Slimongo: Rise of Slombies
Script: Zeus81
Title Screen (Edit): Shin
Music: Roiofthesuisse
Pretty much everything else: Creation
Special Thanks To:
alterego for his very useful critique.
Slimongo has been my RPG Maker project for quite a while now although it went through various names throughout the years. This project is actually the spawn of several of my frustrations.
I was bored with the tradional RPG genre which pretty much dumbed down to the attack button with the occasional magic spell during boss fights. I wanted to play a game which had interesting battles which required some involvement from the player.
The other thing I wanted to do is to make my game not only fun, but also educative. In other words, I wanted to kill two birds with one stone.
I was studying Japanese at the time and I found that memorizing vocabulary was a tedious task, which is how I got an idea to make an RPG game to learn Japanese vocabulary.
Vocabulary words are flashed to the player in battle. Each weapon has its own word bank. The more powerful the weapon, the more difficult the words to translate in romaji.
There’s a combo system where you can keep on attacking as long as you keep getting the right answer and still have time in your time gauge.
The higher your character agility, the more time you can have to translate words (which reflects as a fast character).
Anyways, I don’t think reading long paragraphs about the game mechanics is of any interest to most people so I’ll just show a video to show you how the game is played. I should post the video shortly.
Although you learn words by playing, Slimongo is still very much so a game.
It involves the fall of a mysterious meteor from the sky which triggers a set of mysterious event on Slimtopia, the planet of slimes.
It is up to young Slimongo, Ninja in training, to investigate the crash site and figure out the cause of the strange happenings which are taking place.
The graphics are inspired by games I used to play as a kid which really stood out: Zelda, Earthbound and Mario. All of these three games had a graphical style which I found really charming and which I tried to recreate in my own game.
Being really into comics (mostly European but also a bit American and Japanese), it was important to me that the game had a cartoon feel to it with onomatopoeia, comic style lettering, heroes/villains and superpowers.
As I couldn’t stand to keep seeing the RTP over and over again, I decided to dump the first version of my game (which used RTP) and start anew by going full custom. To me, it is pretty much a requirement in order to create something truly unique.
I also try to follow the same kind of story telling as Earthbound, which both dramatic and light hearted moments. I also intend to have round characters for the important PC & NPC for my game and to keep stock/flat characters to a bare minimum.
Script: Zeus81
Title Screen (Edit): Shin
Music: Roiofthesuisse
Pretty much everything else: Creation
Special Thanks To:
alterego for his very useful critique.
Slimongo has been my RPG Maker project for quite a while now although it went through various names throughout the years. This project is actually the spawn of several of my frustrations.
I was bored with the tradional RPG genre which pretty much dumbed down to the attack button with the occasional magic spell during boss fights. I wanted to play a game which had interesting battles which required some involvement from the player.
The other thing I wanted to do is to make my game not only fun, but also educative. In other words, I wanted to kill two birds with one stone.
I was studying Japanese at the time and I found that memorizing vocabulary was a tedious task, which is how I got an idea to make an RPG game to learn Japanese vocabulary.
Vocabulary words are flashed to the player in battle. Each weapon has its own word bank. The more powerful the weapon, the more difficult the words to translate in romaji.
There’s a combo system where you can keep on attacking as long as you keep getting the right answer and still have time in your time gauge.
The higher your character agility, the more time you can have to translate words (which reflects as a fast character).
Anyways, I don’t think reading long paragraphs about the game mechanics is of any interest to most people so I’ll just show a video to show you how the game is played. I should post the video shortly.
Although you learn words by playing, Slimongo is still very much so a game.
It involves the fall of a mysterious meteor from the sky which triggers a set of mysterious event on Slimtopia, the planet of slimes.
It is up to young Slimongo, Ninja in training, to investigate the crash site and figure out the cause of the strange happenings which are taking place.
The graphics are inspired by games I used to play as a kid which really stood out: Zelda, Earthbound and Mario. All of these three games had a graphical style which I found really charming and which I tried to recreate in my own game.
Being really into comics (mostly European but also a bit American and Japanese), it was important to me that the game had a cartoon feel to it with onomatopoeia, comic style lettering, heroes/villains and superpowers.
As I couldn’t stand to keep seeing the RTP over and over again, I decided to dump the first version of my game (which used RTP) and start anew by going full custom. To me, it is pretty much a requirement in order to create something truly unique.
I also try to follow the same kind of story telling as Earthbound, which both dramatic and light hearted moments. I also intend to have round characters for the important PC & NPC for my game and to keep stock/flat characters to a bare minimum.
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- 03/27/2011 01:41 AM
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