1 reviews
  • Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Things in the future update~

Another bunch of major changes once again:

General Changes:

- Text speed increased.
- Revamped damage system. (With lower numbers)
- HP is constant for every character, unless you let them ate a "Lifecube", which will increase their HP by 10.
- Run/walk system is removed for the time being.
- Single attacks have 100% hit chances.
- AoE attacks have 70% hit chances.
- Story dialogues have been changed dramatically once again.
- Hunter's Club sidequests were removed. I'll be planning on a better one in the future, just not in the Hunter's Club.
- EX Mode is removed as well. Although I've planned on an alternative way to earing EX points (It's related to the sidequest area I'm bound to share in the future update.)

Character Changes:

Ether:
- Added "Kanotian Stance". This will let him gain 1 FP per turn for 5 turns, however, it inflicts "Deshell" (1/2 Defense). And yes, he will literally be in a martial arts stance after the usage of this Flow Skill.

Mana:
- "Light Force" only hits one target.
- Removed all her "Depower" skills and replaced them with "Wisdom" (Doubles INT for 5 turns) and "Aloe" (Recovers 100HP to all allies).

Creux:
- An AoE Flow absorption skill has been added. This way, he can prove to be of some use against large mobs.

Violette:
- "Heal Melody" has been removed.
- "Fear Melody" has been added. This Flow ability halves all enemies' ATK power for 5 turns.
- "Deshell Melody" has been added. This is much like Fear Melody, only it halves all enemies' DEF power.

Reko:
- Removed all "Quickening"(s) and left "Haste" as it is.
- Added "Slow" Flow skill. This halves all enemies' SPD for 5 turns.

Laura:
- Added Berzerker Flow Skill. This increases ATK power 5x to herself for 5 turns, but inflicts Bleed 3 (-20% of HP per turn).

----

That will be all. Your thoughts are welcome!

Posts

Pages: 1
Ah.
So Mana will be my go-to healer for C2's hard bosses.
Nifty.

And EX Mode was just there to me, so I'm cool with it going away for now.

Slow dialogue and run/walk being removed is amazing...obviously! I'll replay the game once that happens :P (Hopefully complete it)

I would also look into any enemies that give off sleeps, stuns etc.
The bats in that prison level were god awful. AoE sleep with a Field effect of
AoE freeze. LoL T.T (Make the MC immune to all CC? That could do it, but I don't know if that would be OP or not. It would work, though.)

And as a note, I use a hunting side quest in my game. What I like to do is allow the player to go after small bosses, instead of any type of normal mob.
With what I read, it felt as though the hunting side quests were going to evolve into kill X of Y.
I play World of Warcraft for that :D


The bats the first time I played this game were actually very easy, though adding the annoying status effects this time around was..yeah I pretty much either avoided all of the bats, or ran from them. However, since they were so fast outside of battle, and used that attack "alot" so it was near impossible to get around 'em.
author=Sana
The bats the first time I played this game were actually very easy, though adding the annoying status effects this time around was..yeah I pretty much either avoided all of the bats, or ran from them. However, since they were so fast outside of battle, and used that attack "alot" so it was near impossible to get around 'em.
A lot of games love to makes bats like this.
Very easy to kill, but if you take your sweet time, they will FUNK you up.


Sidequests...
Might as well reveal it here for the time being:

The sidequest system I'll use will be a VR simulator with stages to choose from. Of course, these stages may consist of puzzles, battles with special conditions, mini-boss hunts, optional boss hunts, or the ever-tenacious BOSS RUSH.

It's pretty much a good grind for lower levels, although you'll have to unlock these stages individually with the use of "VR Chips" you might get from the monsters you've killed during the main story (Chapter 5 and beyond). In addition, these stages will be only accessible once. You can't rerun them, even if you failed a stage. You will still get EX points depending on your "Rank" though.

And the monsters... Seeing your post just made me remember what I've forgot to put on that update list so yeah. I'm definitely going to look through them and revamp some them a bit so players won't have to be so annoyed. xD

That said, expect GREAT THINGS. ;D
When is the next release of something? I want to play but I want to wait until the next release, for no particular reason.
Near the end of August at least. But it might be earlier depending on how much free time I have.
Pages: 1