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This is a Chilean (language: Spanish and English) game.
It has 1 - 7 hours of gameplay (depending on the ending, sidequests done, etc.)

I started working in this game in January 2006.
The story has 4 endings (3 of these are bad endings). The difficulty starts very easy (with some difficulty spikes in between) and ends being somewhat difficult (the last fights require a bit of analysis and patience). Also features difficult optional bosses.

Plot:
The main character is mostly Ardián (?), he is in a mission he has never understood, to achieve something he has never cared about. The story takes place in a place nobody has the desire to recall; where many beings called Spirutos live.

Characters:
- Ardián (?): The most generic being in existence, or is it?
- Others characters that don't have anything to do with anything else.

You can download the latest version of the game here:
(The versions stored in this site may be outdated)

(Spanish Version) V 9.0
http://www.mediafire.com/?fmldff25lpm5gxq

(English Version) V 4.0
The latest version of the game (V 9.0) hasn't been translated yet.
The translation is not 100% complete and I expect some errors since English is not my first language. There are some puns that are lost or poorly translated, but it's not a big problem since they were intentionally bad to begin with. Also note that when a sentence doesn't make sense, it's probably because it wasn't supposed to make sense.
http://www.mediafire.com/?d1knzk3tbkqcg6q





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  • Completed
  • Felgest
  • RPG Maker XP
  • RPG
  • 06/10/2011 08:30 AM
  • 02/01/2014 05:50 PM
  • 06/14/2011
  • 43131
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Posts

Pages: 1
This game is too fast, confusing and to be very honest with you I think it sucks, sorry to be an asshole if this is your first project but I really think you should kill the fast paced nonsense and make something other people can understand, I know it took you 5 years and English is not you're first language but this is just my honest opinion, also I really disliked the mapping and the very weak plot and terrible-not-even-funny jokes.

Here's what you need to do:
You need to re-work the mapping, look at nature nothing is all paced together in a straight line, go download some maps and edit them a little to have at least some kind of creative look.

I personally think rtp is for beginners and should never be used to make a real project. I understand if this is your first project and you have absolutely no spriting skill e.t.c , again, go download a bunch of resources and learn to franken-sprite soon enough you'll be good enough to make your own sprites from scratch. that's how I learned.

The characters need to be let to express themselves not just bla bla bla battle scene bla bla fast-pase cut scene, green tint, random voice?

If you want it to be about some guy hearing a voice don't just tint the screen green and throw in some useless dialog be a little creative, why not have a shadowed sprite appear every once in a while but made so you can't tell who it is, use some parallaxes of fog effects to add some spookiness e.t.c, you're creating an interactive experience!

I found your jokes extremely horrible to the point that I was not even slightly amused only disturbed and confused, if you don't get humor leave it out entirely don't just add silly things to make up for it. If you don't get English get someone who knows to translate and test your game thorougly and who also knows your language so this whole "lost in translation" excuse is out.. I think I've bitched enough...

I really hate myself for doing this and I am very sorry if I've pissed you off/offended you but I just had to tell you this so we get less lame-typical games on this site. I'm showing you respect doing this because I think you have some potential to make this game at least remotely enjoyable.
I downloaded your game!! What font are you using?
There's no game text in this game!!!!
author=wwrigle2
There's no game text in this game!!!!


You need to install the Calibri font:
http://www.mediafire.com/?yllk439uj6ava
chana
(Socrates would certainly not contadict me!)
1584
author=Emanzi
This game is too fast, confusing and to be very honest with you I think it sucks, sorry to be an asshole if this is your first project but I really think you should kill the fast paced nonsense and make something other people can understand, I know it took you 5 years and English is not you're first language but this is just my honest opinion, also I really disliked the mapping and the very weak plot and terrible-not-even-funny jokes.

Here's what you need to do:
You need to re-work the mapping, look at nature nothing is all paced together in a straight line, go download some maps and edit them a little to have at least some kind of creative look.

I personally think rtp is for beginners and should never be used to make a real project. I understand if this is your first project and you have absolutely no spriting skill e.t.c , again, go download a bunch of resources and learn to franken-sprite soon enough you'll be good enough to make your own sprites from scratch. that's how I learned.

The characters need to be let to express themselves not just bla bla bla battle scene bla bla fast-pase cut scene, green tint, random voice?

If you want it to be about some guy hearing a voice don't just tint the screen green and throw in some useless dialog be a little creative, why not have a shadowed sprite appear every once in a while but made so you can't tell who it is, use some parallaxes of fog effects to add some spookiness e.t.c, you're creating an interactive experience!

I found your jokes extremely horrible to the point that I was not even slightly amused only disturbed and confused, if you don't get humor leave it out entirely don't just add silly things to make up for it. If you don't get English get someone who knows to translate and test your game thorougly and who also knows your language so this whole "lost in translation" excuse is out.. I think I've bitched enough...

I really hate myself for doing this and I am very sorry if I've pissed you off/offended you but I just had to tell you this so we get less lame-typical games on this site. I'm showing you respect doing this because I think you have some potential to make this game at least remotely enjoyable.

Glad to see all your thoughtfullness was taken into account......
@Emanzi: Here's a wild-ass idea: Since you're so overflowing with useful advice, how 'bout you make your own goddamn game and let this guy make whatever crap he wants?

...You do realize no one here's making games for you, right? Right?
author=Tabris_Macbeth
@Emanzi: Here's a wild-ass idea: Since you're so overflowing with useful advice, how 'bout you make your own goddamn game and let this guy make whatever crap he wants?

...You do realize no one here's making games for you, right? Right?


Uh, you do realize Emanzi is free to express his expression any way he wants, thus this is a public forum, for people to comment. In any case, he offered more than I was willing to give, which was to say this was beyond horrible.
Okay five seconds into the game and I am horribly confused...on several points.
1. The telaporting thing... has to go.
2. The girl walked through the fountain ... not around it through it... which if you try to you cant.... needs a fix.
3. You have all four of your people at the start of the game, with no history or explanation what so ever.... Sucks and is very confusing... Why are they with you ... what is their goal?
4. Enemies seem to be a great many levels above you, and i had a hard time beating a single soldier.

Thank you for your time... but please get someone to test and edit your work.
author=synfulwolf
Okay five seconds into the game and I am horribly confused...on several points.
1. The telaporting thing... has to go.
2. The girl walked through the fountain ... not around it through it... which if you try to you cant.... needs a fix.
3. You have all four of your people at the start of the game, with no history or explanation what so ever.... Sucks and is very confusing... Why are they with you ... what is their goal?
4. Enemies seem to be a great many levels above you, and i had a hard time beating a single soldier.

Thank you for your time... but please get someone to test and edit your work.

Thank you for your post.
1) Why it has to go?
2) She was flying or she was immaterial at that moment or anything else that can explain this. The logic behind this is similar of the logic behind the teleportations, which may be understood later in the game.
3) The fourth member is a being whose purpose is to watch the protagonist, the other members don't have any reason to be with you, but they don't need a reason to do what they are doing (maybe this can be understood later in the game).
4) You are supposed to avoid fighting too many guards in that castle, they give you negligible experience, and the boss can be beaten as early as level 3. Remember that you can save anywhere in the game, and you have 20 save slots (in the newest version at least).
author=Felgest
Thank you for your post.
1) Why it has to go?
2) She was flying or she was immaterial at that moment or anything else that can explain this. The logic behind this is similar of the logic behind the teleportations, which may be understood later in the game.
3) The fourth member is a being whose purpose is to watch the protagonist, the other members don't have any reason to be with you, but they don't need a reason to do what they are doing (maybe this can be understood later in the game).
4) You are supposed to avoid fighting too many guards in that castle, they give you negligible experience, and the boss can be beaten as early as level 3. Remember that you can save anywhere in the game, and you have 20 save slots (in the newest version at least).


In response.
1) It must go because I find it very confusing and hard to understand, and it deadens game play for me... I would like to actually walk or run or anything else to get where I am going, I don't really care as long as I can see where I am going and how I get there. For me it was like *poof* You are here, now you get arrested, hay they leave the door open *whistles and walks to the stairs and goes up them.* hay I am free *poof* you are here, fight your final member for which you get nothing except the final member.
2) It does not matter if she was flying or not, she stopped ON THE FOUNTAIN... not in front of it, ON IT. In most games this would be considered a wtf moment.
3) I like a little back story to my games, and a little adventure ... so with them all joining and having no reason (except for #4) it makes me go "This game sucks."
4) Yes I know that the boss is weak, but here is the thing, if you are only supposed to fight the boss... then why have the random guard battles where you have to fight anywhere from 2-6 guards at once.

I am not saying that it is not an interesting game, its just these things kinda make it seem thrown together without a thought for the player, and I know thats not the case. So please do not take this the wrong way... but the game kinda sucks for me. And mind you this is only my opinion.
author=Felgest
Thank you for your post.
1) Why it has to go?
2) She was flying or she was immaterial at that moment or anything else that can explain this. The logic behind this is similar of the logic behind the teleportations, which may be understood later in the game.
3) The fourth member is a being whose purpose is to watch the protagonist, the other members don't have any reason to be with you, but they don't need a reason to do what they are doing (maybe this can be understood later in the game).
4) You are supposed to avoid fighting too many guards in that castle, they give you negligible experience, and the boss can be beaten as early as level 3. Remember that you can save anywhere in the game, and you have 20 save slots (in the newest version at least).


In response.
1) It must go because I find it very confusing and hard to understand, and it deadens game play for me... I would like to actually walk or run or anything else to get where I am going, I don't really care as long as I can see where I am going and how I get there. For me it was like *poof* You are here, now you get arrested, hay they leave the door open *whistles and walks to the stairs and goes up them.* hay I am free *poof* you are here, fight your final member for which you get nothing except the final member.
2) It does not matter if she was flying or not, she stopped ON THE FOUNTAIN... not in front of it, ON IT. In most games this would be considered a wtf moment.
3) I like a little back story to my games, and a little adventure ... so with them all joining and having no reason (except for #4) it makes me go "This game sucks."
4) Yes I know that the boss is weak, but here is the thing, if you are only supposed to fight the boss... then why have the random guard battles where you have to fight anywhere from 2-6 guards at once.

I am not saying that it is not an interesting game, its just these things kinda make it seem thrown together without a thought for the player, and I know thats not the case. So please do not take this the wrong way... but the game kinda sucks for me. And mind you this is only my opinion.
So, after getting the good ending in this game I have to say that I honestly think Stones of Destiny - The Final Return may have been unjustly overlooked and possibly written off far too early.

It's very difficult to tell if this game is an intentional, methodical deconstruction of an RPG down to its most basic aspects or if it is just random and accidentally happens to be rather clever; I am currently leaning towards the former if only because there is such a deliberate, consistent feel to the way the game plays out, which tends to be absent in the types of games this game initially presents itself as.

The characters are beyond paper-thin, dungeons tend to consist of at most three small rooms, combat is extremely frequent and rarely revolves around anything other than spamming your strongest attacks, saving frequently and in multiple slots is more or less mandatory, and all of this works to the game's advantage. There are several parts to this game which seem to be the result of legitimate carelessness or laziness, such as many item descriptions and several skill descriptions not being translated into English and at least one room where it is possible to walk off into the darkness surrounding it, but these are overall relatively minor concerns.

The entire game can be finished within 5 hours and is probably well worth it for anyone looking for something both very unique (or is it?!) and very bizarre. The true ending alone is worth it.
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