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FULL STEAM AHEAD (choo-coo)
PentagonBuddy- 03/18/2012 05:23 AM
Chuggachuggachuggachuggachugga-March 15th! You know what that means – VX Ace released in English! Now I’ll begin the long, arduous process of converting DS into Ace format, something that will surely delay things for at least a good six months.
Ha ha. Just kidding.
Though I’ll admit, I briefly considered it! Ace turned such a seductive gaze onto me that my heart started bulging from my chest, turning each throb into orgasmic agony, and I had to steel myself with iron will that might possibly match the MC’s. (Probably not.)
At any rate, I’m turning all my GAME MAKING ATTENTION to DS now. I was busy earlier, now I am less busy. I’ve been more than a little sick and probably still am, but I’m still going to attempt to work hard! Interestingly enough, the longer-than-expected break did a lot of great things for me. I just feel so excited every time I open VX. And then I just kinda do this when I look at the piles of half-finished stuff I left off with.
I must break off into a tangent about what a terrible scripter/programmer/coder/HARD-BOILED TECHNICAL PERSON I am.
I boot things up and the equip scene is throwing errors in window_base, I never finished enemy AI for the battles I’d started it, certain skills are mysteriously not working, the little CUSTOM METRICS SYSTEM I’d made isn’t reading through skill notes properly, the message windows still do WEIRD THINGS I want them to not do… Geeze! However I’ve broken it down into a very clear path of things to tackle. I’m just…not a very good coder, but I really want to get better. Hopefully I can learn by cleaning up after myself. OTL I might break down and ask for help, since you know what I want to do more than becoming better with Ruby? Actually having a game people can play.
Technical issues aside, my biggest concern right now is skills. I HAVE WAY TOO MANY. Not counting some organizational dividers in the database, I’d peg them as being around 120? TOO MANY, THAT’S HOW MANY I HAVE. A lot of this is just based on the fact there’s 8 elements, so for every skill like “Fire shield – protects against fire for 1 round”, there’s 7 other variants to account for the elements. There’ll be a lot of skills no matter what, I think. And there’s only so much I can combine and squish into one skill; some of them are getting ridiculous. “Md. Water/Fire dmg, -RES/AGI, 75% chance of Burn. +Water affinity” – it’s gibberish, I tell ya!
I’ve already cut them down once, and the previous criterion was “can I justify using this in at least half of the battles?”, but… Surely there are things I can do to streamline them further. I’ve been mulling over what those things are. Perhaps I will find answers!
Actually, when I was going through skill tests and stuff, I was finding answers! The most obvious thing is noticing that a buuuunch of skills are just elemental variations of “Do X degree of Y damage and inflict Z set of debuffs”, I could do with less of those.
Okay and I think I'm done rambling. In yet a different area of stuff I’ve been doing GRAPHICS STUFF, nothing major. Mostly a lot of the portrait stuff I’ve done is soon to be one year old! A WHOLE YEAR.

Just…look. The one on the right is slightly better and it didn’t take me that long to do.
Also I have this irrational fear that I’m beginning to repeat myself. I hope no one reads all the blog posts. And there will probably be another one very soon, I'm contemplating STUFF I would love to have outside input on.
Bonus unrelated thought:
She sure is a woman of many faces.

Ha ha. Just kidding.
Though I’ll admit, I briefly considered it! Ace turned such a seductive gaze onto me that my heart started bulging from my chest, turning each throb into orgasmic agony, and I had to steel myself with iron will that might possibly match the MC’s. (Probably not.)
At any rate, I’m turning all my GAME MAKING ATTENTION to DS now. I was busy earlier, now I am less busy. I’ve been more than a little sick and probably still am, but I’m still going to attempt to work hard! Interestingly enough, the longer-than-expected break did a lot of great things for me. I just feel so excited every time I open VX. And then I just kinda do this when I look at the piles of half-finished stuff I left off with.
I must break off into a tangent about what a terrible scripter/programmer/coder/HARD-BOILED TECHNICAL PERSON I am.
- Don’t leave unfinished code lying around for such a long time that you forget its exact function.
- If you do, comment the everloving shit out of it. Comment your code properly anyways. I found a surprising amount of comments that were just “PENTA FUCK” or “PENTA AUGH GOD” or “PENTA NEW” – you see, the PENTA is just in case I forget who is responsible for this mess.
- Just… just be organized. OTL
I boot things up and the equip scene is throwing errors in window_base, I never finished enemy AI for the battles I’d started it, certain skills are mysteriously not working, the little CUSTOM METRICS SYSTEM I’d made isn’t reading through skill notes properly, the message windows still do WEIRD THINGS I want them to not do… Geeze! However I’ve broken it down into a very clear path of things to tackle. I’m just…not a very good coder, but I really want to get better. Hopefully I can learn by cleaning up after myself. OTL I might break down and ask for help, since you know what I want to do more than becoming better with Ruby? Actually having a game people can play.
Technical issues aside, my biggest concern right now is skills. I HAVE WAY TOO MANY. Not counting some organizational dividers in the database, I’d peg them as being around 120? TOO MANY, THAT’S HOW MANY I HAVE. A lot of this is just based on the fact there’s 8 elements, so for every skill like “Fire shield – protects against fire for 1 round”, there’s 7 other variants to account for the elements. There’ll be a lot of skills no matter what, I think. And there’s only so much I can combine and squish into one skill; some of them are getting ridiculous. “Md. Water/Fire dmg, -RES/AGI, 75% chance of Burn. +Water affinity” – it’s gibberish, I tell ya!
I’ve already cut them down once, and the previous criterion was “can I justify using this in at least half of the battles?”, but… Surely there are things I can do to streamline them further. I’ve been mulling over what those things are. Perhaps I will find answers!
Actually, when I was going through skill tests and stuff, I was finding answers! The most obvious thing is noticing that a buuuunch of skills are just elemental variations of “Do X degree of Y damage and inflict Z set of debuffs”, I could do with less of those.
Okay and I think I'm done rambling. In yet a different area of stuff I’ve been doing GRAPHICS STUFF, nothing major. Mostly a lot of the portrait stuff I’ve done is soon to be one year old! A WHOLE YEAR.


Just…look. The one on the right is slightly better and it didn’t take me that long to do.
Also I have this irrational fear that I’m beginning to repeat myself. I hope no one reads all the blog posts. And there will probably be another one very soon, I'm contemplating STUFF I would love to have outside input on.
Bonus unrelated thought:

She sure is a woman of many faces.
Posts 

author=emmych
We always flex our muscles while pooping
every single one
just pose and poop
*dies*
YOU AND PENTA ARE ALWAYS MAKING THE WORLD A LITTLE BRIGHTER, AND A LITTLE MORE SENSUAL.
oh god Zaza what are you doing
what are you feeding him
that can't be milk in those cold titties
@Mellytan: We always flex our muscles while pooping
every single one
just pose and poop
what are you feeding him
that can't be milk in those cold titties
@Mellytan: We always flex our muscles while pooping
every single one
just pose and poop
author=PentagonBuddy
(* ̄ー ̄)y-~~~~~~
author=PentagonBuddy
the bandages are just so her boobs don't get in the way when she is attempting to do things like flex her muscles and poop.
yah dude i though all girls did this. it isnt weird right
right
@thernz:
I don't see why there wouldn't be.
@orochii: You know I later realized the version on the left was a WIP and not the previously finished one, so it wasn't that bad, but the point still stands! And I could give guesstimates about when I'll put out a demo or something but my goal is to have the WHOOOOLE THIIING done by the end of the year. So...presumably I will have a demo before then.
@emmych: Soil the world? I look at it as spreading my seed.

I don't see why there wouldn't be.
@orochii: You know I later realized the version on the left was a WIP and not the previously finished one, so it wasn't that bad, but the point still stands! And I could give guesstimates about when I'll put out a demo or something but my goal is to have the WHOOOOLE THIIING done by the end of the year. So...presumably I will have a demo before then.
@emmych: Soil the world? I look at it as spreading my seed.
PENTA YOU CAN HAVE THE FLOPPY TITTIES GAM AND I CAN HAVE THE PENIS GAM AND ONE DAY WE SHALL COMBINE EFFORTS TO SOIL THE WORLD
Real men use long hair.
J/K.
Ilike the small changes, the MAN-DEMON for example now looks finished.
I'm just waiting to get to punch demons (?).
J/K.
Ilike the small changes, the MAN-DEMON for example now looks finished.
I'm just waiting to get to punch demons (?).
Oh...right...70ish people are getting that flashing blue "LOOK SOMETHING IS HAPPENING"...And all they find is a discussion about floppy titties...OTL
84 gamepage subscriptions and yet this one blog post covers the whole thing haha. Popular game(which I apologize I didn't know I was subscribed to) you have!
Well, as long as it's not tight enough to give her chest pains/crack ribs.
I am totally not speaking from experience here.
I am totally not speaking from experience here.
OTL
Though I guess there is some kind of ridiculously artsy answer to this question, if one is curious about why the MC doesn't let her tits flop around in the wind. They are a very literal form of restraint - they keep her boobies strapped to her chest (even though I don't really represent this well in artwork, c'est la vie!) and the MC is a lady who aims to express only those qualities that she considers admirable. Everything else can be buried and repressed and denied inside of her squished boobs.
Because growing your hair takes a long goddamn time :v
sacrificing effort like that is >:C
edit: listen to penta. she clearly knows what she's talking about.
30% of the time
70% of the time all she says is OTL
sacrificing effort like that is >:C
edit: listen to penta. she clearly knows what she's talking about.
30% of the time
70% of the time all she says is OTL
Not at all stupid! She is quite fine with her femininity; the bandages are just so her boobs don't get in the way when she is attempting to do things like flex her muscles and poop. This is also why she keeps her hair tied back, but really she just keeps it long in an attempt to impress a certain someone. It is far from the only impractical thing she does for the sake of appearances.
Bandages are the bra of a true man.
Bandages are the bra of a true man.
Question, maybe stupid : why doesn't she cut her hair? she's obviously not very fond of her feminity with those akward bandages?
It's ok Mira, I still love you even if you have constipation issues. All the more reason why you should be with Amala ;v;
With or sans H, I've gotten used to both :I
It started out as Indra, but since thats an acutal indu god (somehting I found out much later) that tends to get taken on certain media (like MMOS) so I added the H. But then people got used to seeing me around with an H and wrote that even when I was Indra without an H.
Same happened with the IRC from the RM sites. Indra was taken, Indrah stuck, I was more talktive in IRC than the forum, the H started comign my way despite not actually wearing one in the forums...Now in here, vxnet and acenet I don't wear an H, and in the official forum I simply gave up and wore the H.
So, in short, call me whatever, I've given up correcting people and it's a mute letter in any case XD I respond to both.
*Rant in other people's game blogs finished*
It started out as Indra, but since thats an acutal indu god (somehting I found out much later) that tends to get taken on certain media (like MMOS) so I added the H. But then people got used to seeing me around with an H and wrote that even when I was Indra without an H.
Same happened with the IRC from the RM sites. Indra was taken, Indrah stuck, I was more talktive in IRC than the forum, the H started comign my way despite not actually wearing one in the forums...Now in here, vxnet and acenet I don't wear an H, and in the official forum I simply gave up and wore the H.
So, in short, call me whatever, I've given up correcting people and it's a mute letter in any case XD I respond to both.
*Rant in other people's game blogs finished*
@Jalen: Obligatory "Even his nether regions are shining".
@Sana: Yes, the MC does indeed love to show off. One of her many dirty secrets, I suppose!
@chana: Go figure! With my record on finishing colors, they will be black and white for quite a long time. And also I have pumped out more than enough CONCEPT~ or PROMOTIONAL~ art. OTL
@Indra: ...should I use the h or is it just Indra? I have been wondering about this for quite some time. And for all my complaining, yes things are going fairly smooth. (They could certainly be worse!) I know what I need to do for the most part! It's just a matter of finding the time/and or having the skills required to do it. OTL
@Archeia: She's been constipated this entire time. That's why.
@kumada: What can I say? Ace makes me
@DB: The former I had briefly thought about! While I probably won't limit myself too much on skill count, tying certain elements to stats more closely ain't a bad idea. As for the latter, very clever! I hadn't thought of it, will definitely think on it now, though it's something I'll be more uh... cautious about?
Mostly I don't think I want stances to affect skill usage tooooo much, if only because you already equip skills. I'd like to avoid things like "so you equip this skill and make sure you have enough MP and are in the squatting leopard stance"
However I've also been doing away with MP entirely for certain skills, so I might expand on that idea more. IB I've been hesitant about THAT, too, since I'm trying to cut down on skills, not make more. GOSH PENTA.
...anyways thank you for the food for thought!
Edit: NO FAIR EMMYCH POSTED ABOUT MIRA'S BOWEL ISSUES BEFORE ME, spoiler alert.
@Sana: Yes, the MC does indeed love to show off. One of her many dirty secrets, I suppose!
@chana: Go figure! With my record on finishing colors, they will be black and white for quite a long time. And also I have pumped out more than enough CONCEPT~ or PROMOTIONAL~ art. OTL
@Indra: ...should I use the h or is it just Indra? I have been wondering about this for quite some time. And for all my complaining, yes things are going fairly smooth. (They could certainly be worse!) I know what I need to do for the most part! It's just a matter of finding the time/and or having the skills required to do it. OTL
@Archeia: She's been constipated this entire time. That's why.
@kumada: What can I say? Ace makes me
@DB: The former I had briefly thought about! While I probably won't limit myself too much on skill count, tying certain elements to stats more closely ain't a bad idea. As for the latter, very clever! I hadn't thought of it, will definitely think on it now, though it's something I'll be more uh... cautious about?
Mostly I don't think I want stances to affect skill usage tooooo much, if only because you already equip skills. I'd like to avoid things like "so you equip this skill and make sure you have enough MP and are in the squatting leopard stance"
However I've also been doing away with MP entirely for certain skills, so I might expand on that idea more. IB I've been hesitant about THAT, too, since I'm trying to cut down on skills, not make more. GOSH PENTA.
...anyways thank you for the food for thought!
Edit: NO FAIR EMMYCH POSTED ABOUT MIRA'S BOWEL ISSUES BEFORE ME, spoiler alert.



















