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One rainy day in the industrialized port city of Dejanor, a mage named Moshi Cenalus leaves her dingy hotel room to buy something to eat. It was just a normal day for her, until she has a run-in with some local thieves.

Following that dangerous encounter, she befriends the woman who helped her fend off the attackers, and learns of a forest called "Last Sanctuary" where mages are said to live free from scorn and oppression.

While in search of the fabled Last Sanctuary, her story crosses with those of the people she meets along the way. They come from a variety of backgrounds, from the impoverished worker who seeks a better life, to a disgraced soldier who desires redemption, to a reclusive queen in the snowy north who risks losing her homeland to the spread of industrialization.

Little did the mage know that her seemingly insignificant actions would, in the end, contribute to major changes in the people and places around her.

But would it be for better or for worse?


- No random encounters! Simply bump into enemies on maps to fight them. Most encounters will respawn as in-game time passes.
- Adjust the game's difficulty at any time.
- Light nonlinearity: as the main storyline progresses, you can embark on sidequests that reward you with unique rewards and extra details about the game's setting and its characters.
- Battle enemies whose movesets and tactics change depending on difficulty level.
- Alter dialogue and major plot events by improving--or ruining--friendships with party members.
- Customize your characters' skillsets by equipping them with "Devices" and "Skill Books".

Latest Blog

Spring Cleaning ~ v0.19 Release Notes

The download has been updated to reflect the Ace revision of the demo for Release Something Weekend! Version 0.19* is a pretty heavy remake of the game with changes such as:

- A revised battle system in which the Chain bars and Purge skills are more important
- The difficulty can be changed at any time now
- Taller character sprites on the map and in battle
- Custom character artwork
- Some skippable cutscenes
- Pixel art enemies (some by me, others are edits of Milano Cat's)
- Rewritten dialogue
- Talkbubbles for NPCs who have something to say
- New graphics for the Affection menu
- Field Effect system removed entirely (it didn't contribute much)

There's also a readme that's intended to help out those who find this game outside of RM sites.

The demo ends in the same place as the last one because I wanted to clear up the discrepancy between the engine tag and the download right now, and I still wanted it to end on a cliffhanger, and probably get cheevos for effort. But anyway, hope you have fun! :)

Let me know if you find bugs/missing file errors/have issues with the balancing or whatever.
Now that that's over and done with, I think I can finally move on! hooray

There are a couple of minor non game-breaking issues. They're in the readme, but I'll paste them here anyway:

KNOWN ISSUES
- Skipping a cutscene while the map is still scrolling or when a character moves may cause random graphical errors such as misplaced overlays.
- An overlay flashes at the end of the demo when selecting to return to the title screen. It will be gone once more content is added to the game and it transitions to the right place.
- Battles may lag momentarily when using a multi-hit skill for the first time in a battle. It should lag less if that same skill is used more than once in the same battle (the graphics are cached).

*arbitrary version numbers, woo
  • Production
  • Melkino
  • Happy (Composer)
  • RPG Maker VX Ace
  • RPG
  • 04/14/2011 04:59 PM
  • 05/10/2013 01:44 PM
  • N/A
  • 106346
  • 210
  • 2117

Posts

SPOILERS

Why the hell did Moshi lead Leiko to the house saying she knew another way out of that crowd when it was obvious she has no idea what's in the place.
author=hero_bash
SPOILERS

Why the hell did Moshi lead Leiko to the house saying she knew another way out of that crowd when it was obvious she has no idea what's in the place.

Because she wanted to make out a little~
Melkino
Startling, aren't I? Some people say striking.
1753
She has some idea about what's in the building: "I've heard rumors that this building has a way out of the city" and she mentions the creatures too.

(whoa there emmy, these two just met! xD)
author=Melkino
(whoa there emmy, these two just met! xD)

Exactly. That means they're shippable. IB

Also, I defs just finished Legend of Korra and I don't see the plot/setting resemblance! Maybe ilI'm blind...? Either way, if I hadn't already vomited adoration, this was sah- wheeeeeeet~
Melkino
Startling, aren't I? Some people say striking.
1753
author=emmych
author=Melkino
(whoa there emmy, these two just met! xD)
Exactly. That means they're shippable. IB

Also, I defs just finished Legend of Korra and I don't see the plot/setting resemblance! Maybe ilI'm blind...? Either way, if I hadn't already vomited adoration, this was sah- wheeeeeeet~


-In episode 3, Amon speaks to a crowd, saying that benders are the bad guys and he wants to get rid of all of them
-In this game, a cleric speaks to a crowd, saying that mages are the bad guys that need to be "purged"

I was working on this game long before LoK started airing...maybe I'm just worrying too much about a silly, loose coincidence
Ohhhh, okay. Yeah -- that's not ripping off at all. For one, Amon and the cleric's set ups are different (one is a terrorist, one has control), and fear-mongering/hate spreadin' about a group of people ain't exactly unique to LoK!

...also man why do so many RM games take so long to come to fruition IB
I have also been picking away at my big project since 2008/9, and I know more than one person who has told me "OH YEAH THIS HAS ACTUALLY BEEN IN THE WORKS FOR AGES~" XD
@emmych: I think most of us RMNers do this as a hobby. I know I do! These games would get done a lot quicker if we all didn't have day jobs. Woe is us.

Also, LEGEND OF KORRA! Super foamsters.
This looks very, very promising: a story that sucked me in, well-written dialogue, atmospherical world design, interesting battle system... keep working on this, PLEASE! :)
Melkino
Startling, aren't I? Some people say striking.
1753
I try to work on this a little bit every day. :)
Your game is awesome, I would like to ask what script you are using for your battle system, I'm trying to make something similar where the gunner is required to have ammo in order to attack. Also did you create all the 8 directional sprites? Once again, awesome game.
Melkino
Startling, aren't I? Some people say striking.
1753
I'm using Battle Engine Melody, and the actors' sprites are edits of the ones made by vibrato.
author=Melkino
I'm using Battle Engine Melody, and the actors' sprites are edits of the ones made by vibrato.


thx a bunch, I will check it out when I finish creating the maps to my game
Hi Melkino, sorry to bug you again, I am trying to use Jet's Animated Battler Script and I can't seem to figure it out, I've read through the script and only know how to note tag the character to use a certain spritesheet, however I cannot configure where the attack animation only shows after the hero has approached the enemy. Currently battle animations are appearing before my hero reaches the enemy. Also for weapons, I assume you have to manually edit them into the spritesheet as well because the script does not provide weapon animation. Oh, also what script did you use to have items appear above the heroes? Thanks a bunch!!! ^^
Melkino
Startling, aren't I? Some people say striking.
1753
Um, I've never used that script before, so I wouldn't know how to fix all that, sorry! As for the weapons and items appearing, Melody adds them in automatically without having to edit the sprites, and the icons can be manipulated further with custom action sequences.
author=Melkino
Um, I've never used that script before, so I wouldn't know how to fix all that, sorry! As for the weapons and items appearing, Melody adds them in automatically without having to edit the sprites, and the icons can be manipulated further with custom action sequences.


Sorry, I saw Jet on your credits so I thought that was part of your script you used for the battle as well. Also thanks very much for the info, it saves time when you don't have to manually sprite the weapons in. ^^
Out of curiousity, do you know any good editing software similar to paint, but allows you to edit on transparent level? MS Paint does a great job but the background is not transparent. And when port over to Photoshop to edit, the magic wand takes off chunks of the character =/
LockeZ
The Z is for Znderson; RMN's resident antagonator
1686
Turn off anti-aliasing in photoshop, bro. And set the color tolerance for the magic wand to 0. (These questions have nothing to do with Catharsis; please head to the help and requests forum.)
Looks cool I like the art :)
Wow, this game's amazing! Keep up the good work! (:
Adon237
if i had an allowance, i would give it to rmn
1188
You stopped me right after that boss battle... :(

I am enjoying the game so far, can't wait for the full release! :)