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The Terrible Talk about: DOCUMENTATION

So I went a long time without looking at the squishy innards of Demon Slayer’s mechanical guts/have been around in general. Coming back has been very surreal! There’s the social aspect of “what even is going on in communities these days? HOW ARE ALL MY NEGLECTED FRIENDS DOING??? I can only imagine how someone gone for years must feel!”, which has been fascinating, but that’s not really the topic of this post.

What? My posts have topics? Not really. Today I was just thinking about documentation while realizing I still haven’t finished all the things I want to do before a proper progress update, so for now I’m just gonna post about the game’s documentation. It’s probably what keeps this project afloat! I’m kind of a scatterbrained person, to put it lightly, so without notes or lists or files to keep me organized I just kind of


I really hope I shouldn’t have to explain why writing things down is important. In fact, I’m going to assume every single being that is looking at these words has heard it before. If you haven’t, well, by the time you read this sentence you WILL have, because I just said writing things down is important. Good? Good!


For starters, I have a folder in Dropbox that looks like this, DEMON SLAYAH. This contains the project files themselves, as well as a (SORELY OUTDATED) database backup and some files I use to keep track of important info, like how to fuse all the skills in the game, or a general list of bugs that occur in battle. (I have a separate one for area-specific bugs and other oddities.)

Most of those files are exactly what they sound like. The Fusion Chart looks like this:


… more or less, and it’s just a way for me to keep track of X + Y = Z. The Fusion List serves the same purpose, however it’s just a text file with all the combos manually written out. These two files might seem redundant, but I find the chart helps me visualize things better while the list is useful to look at when actually fusing skills!


Meanwhile the skill list is… exactly what it sounds like. The main reason I made it was so that I could look at a skill’s effects outside of VX’s database interface, but also so that I could have an easy way of counting the current number of skills. I worry a lot about having too many of the lil’buggers so I keep a tight watch on their population and maintain a constant vigil, determining who gets to live and who gets to die.

These little things help me remember all the stuff I inevitably forget when I don’t open the project for a while! And yet, there’s another folder on my computer, containing, uh…


...That stuff.


It gets even more ridiculous if you open any of the sub-folders.

The moral of the story: It’s good to keep solid documentation about important details you’re likely to forget, such as number crunching or lines of dialogue or segments of rap battles, but AH-HAHAHAHAAHHA ORGANIZATION. OTL

No you should be organized too. Edit: ...Y'know I forgot to mention why I even posted this. OTL I'm always curious about the different ways people document GAME STUFF, so I figured I'd blather about mine! They are methods I wouldn't recommend for most everyone else, but work for me.

Posts

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I'm tidy! Nana nana nana.
Stat Dickery.txt huh
wheres the fuckrpgmaker.doc
i have like serveral of those. fuckrpgmaker (2).doc etc


PG version of my files

not even sure what most of these are (check out those Last Modified dates lmao)

i also keep the copy of the actual rm2k3 game project folder at the root of the dropbox folder
HA I REMEMBER SENDING YOU THAT OGG CALLED "CLIMAX"

YOU MADE A JOKE ABOUT HOW IT WAS HILARIOUS THAT A SONG RELATED TO PEEDEN WAS CALLED "CLIMAX"
and then the giant dick jokes began
the many, many dick jokes OTL
Elementalclusterfuck is apparently such an amazing name that I have it in no less than three separate file formats.

And yes, Sordid Touch. It's a very dirty nasty skill where
you pick your opponent's nose.
Craze
RMN's supervillain, and enjoying it
7439
ELEMENTALCLUSTERFUCK and HEAVY METAL DAMAGE are both exquisite file names.
0.o

...Sordid touch?
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