/additional/run-time-packages

To install:

First, make a new folder, and call it Enelysion: Redux.
Put the compressed download into that folder and extract like normal with WinRAR or WinZip.
Install the fonts included if you don't have them yet.
Please check the List of Bug Fixes page as well for updates.

Basic Controls:

Apart from the usual arrow/directional keys:


Alt + Enter - Toggle Full Screen mode
Enter/Spacebar/Z/ - Action key
Esc/X - Main Menu/Cancel an interaction
Shift - Sprint
Left Shift + Z = Pull an object towards you ( like a crate or boulder )














Latest Blog

Regrets and Desires

*peeks head in to check no-one is around, then sneaks in*

Wow... it feels almost alien for me to sit down and write another blog (No. 198 as of writing). Not to mention the last blog for this game was written more than two years ago. And because Icebound is still pending, I'll probably just write the blog here.

So you'd probably be asking me why I'm writing another piece for a game that was completed in November 2014?

Well, thing is... The commercial evil is calling out to me. Like most hobbyists, I do dream about making a full-time living out of doing something I love so I can quit my dreary, soul-sucking 8-5 job.

It can seriously stifle the creative spirit and probably one of the reasons why my game-dev passion just vanished a few years ago. But now, having reached the ripe old age of 30 and forever leaving my twenties behind, I figured that:

1) I can't take life too seriously (most of my games have been pretty serious)
2) Let go of past grudges and
3) It is about high-time I decided to make the life I want to live and not be slave to a dreary job where getting a double bonus at the end of the year makes it bearable (it isn't).

I've also decided to buck-up on my art skills so that when I do go commercial one day, I can at least save myself a few hundred bucks by not hiring an artist. zero-project's (my music-muse) music is free for all commercial work, so that's one less problem to worry about.



Hello Laine, my old friend.


I'm also feeling a bit overwhelmed at trying to familiarise myself with MV. The engine has enormous potential, but all these plug-ins... Yanfly is seriously on a roll. To someone who has been using VX since late 2010-early 2011, to me it feels like the equivalent of going from paddling around in a baby pool, to diving off the 10-metre springboard. But I know it will pay off in the long-term. But I'll probably end up making a few short games in MV before taking this huge step.

It's exciting, but also terrifying at the same time. I need to let go of my innermost fears and just release all that pent-up creative energy. What is my innermost fears, you ask?

Well...

It is the fear of failure. Also, the fear of letting down people who expect great things from you, who expect you to be at the top of your game no matter what. But worst of all, for me at least, is when someone (whether in real life or on the internet) expresses immense disappointment in you. That... has always struck me hard and always sits like a lead balloon in my chest.

As to what happened about a year-and a half ago...

I regret it, and bitterly. I lost a few good friends that day, and I still it to this day. Every time I thought about RMN during my hiatus, that was the first incident I thought of. But I guess I'll have to learn to live with it.

So, here's to a better and more productive 2018! No more fears, no more past regrets, and no more looking back.

This is Luchi, who is now officially back from the dead, signing out.
Blog No. 198 written.

Also, the blog title is totally not a reference to an episode in Granblue.
  • Completed
  • polarcactus
  • Ronove (Assistant Artist)
  • RPG Maker VX
  • RPG
  • 03/24/2011 06:41 PM
  • 08/31/2023 04:33 PM
  • 11/15/2014
  • 1213468
  • 234
  • 11460

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Posts

What's wrong with the name 'Rolf'?
There's a Fire Emblem character named Rolf and she's using Fire Emblem artwork (same game too, if I'm not mistaken). Just a little too much FE saturation.

Personally, Rolf makes me think of the awesome Phantasy Star 2 protagonist who saved the human race by destroying the world :D
benos
My mind is full of fuck.
624
Roll on laughing floor. Nope.
Yeah, I'm aware that Rolf was indeed the name of Phantasy Star 2's protagonist ( a character I LOVED, btw ), and for the record, I absolutely despise the kid archer of the same name in Fire Emblem 9. So I wouldn't have name a character I really like after. And it does sound to similar to 'Ralph'...

But I'm not changing it.
Finally decided to test out the old demo since it was still sitting on my computer. Didn't play much since it's being redone, but the little I did play was very impressive. Great eye for detail!
Thank you for that, amerkivicius. I'll be releasing Chapter One of Enelysion to coincide with the Release Something '11, so hopefully you guys will keep an eye out for it. ^^
I've downloaded the game. From the screens, it looks very interesting. ;)
Thank you, AABatery. I hope you enjoy it. :)
I've only played up to the elder in Rekez Village, but this is already my favorite VX game atm. Excellent pacing/progression. ^^
Thank you for that, Alouroua. I'm glad you're enjoying it so far. :)
Sorry about posting but I gotta make sure the quote box works Dx

huh guess it does O-o I will say that this game is looking really really good :> Your tints/lighting in particular are completely top-notch too XD
Thanks Miracle. The gamepage looks a hellava lot better now. ^^
For some reason, it keeps crashing on me. I'll be in the menu and it'll suddenly close out to windows. The most common culprit is in the save menu, right as I'm about to do so >:o
I managed to get to the cave, but I pretty much can't access the save menu anymore without losing my progress.
Yes, that has happened with me as well.Only once or twice though, not enough to be annoying, but still... I think it's the 'system stack error level too deep' or something like that. Unfortunately, I don't know how to get around the problem. I'll try removing the save system script and see what happens. But you haven't encountered any other game-breaking errors, have you?
hmm... it happens in battle sometimes too.
If nobody else is complaining, I wonder if it has something to do with my VX installation or some silliness.
Well, I wouldn't really know now if I'm not getting any feedback, now am I? :\ *sigh* It may be something to do with the encounter script I'm using, but I'm no good with sorting out stuff like that.

Btw, Happy New Year, everyone. Three days later, but better late than never.
I'm alittle late to finding this. I feel left out...
I shall give criticism! hopefully
@Gourd_Clae: I'd appreciate that. :) And 60+ subscribers?! Thank you so much, everyone. ^^
The game is epic!! Can't wait for the second chapter! (I hope this project doesn't get cancelled like a lot o' good games out there)
@XRazorBlackX: Thank you. I'm glad you enjoyed it. I will try to get Chapter Two out soon, but I don't want to rush things. :)