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--STORY--
December 24, 1997
Manhattan

-----
During an opera performance, several members of the audience become engulfed in flames. All except for one, an NYPD Officer named Aya Brea.

This incident is only the first of many, which altogether become the worst incident in the history of New York City.

6 Days of Pure Terror.

-----
November, 2000
Los Angeles


Having left the NYPD, Aya Brea joined an Anti-NMC group called M.I.S.T., who were in charge of eliminating the few remaining Neo-Mitochondrion Creatures roaming the country.

During an investigation of the Akropolis Tower, Aya begins to realize that there is more going on than what was previously known...


--INFORMATION--

Parasite Eve: Reboot is a semi-full remake of the first two games of the PE franchise. It will feature many of the same surprises and thrills that the originals had to offer!

--FEATURES--

ADDED FEATURES:
-Changed to an Action Battle System
-Take screenshots with F5
-BP Vendors will be placed in random spots around the the game
-Storage systems will be placed in various places too


SIMILARITIES:
-Relive the classics with original PE/PE2 music straight from the OST
-Those useless good luck charms from PE1? Now they've got some kick!
-Most enemies and bosses will return
-Same plot as the original, with the same dialogue.


PLANNED FEATURES:
-Remake of Chrysler Bldg.
-New weapons to use and enemies to take on as you fight your way through both classics
-New Parasite Energies to uncover and take control of
-Understand the flow of the story with a bridge between the first two games AND a possible small bit of story leading to the events of The 3rd Birthday!


-----
Note: this is not a full remake, therefore, many of the weapons and items obtained in each game will not be there, but will be replaced with new ones or not replaced at all. Many PE1 items (Cure-D, Healing 2, etc.) are replaced with PE2 items (Stim, Recovery2, etc.) I am still in DIRE need of resources, mainly enemies and tiles, so hopefully I will get some help with that.
-----

If you like it, dislike it, or find something you want added/improved, leave me a PM or email me at dragnfyr09@gmail.com.

Latest Blog

Recruiting Enemy Spriters

Before I say anything: please don't ask me to Google or look around for resources.
I've looked for suitable enemy sprites, but I can't find anything that would suit this game well.


I need to recruit a few spriters who are ready and willing to create sprites for some of the game's enemies. I have pictures of the enemies I need to be sprited, and it would be greatly helpful. If I could sprite, I'd do some of it, but I can't sprite worth crap :P.

The sprites have to be like a normal character sprite set, with all 4 directions and walking animations (if it wasn't already obvious). They can be small or large depending on the enemy you choose to sprite, but try not to make it TOO small or TOO large.

The enemies I need are as follows:
>Rat - have the image - sprites I currently have aren't scary or big enough
>Parrot - have the image - sprites I chose are too big and bulky
>Frog - have the image - currently placehold with tadpoles
>Alligator (1st boss) - have the image - is NOT a regular alligator
>Eve - have the image - if you could do multiple forms of her, that'd be great, but they aren't needed ATM...
>Snake - have the image - actually ill use any snake sprite for this
>Spider - have the image - same as above
>Chameleon - have the image - haven't seen this sprite anywhere, not like normal lizard.

Note: I do not want regular sprites of these. I feel that having stuff like a small green frog jumping around wouldn't be as menacing as a large, grimy looking one. So please don't redirect me to an image of a regular bird or whatever, cause they wouldn't fit this game's these very much.

So if you're up to doing one of these, Ill send you the image.
---------------------
And a side note about the game itself:
I will be doing each Day/Chapter as a separate expansion pack to make it easier to manage. The game will be produced as follows:
>Day 1 - Resonance
>Day 2 - Fusion
>Day 3 - Selection
>Day 4 - Conception
>Day 5 - Evolution
>Day 6 - Liberation
>PE1/2 Bridge
>Akropolis Tower - From FBI office through No. 9 battle
>Dryfield 1 - From FBI Office to Burner battle
>Mine/Shelter 1 - From Mine Entrance to Sewer
>Dryfield 2 - From Well to Sewer
>Shelter 2 - From Laboratory to Pod Gantry
>NeoArk - From Lift to Underground Parking
>Shelter 3 - From Army Base to End
>Possible 3rd Birthday bridge (Still a little fuzzy on the details)

If this seems interesting, then I've done my job ;D

Posts

author=Xearoth93z
author=Xearoth93z
The font is called "Everyday" so I guess you could search for it and install it.
check dafont.com


I suggest including it in the download files.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
I agree with Storyteller, and let it be known that "Everyday" is the font that is needed somewhere on the gamepage or in the download.
That way people can play your game the way you want them to see it. :)
Thanks, I can see it now. ^u^

Lol wow, that was quite something...really took me back. I loved Parasite Eve, though sadly never got to play the 2nd one, so it'll all be new to me when its set up .:)
Marrend
Guardian of the Description Thread
21781
author=Storyteller
author=Xearoth93z
author=Xearoth93z
The font is called "Everyday" so I guess you could search for it and install it.
check dafont.com
I suggest including it in the download files.


Evidently, nobody listens to me.
Here is the link to the font: http://www.dafont.com/everyday.font
You need this installed to play.
aaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
I BELIEVE PEOPLE REMEMBER ME WHINING AT IRC THAT THERE WAS NO PARASITE EVE FANGAME AS OF YET
AND THEN
THIS
THIS
I MUST LOOK TO THIS AND SEE WHAT IT IS
I'M JUST SO EXCITED
A PARASITE EVE FANGAME *0*

*Post made before reading the subtitles, looking at the screens or even looking at the comments. I've just read the TITLE LOL*
Something I noticed after adding the Customization script:
The guns will not consume ammo as they are used. So before I continue with the game, Ive got to figure out a way to make the ammo script compatible with the customization script.
The lase comment is now mute. The ABS I added has an ammo system that works perfectly. Also, if anyone can supply me with any animal sprites, like frogs and stuff, for the enemies, itd be very helpful. Ive been google-ing my tail off for the past week, getting the same results that don't help me :P.
Marrend
Guardian of the Description Thread
21781
I was about to complain about how it wasn't apparent how the new combat engine works, but I see it now.

Still, some explanation would have probably helped!


*Edit: Also, my ammo isn't being depleted. I suppose I downloaded a not-quite-up-to-date version?


*Edit2: Is it just me, or are the enemies not damaging me all that much? Hrmm...
Whoa, wait, since when am I a dev? o..o
I put you on there since you were helping out with sprites and stuff. I thought I told you once before :P

That okay?
author=Xearoth93z
I put you on there since you were helping out with sprites and stuff. I thought I told you once before :P

That okay?
Yeah, I suppose. I noticed the other day all of a sudden though.
I welcome these kind of videos.
Aside from fixing the glitches psy found and including in the game a tutorial or explanation on the controls, you should delete the monsters when they're dead because they might block Aya's path just as that bird was blocking the doorway.
And I just have a quick question as to why there are birds in a basement...Whatever. That isn't important.
Marrend
Guardian of the Description Thread
21781
Point of fact: Xearoth did mention in his blog that he had no clue how to remove enemies after they are defeated. After looking at the enemy events, simply using "Erase Event" would not work. At least as far as I could tell. Then again, my knowledge of how this ABS script works is nonexistent.
I don't know anything about scripts but there are other ways to remove enemies, such as activating a switch when the enemy's HP is depleted and making a new blank page in the enemy's event window. Then turn off all of these "foe's dead" switches during teleports to let enemies respawn. That's actually what I do with Crystalis:SFS so maybe it could work for Xearoth too.
@psy_wombats
Thx for this :)
I apologize soo much for not making anything clear >_<
I feel so bad now ;.;

@bob_esc
there were some bird enemies in that area of the game

@Avee
it is possible to use switches to erase them, but for the amt of enemies in the game it would take way too many switches and id lose track. Ill find a way though