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Unlucky Lorenz: Upcoming Fixes and a Workaround
Melkino- 12/05/2011 08:07 AM
I've spent quite a while addressing the bug reports and fixing a bunch of new issues along the way. The following things have been changed for the next release of the game:
- Re-evented a prologue cutscene so that the player's sprite wouldn't get stuck against the wall.
- The "Trinket" (aka, accessories) slot has been moved up above the Feet and Book slots. Nearly all party members will now start with something in that slot. In the previous prototype, having this slot listed last would remove the items set in the database, and sometimes dumped all the trinkets in the player's inventory! o_o I dislike the slot being placed up there, so this is a temporary fix, I hope.
- NPCs in the Agora Hotel will not move toward exits and stay there like douchebags
- Changed some title screen sfx.
- Fixed a bug where the "Terramyst" book was mentioned in a couple of cutscenes but was never added to the inventory.
- Rewritten some tutorial messages so that they just talk about game mechanics, not "press the arrow keys herp derp". But the "press X to open the menu" is still there to tell the player that they can save.
- Readable books and papers are now shown in paper-styled boxes instead of the "dim" background.
- Edited the newspapers so that they help explain the prologue a little more.
- The soldiers you fight in the prologue now have new skills on Hard.
- Removed Skill Points from said soldiers.
- The little Rookie sucks less; he has one skill now! yay!
However, I don't want to bombard and annoy you all with all sorts of fast fixes and big demos. I've tested a patching script in the past, but it makes my anti-lag script crash the game. :c
This fixed version is pretty much ready to be uploaded, but I was wondering:
Would you like to play A) the fixed prototype now with no new scenes, or a B) longer demo later with more battles and story?
Well anyway, I'm gonna go on and re-event the story events in Dejanor, as well as put together the first dungeon that's located in that city. Maybe I'll introduce the relationship system in there, too!
tl;dr: To get around the stuck character bug in the first Dust Valley scene, please do not skip through any of the dialogue on that map. Instead, advance the dialogue boxes after Lorenz has stopped walking. The eventing in the prototype does not wait for him to catch up, so it may skip some move commands. Also bugfixes!
- Re-evented a prologue cutscene so that the player's sprite wouldn't get stuck against the wall.
- The "Trinket" (aka, accessories) slot has been moved up above the Feet and Book slots. Nearly all party members will now start with something in that slot. In the previous prototype, having this slot listed last would remove the items set in the database, and sometimes dumped all the trinkets in the player's inventory! o_o I dislike the slot being placed up there, so this is a temporary fix, I hope.
- NPCs in the Agora Hotel will not move toward exits and stay there like douchebags
- Changed some title screen sfx.
- Fixed a bug where the "Terramyst" book was mentioned in a couple of cutscenes but was never added to the inventory.
- Rewritten some tutorial messages so that they just talk about game mechanics, not "press the arrow keys herp derp". But the "press X to open the menu" is still there to tell the player that they can save.
- Readable books and papers are now shown in paper-styled boxes instead of the "dim" background.
- Edited the newspapers so that they help explain the prologue a little more.
- The soldiers you fight in the prologue now have new skills on Hard.
- Removed Skill Points from said soldiers.
- The little Rookie sucks less; he has one skill now! yay!
However, I don't want to bombard and annoy you all with all sorts of fast fixes and big demos. I've tested a patching script in the past, but it makes my anti-lag script crash the game. :c
This fixed version is pretty much ready to be uploaded, but I was wondering:
Would you like to play A) the fixed prototype now with no new scenes, or a B) longer demo later with more battles and story?
Well anyway, I'm gonna go on and re-event the story events in Dejanor, as well as put together the first dungeon that's located in that city. Maybe I'll introduce the relationship system in there, too!
tl;dr: To get around the stuck character bug in the first Dust Valley scene, please do not skip through any of the dialogue on that map. Instead, advance the dialogue boxes after Lorenz has stopped walking. The eventing in the prototype does not wait for him to catch up, so it may skip some move commands. Also bugfixes!








