
Battles are fought in rounds, with each side taking several turns per round.
Blue icons are for player turns, red icons for enemy turns, and grey icons denote turns that have been used up. By default you have three turns through round, but by hitting elemental weaknesses or landing critical hits, you can gain more. Using elements that enemies resist will use up turns faster, while using elements they absorb will end your entire round. Fighting fire with fire is about the worst you could do!
Pressing right on this screen will allow you to view your current status, skip all your turns, or change game settings.

By default, all elements deal 100% damage, and you have 100% vulnerability to all status effects. (Note that this does not mean every status effect will succeed 100% of the time!) By equipping or using certain skills, the Slayer’s elemental affinity will be shifted around. Lower numbers mean that the element will do less damage, while higher numbers mean the element will do more damage.
Stats++++++++++
Attack (ATK): Determines physical attack damage.
Defense (DEF): Lowers damage taken from physical attacks.
Spirit (SPI): Determines magical attack damage.
Resistance (RES): Lowers damage taken from magical attacks.
Agility (AGI): Determines how often physical attacks are evaded, as well as who has the first round in a battle.
Dexterity (DEX): Determines how often physical attacks hit, as well as their critical rate.
Each stat is paired with another; when modifying one the other is affected.
ATK <> SPI
DEF <> RES
AGI <> DEX
Stances++++++++++
Selecting a stance uses 1 turn, and the chosen stance lasts until your next round.
Defensive: Raises defense, heals 5% HP, and prevents critical attacks.
Offensive: High chance of countering physical attacks with one of your own.
Evasive: Raises evasion, but lowers defense.
Spiritual: Raises resistance to magical attacks, heals 5% MP.

When selecting a skill to use, pressing shift brings up an extended description of the skill’s effects. Skills are equipped outside of battle, and empty skill slots are automatically filled with a “pass” skill. Most skills cost Skill Points, but certain kinds of skills cost Rage to use.
Rage++++++++++
The Slayer herself and many of her foes are apt fighters who know how to use their rage to their advantage. Rage is built up through two main methods: carrying out a physical attack or receiving damage, with physical attacks being the fastest way to raise rage. When rage is maxed out, the Slayer becomes ENRAGED and her ATK/SPI stats increase while DEF/RES are lowered. Under these conditions she can also use powerful Tier IV skills. When afflicted with the Stonewall status effect, rage cannot be gained.
Elemental strengths/weaknesses++++++++++

The above chart shows each element’s strengths and weaknesses; every Slayer knows it by heart! In general, each element is weak to two elements, strong against two elements, complements three elements, and absorbs itself. The exception is Metal, which is weak to three elements, strong against three elements, and complements only Earth. Earth itself is somewhat of an oddity, as Earth magic has a sub-type of Nature that has a separate set of strengths/weaknesses from Earth.
Strong: These match-ups will grant the user 1 extra turn.
Weak: These match-ups will cancel 1 of the user‘s turns.
Absorb: Elemental match-ups that absorb result in canceling all of the user’s turns.
Complement: Complemental match-ups are part of what determine the effects of mixed-element skills. If the skill’s two elements are complementing ones, then the user receives a boost in resistance to each element. An example is Heat Wave, which is fire/light, and using it increases resistance to fire and light attacks. Resistance boosts gained this way do not stack, and may be canceled out by other mixed-element skills applying their own resistances.
Another note on mixed-element skills++++++++++
When mixed-element skills are made up of opposing elements, the user‘s affinity is skewed towards the “stronger” element in the pair. For example, the skill Radiant Prism is made up of Ice and Light. Light magic dominates Ice in the elemental food chain, so using it increases the Slayer’s Light affinity. This makes her more vulnerable to Earth and Metal, and more resistant to Ice and Darkness.
Armed with this knowledge, go forth and crush your enemies... Once this is done being vaporware and there is a playable version out. As a side note, expect some of these images to be updated; there are a few graphical quirks. Nothing major - just a few alignment oddities and spacing issues.








