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Slimongo: Rise of Slombies
Script: Zeus81
Title Screen (Edit): Shin
Music: Roiofthesuisse
Pretty much everything else: Creation
Special Thanks To:
alterego for his very useful critique.


Slimongo has been my RPG Maker project for quite a while now although it went through various names throughout the years. This project is actually the spawn of several of my frustrations.

I was bored with the tradional RPG genre which pretty much dumbed down to the attack button with the occasional magic spell during boss fights. I wanted to play a game which had interesting battles which required some involvement from the player.
The other thing I wanted to do is to make my game not only fun, but also educative. In other words, I wanted to kill two birds with one stone.

I was studying Japanese at the time and I found that memorizing vocabulary was a tedious task, which is how I got an idea to make an RPG game to learn Japanese vocabulary.



Vocabulary words are flashed to the player in battle. Each weapon has its own word bank. The more powerful the weapon, the more difficult the words to translate in romaji.

There’s a combo system where you can keep on attacking as long as you keep getting the right answer and still have time in your time gauge.
The higher your character agility, the more time you can have to translate words (which reflects as a fast character).

Anyways, I don’t think reading long paragraphs about the game mechanics is of any interest to most people so I’ll just show a video to show you how the game is played. I should post the video shortly.



Although you learn words by playing, Slimongo is still very much so a game.
It involves the fall of a mysterious meteor from the sky which triggers a set of mysterious event on Slimtopia, the planet of slimes.

It is up to young Slimongo, Ninja in training, to investigate the crash site and figure out the cause of the strange happenings which are taking place.
The graphics are inspired by games I used to play as a kid which really stood out: Zelda, Earthbound and Mario. All of these three games had a graphical style which I found really charming and which I tried to recreate in my own game.

Being really into comics (mostly European but also a bit American and Japanese), it was important to me that the game had a cartoon feel to it with onomatopoeia, comic style lettering, heroes/villains and superpowers.

As I couldn’t stand to keep seeing the RTP over and over again, I decided to dump the first version of my game (which used RTP) and start anew by going full custom. To me, it is pretty much a requirement in order to create something truly unique.

I also try to follow the same kind of story telling as Earthbound, which both dramatic and light hearted moments. I also intend to have round characters for the important PC & NPC for my game and to keep stock/flat characters to a bare minimum.

Latest Blog

Report Progress #6: New Things Abound!

Well, it’s been a while but it’s about time for an update.

Before actually going any further, I’d like to thank my (cyber)friends over at level up for all their support, suggestions and ideas. Their implication has made a tremendous difference in my motivation regarding the game. A special thanks to Zeus for all his scripting help and Rots for his delightful music.

Gameplay


Ok, this is where things get interesting.
The combat mechanics for Slimongo have been reviewed and expanded. First of all, everything in battle comsumes Chi.

1. Chi
is not only used for attack and defense, it’s also used for special skills (healing, summoning a thunderstorm, etc…). Chi can be replenished by using the “Focus” command which replaces “defend” which I always considered close to useless in rpg games.

The video will give you a better idea about how this all works out but suffice to say that managing your chi will be an important part of combat, think of it as the management of stamina. Your main character becomes more tired as he avoids blows, attacks or uses special abilities.

Note that in order to use special abilities you need to reach a certain minimal combo in order for the skill to activate. The more powerful the skill, the higher the required combo.

You'll probably notice that you can now use Chi for defence. The higher your defence combo, the less damage you'll take (the more your armor will provide protection).

Viable strategies include conserving some chi before the end of your turn in order to be able to reduce the oncoming damage of the enemies or saving up some chi in order to cast a special ability.

So here's the latest video:


Speaking of video, here's an ancient video to give you a better idea as to what Slimongo used to look and play like back in the days:

Better brace yourself!



2. Whenever the player makes a mistake when trying to identify Japanese vocabulary, the mistake is now displayed in order for the player to learn where he or she messed up. This was a suggestion coming from another forum and I do think it will make quite a difference.


This is where the correct answer appears.

3. A new gauge now shows up to indicate the approximate remaining health of your foes. I designed the original gauge and the one displayed in the video is an edit by Shin.

Graphics

Well, the game has certainly come a long way from its humble beginnings. Just for fun, I figured I’d show you one of the early maps of the project. This is encouraging to look at however, to see how everything has progressed so much.


Humble beginnings (the faceset is kind of nice though)

The way it looks now (kind of):

The very beginning tutorial.

The game has taken a turn for pixel art, which is a new passion of mine. I’ll still keep the older maps which were hand drawn but I’ll be focusing on pixel art from now on. You can find more about my creations in my thread over here.

What's Next?
Issues I’m aware of and trying to fix:
-the scroll animation is messed up. It will be fixed soon.
-the gauge is a bit small, will probably make it bigger.
  • Cancelled
  • Creation
  • Zeus81
  • RPG Maker VX
  • RPG
  • 03/27/2011 01:41 AM
  • 01/03/2014 09:44 PM
  • N/A
  • 47964
  • 20
  • 0

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Posts

Pages: 1
This looks pretty good, so I'm going to subscribe and give it a go when there's a download available. :3
Yeah holy shit, when I first saw the vid on the forum I thought there was some typing involved but didn't really pay attention to it. Now it's true but I think the game could make the 'learn japanese' feature a little more obvious. I assume you'll fix that when the game's complete and you start advertising it... but just a heads up.

also sub'd
Creation
An avid lover of Heartache 101
1446
@dezz123: Thanks!

@Darken: Would you mind developing what you are saying further? What is it that you'd like to be fixed? Because I'd really like to read more about it.
What Darken is saying is that you should make it more obvious that the game will teach you Japanese. I know it's not really supposed to be an educational game, but you should totally make the Hiragana-based battle feature a more prominent aspect of this game ^^

(I could really use the practice with hira D:)
Creation
An avid lover of Heartache 101
1446
Ah yes, I understand. Yeah, this will be a lot more obvious in the first demo, yes.
Awesome! I'll be watching this in the future.
Despite
When the going gets tough, go fuck yourself.
1340
Awww this is so kawaii ^_^
Looking interesting!

I'd suggest you to change the banner of this gameprofile though (to something smaller). You have no idea how confusing the navigation gets because of it.
Awwww! Little Slimongo is cute! Subscribed!
Ratty524
The 524 is for 524 Stone Crabs
12986
This looks awesome. Subscribed.
Learning Japanese through stars *U*
I can`t wait for this game! I was actually making a learn japanese rpg game myself last year but then my computer contracted a virus...and now all my hard work is washed down the drain T___T I know there are like two learn rpg games out there already but personally i didnt like how they looked. But this one looks very promising and appealing and i am so happy you are making it. The reason why i started using rpg maker was because i wanted to play a good learn japanese rpg and it looks like now im going to get my wish ^___^ Thanks!
This game is so vivid and full of character! I love it.
Subscribing :O~
Lately I'm forever seeing this game and thinking it has something to do with your game.
What's this Cancelled shit? Fuck dat noise, yo.
Pages: 1