Download Now

504 downloads
3 reviews
  • Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS


At it's heart, Enelysion is a game whose core is centered around love, fear and ultimately, death. I hope to convey these emotions through my characters, rather than the actual storyline itself. They will be the focal point, while the story merely serves as a backdrop for everything. This will ultimately be my hardest challenge yet, as for me, writing a character-driven narrative is much harder than writing an actual story-based narrative.

STORY:


The continent of Elendia, E.C 759.

It has been nearly three centuries since the hero Cuchulain and his companions united the continent as one after the Altan Period, a bloodless war that plunged countless souls into a deep despair, and a fate worse than death itself. But the respite has been brief compared to early days, and a shadow of unease begins to steal over Tairgire once again.

A young woman by the name of Laine becomes drawn into a sequence of unlikely events that will test her resolve, willpower, and ultimately, her love.

Features

* Only in the new version, still to be released.

* Estimated game length: 6+ hours.
- Save anywhere.
- A rich detailed universe full of plot twists and uncovered secrets.
- No random encounters. Fight or flight, it's entirely your decision.
- A fully customized, rich and orchestral soundtrack ( no commercial game music ).
- Detailed ( or as detailed as I can make them ) maps to bring this wonderful world to life. Plenty of exploration to be done as well.
- Simple, turn-based combat. No frills, or bells and whistles. But still fun.
* Skippable cutscenes.
* Investigate virtually everything for hidden treasures. Barrels, pots, cabinets,
crates etc. all of them may contain a useful item or two.

Currently working on version 1.3. It will hopefully solve any game-crashing bugs. I'm addressing some of the writing issues as well.

















Latest Blog

Dredging it up once again, before it disappears--

Behind all the new games now appearing. :] It's been on a bit of a hiatus because RL always gets in the way. Didn't even know I got an achievement for this game. XD That and some writer's block getting the better of me. Always has to happen around the halfway mark ( game is around 7 hours in length now ), but I haven't worked on it ( as in really worked on it ) in over two months, which is long for me. Anyhoo, I'll drop in some screens that I'm sure I haven't posted here yet.


Small numbers now make it easier to balance battles. Almost FE-ish.



I ovehauled the battle system completely as well. I got rid of the overused side-used Tankentai battle system and replaced it with Battle Engine Melody. It allows for much more challenging, fun battles. And front view is amazing.


From this...


To this. I did the custom battle background and the plant-type enemy as well.

I can't promise any release dates now. I need more inspiration to fully get into this project again.
  • Production
  • yuna21
  • Ronove (Other)
  • RPG Maker VX
  • RPG
  • 03/24/2011 06:41 PM
  • 05/18/2013 05:43 PM
  • N/A
  • 118611
  • 124
  • 1450

Posts

Pages: first 123456 next last
Little Wing Guy
Don't beat so fast
2820
Is Rolf a white mage? As in a male white mage?

You can't do that! There are rules for this sort of thing! This is too much...I think I might need to sit down... Ohhhh *faint*
I love the way this looks so much! Go you! I really hope you see this through. I subscribed for more!
I'm hoping to see something from this! Subbed!
Question : Are those straight-up Fire Emblem graphic rips, or did you do some editing?
My Fire Emblem knowledge only goes from 1 to 8.

Edit : Oh! Weird coincidence. I was just woe-ing the death of your PS4 remake. Didn't even notice this was done by you, yuna21.
Dyhalto: Those FE graphics have been edited from Path of Radiance ( FE9 ). And yes, my fan game is no more...
Excellent!
*wants a demo*
Looks great so far gonna download the demo when it's realeased
Please change the name "Rolf". Some of these maps are decent. Take it easy with the overlays though.
What Ghost said. I see some great mapping bogged down with excessive overlays, ultimately making your maps look not as good. I always thought overlays are useful if used at the right points, but it does seem you use them for just every map you get a chance to. With that out the way, I think this game will get better as you progress and I will be following it.
Solitayre
Circumstance penalty for being the bard.
10695
This project looks okay, I like that the main cast are all adults, and the reversal of gender roles (strong, confident assertive female paired with weak submissive male) is interesting. However, Laine exhibits a lot of classic "Mary Sue" traits (name shared with creator's handle, exotic eyes, so beautiful it's a curse, etc.) and I would caution you to keep that in check. I am not saying it is definitely going to be a problem but I see a lot of warning signs and those sorts of things can really get away from you if you aren't careful, usually to the detriment of the overall project.
You know Solitayre, that has been bothering me for a while. How do I not make a complete 'Mary-Sue' character, without turning her into a complete 'Anti-Sue'? That has always troubled me when it comes to developing my female lead characters.
I don't want to turn Laine into a complete bad-ass, either, so it's going to take some balancing of her character to get things just right, though. But it's still too early to tell, so I'll release my game when it is out of the beta-testing stage, and ready for a public release.

@Ghost: Yeah, Rolf is a little too similar to Ralph, but I never had that in mind... >< And maybe I overdid the overlays a little too much...
Solitayre
Circumstance penalty for being the bard.
10695
The issue with a Mary Sue isn't just to rip out the parts that make her Sue-like, but to keep a firm hand on the reins when addressing these issues in the plot. You clearly like the name so no need to change that, and it seems like heterochromia is a mark of something specific and significant in this universe, which is fine. There's also nothing wrong with having an attractive character, beauty is classically associated with femininity and gracefulness (useful if you don't want her to just be a total badass, in which case a more tomboyish look might have been appropriate for her) but if her being attractive is constantly an issue for her and only causes her problems that is going to elicit some eye-rolls from your audience. (I type in parentheses a lot.)

Glad to see you're aware of these issues, as that's the strongest indicator that you have a handle on the situation. =)
I think that what you need to look into, if you don't want to turn her into a Mary Sue, is how the world reacts to her. A female character being beautiful is not on it's own a sign of a Mary Sue, but everyone and their mother commenting on her beauty however, is. A female character being able to kick ass is not a problem, but NPCs going out of their way to accentuate her asskickery is not so good. In short, the world should not rearrange itself for the purpose of making her look as awesome as possible. This includes people being unreasonable harsh towards her so that she ends up looking extra strong when she overcomes her obstacles.
Thank you for those comments, Solitayre and Crystalgate. I'll be sure to bear this in mind when writing for Laine over the course of the game. =)
Hey, you were making that PSIV fangame huh... This game looks promising, I'll be keeping an eye on it. :)
harmonic
It's like toothpicks against a tank
3324
Looks like someone really loves Fire Emblem! Using edits from FE9, then naming one of them "Siglud"! :P
Well, like I said, I'm heavily inspired by the FE series. Though truth be told, I never played FE5... ^^ It's a really under-appreciated RPG series. I hope it's not a bad thing, though...

harmonic
It's like toothpicks against a tank
3324
FE5 is the best! Hardest too.

5 > 4 > 10 > 9 > 7 > 6 > 8 > 1/2/3
I've been meaning to ask : Why not use your own artwork for the characters? You'll have more versatility this way, and could even fill the game with some picture cutscenes a la Phantasy Star 4.
@Dyhalto: That was actually one of the reasons I gave up on my fan-game. It was just too much work for one person. And I've always been a sucker for the FE art style ever since I played FE7.
Pages: first 123456 next last