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Date, create, and share!

Assuming the role of a male high school student in Japan, the player will meet, interact with, and date a number of female characters with the goal of winding up with one of them at the end of a 101-day calendar. Yeah, you've seen this all before...or have you?

In other romance sims, there's little reason to replay the game again once you've pursued all the characters you're interested in. But Heartache 101 allows for a variable female cast. The number of characters in the game is completely open-ended!

You can create new characters and add them to the game, share them with other users, and add characters created by other users. You can create the images for custom characters from a template, or use images you created yourself, or images from any source. (only "standing" images of characters can be imported; there is no event CG in the game) A simple scripting language is provided for writing story events. You can also customize some of the music.

The game system itself is in part a visual novel interface with gameplay that include conversational decision-making, board game-like mechanics, stat management, financial management, and more.

The game's official website is http://heartache101.3eeweb.com/. Check out the characters people have made!


Latest Blog

I've been longing for this feature, too



No more shuffling files around when you want to play with specific custom content disabled. You can now turn off custom profiles and story in-game, provided they are organized within subdirectories.

From the help file:
New in v2.4 is the ability to select in-game which characters and stories are enabled through the "Custom Content" menu option accessible from the title screen. Only profiles and story files contained in subdirectories within the "Profiles" and "Story" directories can be disabled. Disabling a subdirectory forces the game to ignore all files contained within that subdirectory while the game is being played. (Story Test is unaffected)

Bear in mind that content can often have dependencies on other content such that disabling one subdirectory can effectively disable content not readily apparent contained in other subdirectories.

Disabling content does not prevent it from being read by the game on startup.


Also new in v2.4 is the percent chance condition, for adding a bit of randomness to your stories. Example:

STORY 87
Miki flipped a coin.
A: CHANCE 50
It was heads. She would go buy the drinks.
BRANCH A
It was tails. Drinks were on me.

From the help file:
The condition will have a percent chance of being met. Note that this is in addition to Priority adjustments and other factors that can affect a story's chance of being selected. A condition of CHANCE 50 does not mean that the story will be played 50% of the time! The percent chance is probably best used in conditional branching.

Posts

author=ivoryjones
I'm a woman and I don't nag like that. :$

Well, Ivoryjones, that is because you are an AWESOME woman.
Marrend
The Armageddon deals -6400 damage.
7307
I just noticed this, but...

52 subscribers!?

When did this happen?
author=Marrend
I just noticed this, but...

52 subscribers!?

When did this happen?


During the time you didn't pay attention :>
Marrend
The Armageddon deals -6400 damage.
7307
It's true that I don't pay very good attention to the official site which is pretty sad, but I visit RMN more often than anywhere else on the 'net. I would think I would have noticed the number of subscribers as the number built up. Evidently not!
Teehee. *blushes*

And to flowerthief:

Will you make a similar game in the future, hopefully boys instead of girls? (I need me some eye-candy too ya know x))
flowerthief
Cult of the Chocobo
1442
^ It's in my plans :) It won't be the next game...the game I'm currently working on has virtually nothing in common with this one. But the next sim I make will have a very high chance of being either an outright otome game or a galge/otome game hybrid. Awhile back I considered adding an Otome Mode to Heartache 101, but it didn't pan out, so I definitely would like to come through for female players next time around.
Nice one, thiefy!
Dafuq is 151 mode?
Marrend
The Armageddon deals -6400 damage.
7307
author=Kieron
Dafuq is 151 mode?


Play the game with 151 days to get a girlfriend rather than 101! I'm pretty sure that's all 151 Mode is. I've never personally used it, though having that kind of extra buffer might be useful to reduce the stress in finding events for certain characters.
This is my first time posting I have created a character she's not finished yet but I would like some opinions on her she is a tsundere (probably more of a tsuntsun) and a teacher here are some of the tachie i created that my friends say still need work because they don't fit with the mood the character is supposed to be in so i was hoping to get some constructive criticism i should be ready to post the character in a week or so also if i could get the cheats i would appreciate it.[http://tinypic.com/r/9jhfn9/6 neutral and http://tinypic.com/r/2yp18vc/6 friendly
Marrend
The Armageddon deals -6400 damage.
7307
@triad2: Pink Elephant's "Kisaragi" model? Why not! Anyway, to be honest, I don't like the face on either of those examples you provide. Here's the kind of thing I would have done (hide tag ho!):



That's not the best attempt at coloration with that blouse underneath the jacket, and the expression is probably off, but I was more concerned about making a quick example than anything else.
thank you Marrend I'll make some changes i guess i may have made her a little too mean looking but i was trying to give her the kind of expression that would strike fear into her students i may have went overboard
flowerthief
Cult of the Chocobo
1442
Yes! A teacher! I was wondering when somebody would make one.

I've gone ahead and added the cheats to the custom content page.

80% of the story is done the tachie are done and I'm happy with them I could have it done by Friday but I'm gonna take a few days off and head into the desert on a survival trip for my birthday
Marrend
The Armageddon deals -6400 damage.
7307
Desert survival? Doesn't seem very celebratory to me. To each their own, I suppose. Good luck with the character!
it was very relaxing and a tradition
flowerthief
Cult of the Chocobo
1442
@Keiron
Are you being serious?
What I had in mind for an Otome mode was an alternate storyline taking place at the same school, meaning that a new prologue and new generic endings, etc would have to be written. And a lot of other changes which would require plenty of testing. It's true though that it's the most requested feature.
Marrend
The Armageddon deals -6400 damage.
7307
author=Kieron
An Otome mode...
Thiefy, may I have permission to decompile the game and do it for you?


No offense, but I'm pretty sure you literally have no idea what you're getting into by asking this.

author=flowerthief
What I had in mind for an Otome mode was an alternate storyline taking place at the same school, meaning that a new prologue and new generic endings, etc would have to be written. And a lot of other changes which would require plenty of testing. It's true though that it's the most requested feature.


I'm not exactly sure when this idea of having a female-perspective version of this game initially hit the table, but it seems to have been around for a while. Most wanted feature, though? The most wanted feature, at least according to the poll on the official site, is "just more characters". Though, "GxB support" does come in second. But, um, didn't you want to take a break from making this kind of game and do something else?
All right, All right, both of you. No need to be so rude about it.

And of course I wasn't being serious, I oppose most dating simulators anyway.