Download Now

187.7 MB
5453 downloads
2 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

One rainy day in the industrialized port city of Dejanor, a mage named Moshi Cenalus leaves her dingy hotel room to buy something to eat. It was just a normal day for her, until she has a run-in with some local thieves.

Following that dangerous encounter, she befriends the woman who helped her fend off the attackers, and learns of a forest called "Last Sanctuary", where mages live free from the scorn and oppression perpetuated by an influential order of clerics.

While in search of the fabled Last Sanctuary, her story crosses with those of the people she meets along the way. They come from a variety of backgrounds, from the impoverished worker who wishes for a better life, to a disgraced soldier seeking redemption, to a reclusive queen in the snowy north who will risk everything to save her country from the spread of industrialization.

Little did the mage know that her seemingly insignificant actions would, in the end, contribute to major changes in the people and places around her.

But would it be for better or for worse?


- No random encounters; enemies are visible on maps, and they will even scurry out of the way of a high-leveled party.
- Battle enemies whose movesets and tactics vary depending on difficulty level.
- Change battle difficulty at any time if the game feels too hard or too easy.
- Embark on sidequests that further develop the setting and characters.
- Customize characters by equipping them with Devices and Skill Books, as well as upgrading equipment via crafting.
- Custom character art, enemy sprites, and music (in progress).

-----
(Additional progress updates can also be found on my blog, Invocation.)

Latest Blog

Emerging from Crafting Hell

After transferring just over 300 sets of notetags from my notes to the game itself, I've finally completed implementing all crafting recipes and the special effects for the weapons, armors, and items that needed them. Although there's some item creation in there, I wanted to nudge the system toward an upgrade system of sorts.

Most of the characters get 4 unique (and unsellable) weapons and armors, which can be upgraded up to 3 times after getting the Schematic with the same name. Each crafted upgrade gradually unlocks a set of secondary effects for it. For example, this is the progression of "Rosethorne", one of Leiko's later guns:

level +1 (lv0 equips have no effects, just stats)


level +2


level +3 :)

Most upgrades require an item called the Ascendant Star. I wanted them to be kind of like makeshift skill points, but for equipment. They will be sort of rare and meant to stop the player from overleveling their stuff too early, and to stop me from wasting any more time calculating crafting fees with some downright crazy formulas. The equipments' stats haven't been adjusted for balance yet; I just wanted to throw some values down in the database within a certain range.

Other than that, I've been trying to fix (or work around) some bugs and script incompatibilities. This can take a lot of time, especially when you feel increasingly isolated from everyone and too anxious to ask for help. ...Anyway, I found that the "Persistent Data" script was causing severe battle lag, so it's been removed. So, future versions of the game will no longer have the system settings automatically apply to all files, but I'd rather lose that than have 4 person battles run in single-digit FPS.
  • Production
  • Melkino
  • Happy (Composer)
  • RPG Maker VX Ace
  • RPG
  • 04/14/2011 04:59 PM
  • 07/16/2015 10:01 PM
  • N/A
  • 233243
  • 330
  • 5453

Posts

Sounds good, suppose I'll be your first sub
Melkino
(crying internally)
1817
Hey, thanks :)
Despite
When the going gets tough, go fuck yourself.
1315
I like the look of this so far, subbed. :3
Happy
♫ ♩ ♫ ♪ ♬ ♪
5007
Oh yes, this looks very smooth. Keep it up.
Melkino
(crying internally)
1817
It will! I'm planning on at least 3 so far.
Maybe more, if I feel inspired and don't burn myself out in the future
Melkino
(crying internally)
1817
frankenportraits are fun!
Ronove
More like Misao Stealing Prince
1497
Ah ha! Your game is here. I found you on tumblr first and I had no idea where else the game was. Whoo, finally found it! :D Subbed definitely!
Melkino
(crying internally)
1817
Ooooh, I knew I recognized your tumblr avatar from somewhere! Thanks! It honestly took a very long time for me to find the courage to post this here, hehe
Ronove
More like Misao Stealing Prince
1497
It took me a while as well to post anything haha. But whoo! A better place to stalk your game on so I can make comments on the screenshots you post (on your tumblr you totally can't do that and I like leaving feedback ;^;.)
Quite pretty. Looking forward to it.
Looks pretty. Sadly the RSD demo freezes in the forest event after both the main character and the soldier head left to pursue the caravans or whatever NPCs where camping... check it out. And re-upload it.
Melkino
(crying internally)
1817
Sorry about that, it's a seemingly random bug where the player's sprite sometimes gets stuck in a wall during the cutscene. I'll do some re-eventing and testing, then upload a new version soon.

edit: found it! the bug is caused by holding the shift key (which quickly advances dialogue) during that scene. a couple of move commands aren't set to wait, and skipping the dialogue apparently makes the game ignore some of the move commands.
I got so excited and then found out it's a demo. Any ETA? This game is absolutely and stunningly BEAUTIFUL and it looks really innovative. I want more (and honestly, I'd even considering paying to play this game. It looks so professional)!
Melkino
(crying internally)
1817
Hi there! I currently don't have a set date for a full version, because I've been fixing bugs, revamping old maps, adding optional content, and making sure the gameplay works well. I hope to have a longer demo out within this month, though!
There is a major problem with the movement part of the event going on in the first scene map of the forest. You need to fix it and re-upload it... people won't be able to fix that on their own unless they have an unencrypted copy. Also, the teleport event from the previous map is on the left side, which should be on the center side... and when you open the game there is a message that says parallax bg "zodiac" is missing.