Another bunch of major changes once again:
General Changes:
- Text speed increased.
- Revamped damage system. (With lower numbers)
- HP is constant for every character, unless you let them ate a "Lifecube", which will increase their HP by 10.
- Run/walk system is removed for the time being.
- Single attacks have 100% hit chances.
- AoE attacks have 70% hit chances.
- Story dialogues have been changed dramatically once again.
- Hunter's Club sidequests were removed. I'll be planning on a better one in the future, just not in the Hunter's Club.
- EX Mode is removed as well. Although I've planned on an alternative way to earing EX points (It's related to the sidequest area I'm bound to share in the future update.)
Character Changes:
Ether:
- Added "Kanotian Stance". This will let him gain 1 FP per turn for 5 turns, however, it inflicts "Deshell" (1/2 Defense). And yes, he will literally be in a martial arts stance after the usage of this Flow Skill.
Mana:
- "Light Force" only hits one target.
- Removed all her "Depower" skills and replaced them with "Wisdom" (Doubles INT for 5 turns) and "Aloe" (Recovers 100HP to all allies).
Creux:
- An AoE Flow absorption skill has been added. This way, he can prove to be of some use against large mobs.
Violette:
- "Heal Melody" has been removed.
- "Fear Melody" has been added. This Flow ability halves all enemies' ATK power for 5 turns.
- "Deshell Melody" has been added. This is much like Fear Melody, only it halves all enemies' DEF power.
Reko:
- Removed all "Quickening"(s) and left "Haste" as it is.
- Added "Slow" Flow skill. This halves all enemies' SPD for 5 turns.
Laura:
- Added Berzerker Flow Skill. This increases ATK power 5x to herself for 5 turns, but inflicts Bleed 3 (-20% of HP per turn).
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That will be all. Your thoughts are welcome!