• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Secret Battle. Yes, that´s 10^100* Lim X->0 ((1+X)^(1/X)) Damage.
  • Felgest
  • Added: 06/10/2011 08:39 AM
  • Last updated: 03/29/2024 01:22 AM
  • 3245 views

Posts

Pages: 1
Marrend
Guardian of the Description Thread
21781
When I saw this screen on the front page, I was like "catmitts game?" Guess not.

Annnyway, what the...? Are you just joking around, or are you being totally serious with those damage values? If you're joking around (and the ability is merely dealing 271/543/271/271), that's pretty silly.

If you're being totally serious, then, um... how do you defeat this boss? I getting the odd impression that it spams this craziness each turn. Even if it doesn't, this is just... insane.
author=Marrend
When I saw this screen on the front page, I was like "catmitts game?" Guess not.

Annnyway, what the...? Are you just joking around, or are you being totally serious with those damage values? If you're joking around (and the ability is merely dealing 271/543/271/271), that's pretty silly.

If you're being totally serious, then, um... how do you defeat this boss? I getting the odd impression that it spams this craziness each turn. Even if it doesn't, this is just... insane.


2.71 x 10^100 is 271 with 98 zeroes behind it, not 271. But I do agree that this is a pointlessly high number.
author=Marrend
When I saw this screen on the front page, I was like "catmitts game?" Guess not.

Annnyway, what the...? Are you just joking around, or are you being totally serious with those damage values? If you're joking around (and the ability is merely dealing 271/543/271/271), that's pretty silly.

If you're being totally serious, then, um... how do you defeat this boss? I getting the odd impression that it spams this craziness each turn. Even if it doesn't, this is just... insane.

The boss really does that amount of damage. You can get strong enough to defeat this boss (although if you decide to fight it too early it'll be impossible). The game has almost zero grinding (and grinding is most of the time pointless), you get stronger as the plot demands.
Marrend
Guardian of the Description Thread
21781
2.71 x 10^100 is 271 with 98 zeroes behind it, not 271. But I do agree that this is a pointlessly high number.

No, actually, I was just thinking that the decimals and the multipliers were some kind of flavor text. As if to exemplify that the ability is little more than an all-target instant death spell that hits the "KO" status regardless of what a character's resistance to the "KO" status is.

The boss really does that amount of damage. You can get strong enough to defeat this boss (although if you decide to fight it too early it'll be impossible). The game has almost zero grinding (and grinding is most of the time pointless), you get stronger as the plot demands.

I might be able to see a game display five digits for max hp/mp. Maybe six. But ten separate digits? Without looking like a complete mess? I'd like to see this.

I'd also like to understand this concept of no grinding. If the plot demands that the party be at a certain level of strength (as you clearly suggest), wouldn't the plot, therefore, require the player to grind? Error of type: nonsensical logic.


*Edit, nitpick: I think the value you're looking for is "E", which is the limit, as X approaches "infinity", of the value of (1+X^-1)^X. Or something like that. Well, that's what I was taught what the definition of "E" was, anyway.
author=Marrend
2.71 x 10^100 is 271 with 98 zeroes behind it, not 271. But I do agree that this is a pointlessly high number.
No, actually, I was just thinking that the decimals and the multipliers were some kind of flavor text. As if to exemplify that the ability is little more than an all-target instant death spell that hits the "KO" status regardless of what a character's resistance to the "KO" status is.

The boss really does that amount of damage. You can get strong enough to defeat this boss (although if you decide to fight it too early it'll be impossible). The game has almost zero grinding (and grinding is most of the time pointless), you get stronger as the plot demands.


I might be able to see a game display five digits for max hp/mp. Maybe six. But ten separate digits? Without looking like a complete mess? I'd like to see this.

I'd also like to understand this concept of no grinding. If the plot demands that the party be at a certain level of strength (as you clearly suggest), wouldn't the plot, therefore, require the player to grind? Error of type: nonsensical logic.


*Edit, nitpick: I think the value you're looking for is "E", which is the limit, as X approaches "infinity", of the value of (1+X^-1)^X. Or something like that. Well, that's what I was taught what the definition of "E" was, anyway.


When I mean that my game has almost no grinding, I mean the plot (boss experience) does the grinding for you (it's possible to beat most of the game without fighting any random encounter (if you have mastered the battle system), there is only one part when defeating random encounters is necessary, but these battles are almost inescapable).

Yes the number I'm looking for is 'e', which is Lim X->Infinity (1+X^-1)^X, which is the same as Lim X->0 (1+X)^(X^-1) (variable change). I prefer the limit when X approaches 0 because it's easier to visualize in a plot.
Pages: 1