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April Showers bring A DECIDED LACK OF "WITTY" TITLES

I will obtain temporary freedom from the tyranny of higher education this Monday. How exciting! I have been coding. Recently I started talking to TDS, who really nudged me to take a more confident crack at Ruby stuff. And I want to be more useful for Adventure Ace stuff because so far I have managed to contribute nothing but a small handful of more refined art. I PROMISE I’LL DO BETTER GUYS oh wait wrong game page for that. OTL This blog talks about things I have done over the general course of the month as recently I’ve been surprisingly busy with said higher education.

The most notable thing I’ve done for DS so far, aside from cleaning up some interface organization, is redoing the way stats are distributed. If you don’t know what I’m talking about, it’s this:

Originally I’d evented it with Modern Algebra’s ATS, but it was clunky to use, and the code itself was a tedious mess.


Compare the end result of coding it in with Ruby, which has the added bonuses of 1)being much simpler, and 2) being accessible directly from the menu, rather than through an item. The point of bringing this up being Ruby knowledge is a useful thing! And a skill like any other! If you work at it and practice, you'll learn and do cool things like a cool person!

On an unrelated note, extra thanks to everyone who let me suckle on their tender opinions. I sincerely hope they aren’t sore after all that suckling. I still don’t know how, exactly, I plan on handling the visual display for battles, but I have a lot more food for thought!

Recently I’ve done what I refer to as “project spring cleaning”. I took the time to update all my documentation: excising all the deleted skills from the database and making sure they can’t be fused or otherwise accessed, updating the excel spreadsheet that acts as an organized list of skills, making a new fusion chart so I know which skills mix together, looking at my notes for each level and re-writing a few things, cleaning up some old writing/art… Just a lot of STUFF. Skills are very, very important to have streamlined and polished up because without a finished database I don’t have a clear idea of what each fight consists of, and I don’t recommend trying to make enemy AI when you don’t know what they’re capable of and it is just a good idea to have them all shiny and squeaky clean.

I hope it doesn’t sound like a whole lot of FAFFING ABOUT. Who knows, maybe it is? I’ve been approaching development from a viewpoint of “working on the game” rather than “working on the demo”, if that makes sense. It’s a subtle change in wording, but an important one. In the interest of full disclosure, I’m not much closer to a demo than I was in November, when I was so adamant about getting something out during fall. I still haven’t animated a lot of things that need animation, and the first level needs to be tied together, plus I need to finish the general…MAKERING of the actual fights. (Not as daunting as it sounds, that last part – I already have a system to base AI shenanigans on, and have documented the specifics of each battle quite well, so I know what needs to happen.)

That being said, I’m leaps and bounds closer to a functional game. You can sit down and play stuff and I’ve worked out the known bugs in the custom game system. I’ve considered releasing some kind of tech demo but so far have decided against it since I feel like I, personally, would get more use out of asking for some beta testers.

I’m also continuing my general pattern of just… not updating very often. I worry that it might look like the project is stagnating, but I ask people to have some faith when I say “YO I’M WORKING ON IT”. This is asking a lot! Do YOU see any completed games here? I just see one team effort and my eternal state of being captured in .gif form. I am extremely flattered that as of this posting 79 people thought this was worth clicking that little orange “subscribe!” asterisk, when there is no download, the images consist of outdated screens and a fistful of art, and I vomit up .gifs and tomfoolery in the blog posts. People think there’s potential in this! That’s really just a super flattering thought and I’m grateful for the support. I mean, I haven’t even posted a 201029283 page excerpt of the compelling novel adaptation that explores the MC’s extensive backstory as a goat herder on the rocky slopes of Death Mountain. How do y’all know this will be good??? But the more I go on and on about things without something playable to show, the more time people have to form expectations I know I won’t live up to.

So I think I’d much prefer to work quietly and update whenever I have something significant to post about. Of course sometimes I consider vibrating arms to be significant.

I need to just make a page and name it ‘shenanigans’ for this kind of stuff.

Posts

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Craze
RMN's supervillain, and enjoying it
7439
I WILL VIBRATE YOU INTO OBLIVION
chana
(Socrates would certainly not contadict me!)
1914
Interesting and... significant! The drawing is always as good and strong.
That's...a hell of a skill you got there, MC.
look at that flab

it's time to hit the gym, gurl
...
I want to make a joke about fisting because I feel like Mira's arm would feel really good to someone that is into fisting what with all that vibration and stuff
kentona
By the power of donations!
13164
You just aren't trying hard enough with your titles.
"April showers bring fist powers?"

They are powerful fists, I must admit. When you're packing that kind of heat, there's no telling the fun you could have...

Cooking is much more enjoyable when the food has that personal touch.
That's uhm..some serious girl power.. o_o
oh god the fisting fanfics just write themselves

NSFW NSFW NSFW NSFW NSFW NSFW
Mira's gloved hand was already lubricated with the gooey slickness of the egg whites, so her fingers slid into Amala's warm passage easily.

"Does that feel alright?" Mira murmured, her breath hot on Amala's neck.

The demon's cheeks were flush with desire. "I want... more of you," she gasped, squirming as Mira's free hand gently massaged the dewy petals of her sex. "I need all of it."

"All of it?" Mira drew back, withdrawing her fingers from the lusty demon. She swallowed, but quickly shook off her nerves, her mouth slowly sliding into a smirk as she spread more egg whites on her forearm. "Well, if you insist..."

B)
although jesus I really do ship them so hard OTL
SorceressKyrsty
Resident Cosplayer
3060
THIS GAME HYPES ITSELF

I think people subscribe because they can see you're passionate about it~~ which is a great thing!

Also it's great to hear a developer thinking about a full game rather than a "demo". I wish more people would have that mindset! It's that mindset that gets things done, I think~ working towards the next "beta" release is stoopid.

At least I think so anyway!~ (~-3-)~

too many ~ in this post
Link_2112
rush rush rush
3605
author=emmych
oh god the fisting fanfics just write themselves


xD you're pro
heisenman
Lost lots of progress
0
author=SorceressKyrsty
I think people subscribe because they can see you're passionate about it~~ which is a great thing!
I subscribed so I could be notified of Emmych's lulzy blog comments.






















Kiddinng I obviously subscribed because PentagonBuddy makes hilarious gifs.
It took me multiple readings to realize emmych wasn't writing about cooking.

IS THAT EVEN LEGAL LOOK WHAT YOU'VE DONE.

But yes I will just take this moment to restate my gratefulness that this is the kind of support I receive. I am just ridiculously happy at the moment so I guess it's a sappy THANKS YOU
The best part was they were actually using egg whites as lubricant
because that's sexy right
right

although hey they could be stuffing a turkey or something instead
Oh my god, emmy. Why do I disregard the nsfw tags on your posts? 0.o

edit:

author=emmych
although hey they could be stuffing a turkey or something instead

Turkeys, as far as I am aware, do not have sexpetals.
201029283 page excerpt of the compelling novel adaptation that explores the MC’s extensive backstory as a goat herder on the rocky slopes of Death Mountain


unsubscribing until this is posted
alterego
RMN's wet blanket
1582
Well, it's nice to hear you're progressing well with the game. Just the improvements between those screens are definitively palpable; Those bars are looking really neat. Are they drawn by the script itself, btw? Or it involves pictures? *knows nothing about scripts*

Anyway, one thing that I don't quite like about the new menu are those huge boxes to the side. I see they're kind of a recurrent thing, and it just look clumsy. I mean, why do they need to be so big for such a small amount of text? And why exactly determines what is shown in them? Are AGI and DEX linked or something? I think it would be better if the bars took most of the screen's length and you were to add a short description of each stat with a small font, above or below each bar...

But that's no big deal, I guess. I'm just here on my usual nitpicking rounds. xP
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