• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Breath of Fire: A Line Ended, Demo Version 1.04

Ok...!

There are a few really important notes that I would ask you to read before downloading, or at least before slamming me about it on this page. Feel free to slam all you want, but please not about the items listed : )

-The sprites are *all* temporary. Every one of them. The new sprites will be in development soon once I secure someone with some epic talent, or at least more talent then I have manipulating sprites.

-There are a few sound effects missing, I am working on securing them.

-There are a few graphical errors that need stitching up, namely a diagonal piece in the outside area of Dologany, and the window sills on the interior walls of some of the buildings.

-When Vos joins your party, he does not actually join you, not that it matters for the demo, and Ryu has no gear, which is also a non issue for the demo. Also, menu is borked along with the picture of Ryu, adding those in now, as they were non issues for the demo.

-After releasing the demo I spent some time researching some of the mechanics of 2 that i may have forgotten. In the demo, when you are outside, and attempt to enter a home, you must click. in 2 though, you simply have to walk and the door swings open. I'm working on swapping that out now. complete with 1.04, which you can download now on this site.

-During the Razing a teleport event becomes glitched if you go back upstairs after being sent downstairs. This has already been corrected on my end, but I won't be uploading it till the new sprites are in. If you happen to go back upstairs during that event, just go back into Ryu's room and it'll warp you downstairs. complete with 1.04, which you can download now on this site.


-Collision issue in the Dragon Shrine with some of the wall toppers(in the stairwells), this has been corrected, and will be solid in the next update.
complete with 1.04, which you can download now on this site.


I put a lot of work into this, I ripped most of the imaging used in my chipsets, though some are from Ryan 914. WCouillard also aided me in several ways.

That's pretty much everything I can remember. I will ask a favor. Please help me find my mistakes, but please no flames. I don't think the demo deserves any flames, but I'd really like to keep this page civil and friendly, just as we should always be.

I want to thank you for trying the demo, and for your future comments.

(I did keep all of the basic RPG Maker 2003 files in the demo, because when I tried to upload it without them it wouldn't work. The final version, I assure you, will be missing all non essential date, however, it only added about 7 megs to the file, so no real loss.)