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One rainy day in the industrialized port city of Dejanor, a mage named Moshi Cenalus leaves her dingy hotel room to buy something to eat. It was just a normal day for her, until she has a run-in with some local thieves.

Following that dangerous encounter, she befriends the woman who helped her fend off the attackers, and learns of a forest called "Last Sanctuary", where mages live free from the scorn and oppression perpetuated by an influential order of clerics.

While in search of the fabled Last Sanctuary, her story crosses with those of the people she meets along the way. They come from a variety of backgrounds, from the impoverished worker who wishes for a better life, to a disgraced soldier seeking redemption, to a reclusive queen in the snowy north who will risk everything to save her country from the spread of industrialization.

Little did the mage know that her seemingly insignificant actions would, in the end, contribute to major changes in the people and places around her.

But would it be for better or for worse?


- No random encounters; enemies are visible on maps, and they will even scurry out of the way of a high-leveled party.
- Battle enemies whose movesets and tactics vary depending on difficulty level.
- Change battle difficulty at any time if the game feels too hard or too easy.
- Embark on sidequests that further develop the setting and characters.
- Customize characters by equipping them with Devices and Skill Books, as well as upgrading equipment via crafting.
- Custom character art, enemy sprites, and music (in progress).

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(Additional progress updates can also be found on my blog, Invocation.)

Latest Blog

Demo version 0.20 Available

The previous demo was old as hell and doesn't really represent what the game has become now, so here's a new version out of nowhere!

Version 0.20 includes:
- Rewritten dialogue
- New black & yellow interface, made with Luna Engine
- New skills added
- Elemental skills split between "Physical" and "Magical" types so that non-casters can also benefit from skill books
- Tutorial cards that better explain game mechanics

Some old images on the gamepage have been updated. The ones that showed maps and content no longer in the game have been deleted.

Since this demo is mainly a technical update, and the later plot stuff hasn't been implemented yet, the demo ends at the same place.

At first, I wanted to hold off on releasing anything at all until I finished what would have been "Act 1 of 3" (about 15 main quest chapters long), but since I keep losing time by repeatedly doubting my decisions, a release date for that would have been way far off from now. I thought it would've been better to push something now instead of making people wait much, much longer for anything.

But I hope you enjoy it anyway!
  • Production
  • Melkino
  • Happy (Composer)
  • RPG Maker VX Ace
  • RPG
  • 04/14/2011 04:59 PM
  • 04/27/2015 05:54 AM
  • N/A
  • 213567
  • 325
  • 5087

Posts

Sounds good, suppose I'll be your first sub
Despite
When the going gets tough, go fuck yourself.
1298
I like the look of this so far, subbed. :3
Happy
burnin' bridges. all of them
4412
Oh yes, this looks very smooth. Keep it up.
It will! I'm planning on at least 3 so far.
Maybe more, if I feel inspired and don't burn myself out in the future
frankenportraits are fun!
Ronove
More like Misao Stealing Prince
1697
Ah ha! Your game is here. I found you on tumblr first and I had no idea where else the game was. Whoo, finally found it! :D Subbed definitely!
Ooooh, I knew I recognized your tumblr avatar from somewhere! Thanks! It honestly took a very long time for me to find the courage to post this here, hehe
Ronove
More like Misao Stealing Prince
1697
It took me a while as well to post anything haha. But whoo! A better place to stalk your game on so I can make comments on the screenshots you post (on your tumblr you totally can't do that and I like leaving feedback ;^;.)
Quite pretty. Looking forward to it.
Looks pretty. Sadly the RSD demo freezes in the forest event after both the main character and the soldier head left to pursue the caravans or whatever NPCs where camping... check it out. And re-upload it.
Sorry about that, it's a seemingly random bug where the player's sprite sometimes gets stuck in a wall during the cutscene. I'll do some re-eventing and testing, then upload a new version soon.

edit: found it! the bug is caused by holding the shift key (which quickly advances dialogue) during that scene. a couple of move commands aren't set to wait, and skipping the dialogue apparently makes the game ignore some of the move commands.
I got so excited and then found out it's a demo. Any ETA? This game is absolutely and stunningly BEAUTIFUL and it looks really innovative. I want more (and honestly, I'd even considering paying to play this game. It looks so professional)!
Hi there! I currently don't have a set date for a full version, because I've been fixing bugs, revamping old maps, adding optional content, and making sure the gameplay works well. I hope to have a longer demo out within this month, though!
There is a major problem with the movement part of the event going on in the first scene map of the forest. You need to fix it and re-upload it... people won't be able to fix that on their own unless they have an unencrypted copy. Also, the teleport event from the previous map is on the left side, which should be on the center side... and when you open the game there is a message that says parallax bg "zodiac" is missing.