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Simply put, this game has no redeemable qualities
Ratty524- 07/11/2011 05:50 AM
Every now and then, you come across an RPG Maker game that looks mediocre. At times you often avoid it's glance, yet sometimes you feel compelled to look at the gamepage just to grill the hell out of the maker for his/her terrible mapping/etc. That's at least my perspective, anyway. Once you finally get to play the product, however, you usually get precisely what you expect, and well... The creators are usually new, so most of these mistakes are excusable (again, in my opinion). There comes an instance, however, where you play a sub-par looking game, and it is actually about "x" times worse than you've imagined it to be, to the point where you simply can't forgive the creator for making such flaws. This is, unfortunately, the case with Hero's Sword.
About the game, it was stated that this was part of a 4-day game making project of some sort, so needless to say, I didn't have high expectations. This is fair, considering the limited time to make it. I at least though that this would be an enjoyable, short ride that I can play every now and then. Now that I've finally played this game, however, there is no way in hell that I would.
If you see this image precisely as it is, your best bet is to hit the F12 button on your keyboard and pray to God you don't encounter this again.
To start of, Hero's Sword is as bland as a year-old sack of potato chips. The storyline is simplistic, almost Dragon Quest-ish. You and some knight guy (who have some of the weirdest names I've ever heard in a game) are trying to save the princess from an evil overlord. On the other hand, a generic story like that is somewhat made up by having interesting characters that drive the plot, but this game doesn't even have that. The characters feel as dull and uninspired as almost everything else in this game. There is almost no reason to care about the story of this game, let alone feel immersed in it. What you will care about, however, is how to keep your sanity from the game's unforgiving game play.
Hero's Sword's game play is a horrid beast that reeks of mutant rat shit mixed in with dog piss... That's at least as best as I can describe it, I am sorry if that sounded profane. Hero's Sword's game play is probably the worst aspect about the game.
To describe how bad it is, take this instance: You are given two characters to start your adventure with, a whiny boy with a good INT stat and no magic learning pool to use it with (a flaw I like to call "Flareon Syndrome") and a slow-as-hell warrior with a good attack stat, but no offensive skills. As soon as you step outside the first town, you get treated to an army of cute little slimes that are not only faster than you, but can easily take your hits and recover full health at random. Oh, and you also get to face a bird who will dodge your attacks about 70% of the time, and it does a good 100+ damage to you in every hit. Finally, you gain a new, fast party member who just so happens to be a bunny chick, but her attack stat is weak, and she has low HP, and this addition doesn't even solve your problems, as enemies do nothing but DODGE your every move.
Seriously, I can understand the author was trying to make this game difficult, but difficulty, in any well-made game, is something that is overcome through use of making good choices at the right time. This game has no rememdy to overcome this "difficulty". Being able to kill these dodgy monsters is basically a matter of rolling the dice. Pure luck. Such a system is not challenging, it is obnoxious.
As if the battles in this game couldn't get any more anal, the skills you aquire throughout the game essentially suck. You get basic "support" skills that inflict status problems and buffers. Ideally, this isn't bad, but when these skills miss an enemy MOST OF THE TIME and your defense/offense buffs don't remedy the piss-poor hit-ratio of your party members, these skills are nearly useless. I was mashing the "attack" button throughout the majority of the game, as doing anything else simply wouldn't help.
A common player who experienced the suffering caused by this game would quit at a particular point, but since I have nerves of steel, I somehow got close to the end. This is where the game finally started to pick up a little bit. I had more skills to dish out and give me favorable odds in battles, and I was highly anticipating what would happen next. I met face-to-face with the Dark Lord himself, I kick his ass by paralyzing him and pounding away... Just to find that I am taken to a completely dark screen where I can't see anything. At this point, I gave up playing. I have already endured hell with this game and now it has reached a point where it's unplayable. Fortunately, I took a look in the game's editor, and found out I didn't miss much with the uninspired ending of this insufferable game.
Oh, speaking of that, I curiously checked the enemy section of the database, and what I found was the epitome of facepalm:


... Yeah. These are the bad boys you will be facing in the game. Want to know something cool about the Spider and the Follower? They appear in troops of about 6-8...
In conclusion, if Hero's Sword did not have so many terrible design choices, it would at least be a tolerable game, save for it's mediocre mapping and unengaging story. I have honestly tried to find an aspect that would at least allow me to forgive this game for it's mistakes, but I didn't. There simply aren't any.
So here is a quick rundown:
Story: 2/5
- You are a Squire travelling with a knight attempting to save the princess from an evil demon. Seen this before? The storyline is nothing to really care about. Even worse, however, is that the characters aren't really worth caring for either. Everyone feels slightly dead, and only the main character, the squire guy whose name escapes me, seems to have a clear personality. Keep in mind that this is not even close to the biggest problem with the game.
Gameplay: 1/5
- From the start of the game, you are way too under-powered by comparison to the rest of the enemies on the game. Battles can take almost half an hour simply due to the fact that you cannot hit an enemy due to high evasion stats. You can't even remedy such a problem with your equipment or spells, making the game's overall difficulty fake and dependent on chance. The encounter rate in this game is also too high, and most, if not often, you can't really escape the encounters because the enemies outspeed you too greatly. The game is also riddled with bugs that may even prevent you from completing the game. Without a doubt, the gameplay is what truly murdered this game.
Graphics: 2/5
- Generic default RTP graphics used in horrible ways. The maps often have too much empty space and look uninspired and plain. This is especially true with the world map, and it even causes navigational problems as most areas look exactly the same. Even if this was a 4-day project, the maps still could have been better than this.
Sound: 3/5
- Nothing much to say about it. It's RTP city, and there was no tune that felt really out-of-place. I guess I can't really appreciate it since I've heard it so many times.
Overall: 1.5
- Hero's Sword is in desperate need of reworking. The author might want to gain a better understanding of difficulty in games, so that he does not repeat the same mistakes he made with this. Even though he had a limited time to make this, it doesn't make up for the bad choices he made with this game, and I hope he can learn from this and apply it to his future projects. On a side note, don't give this game a chance, unless you are a pure masochist.
About the game, it was stated that this was part of a 4-day game making project of some sort, so needless to say, I didn't have high expectations. This is fair, considering the limited time to make it. I at least though that this would be an enjoyable, short ride that I can play every now and then. Now that I've finally played this game, however, there is no way in hell that I would.

If you see this image precisely as it is, your best bet is to hit the F12 button on your keyboard and pray to God you don't encounter this again.
To start of, Hero's Sword is as bland as a year-old sack of potato chips. The storyline is simplistic, almost Dragon Quest-ish. You and some knight guy (who have some of the weirdest names I've ever heard in a game) are trying to save the princess from an evil overlord. On the other hand, a generic story like that is somewhat made up by having interesting characters that drive the plot, but this game doesn't even have that. The characters feel as dull and uninspired as almost everything else in this game. There is almost no reason to care about the story of this game, let alone feel immersed in it. What you will care about, however, is how to keep your sanity from the game's unforgiving game play.
Hero's Sword's game play is a horrid beast that reeks of mutant rat shit mixed in with dog piss... That's at least as best as I can describe it, I am sorry if that sounded profane. Hero's Sword's game play is probably the worst aspect about the game.
To describe how bad it is, take this instance: You are given two characters to start your adventure with, a whiny boy with a good INT stat and no magic learning pool to use it with (a flaw I like to call "Flareon Syndrome") and a slow-as-hell warrior with a good attack stat, but no offensive skills. As soon as you step outside the first town, you get treated to an army of cute little slimes that are not only faster than you, but can easily take your hits and recover full health at random. Oh, and you also get to face a bird who will dodge your attacks about 70% of the time, and it does a good 100+ damage to you in every hit. Finally, you gain a new, fast party member who just so happens to be a bunny chick, but her attack stat is weak, and she has low HP, and this addition doesn't even solve your problems, as enemies do nothing but DODGE your every move.
Seriously, I can understand the author was trying to make this game difficult, but difficulty, in any well-made game, is something that is overcome through use of making good choices at the right time. This game has no rememdy to overcome this "difficulty". Being able to kill these dodgy monsters is basically a matter of rolling the dice. Pure luck. Such a system is not challenging, it is obnoxious.
As if the battles in this game couldn't get any more anal, the skills you aquire throughout the game essentially suck. You get basic "support" skills that inflict status problems and buffers. Ideally, this isn't bad, but when these skills miss an enemy MOST OF THE TIME and your defense/offense buffs don't remedy the piss-poor hit-ratio of your party members, these skills are nearly useless. I was mashing the "attack" button throughout the majority of the game, as doing anything else simply wouldn't help.
A common player who experienced the suffering caused by this game would quit at a particular point, but since I have nerves of steel, I somehow got close to the end. This is where the game finally started to pick up a little bit. I had more skills to dish out and give me favorable odds in battles, and I was highly anticipating what would happen next. I met face-to-face with the Dark Lord himself, I kick his ass by paralyzing him and pounding away... Just to find that I am taken to a completely dark screen where I can't see anything. At this point, I gave up playing. I have already endured hell with this game and now it has reached a point where it's unplayable. Fortunately, I took a look in the game's editor, and found out I didn't miss much with the uninspired ending of this insufferable game.
Oh, speaking of that, I curiously checked the enemy section of the database, and what I found was the epitome of facepalm:




... Yeah. These are the bad boys you will be facing in the game. Want to know something cool about the Spider and the Follower? They appear in troops of about 6-8...
In conclusion, if Hero's Sword did not have so many terrible design choices, it would at least be a tolerable game, save for it's mediocre mapping and unengaging story. I have honestly tried to find an aspect that would at least allow me to forgive this game for it's mistakes, but I didn't. There simply aren't any.
So here is a quick rundown:
Story: 2/5
- You are a Squire travelling with a knight attempting to save the princess from an evil demon. Seen this before? The storyline is nothing to really care about. Even worse, however, is that the characters aren't really worth caring for either. Everyone feels slightly dead, and only the main character, the squire guy whose name escapes me, seems to have a clear personality. Keep in mind that this is not even close to the biggest problem with the game.
Gameplay: 1/5
- From the start of the game, you are way too under-powered by comparison to the rest of the enemies on the game. Battles can take almost half an hour simply due to the fact that you cannot hit an enemy due to high evasion stats. You can't even remedy such a problem with your equipment or spells, making the game's overall difficulty fake and dependent on chance. The encounter rate in this game is also too high, and most, if not often, you can't really escape the encounters because the enemies outspeed you too greatly. The game is also riddled with bugs that may even prevent you from completing the game. Without a doubt, the gameplay is what truly murdered this game.
Graphics: 2/5
- Generic default RTP graphics used in horrible ways. The maps often have too much empty space and look uninspired and plain. This is especially true with the world map, and it even causes navigational problems as most areas look exactly the same. Even if this was a 4-day project, the maps still could have been better than this.
Sound: 3/5
- Nothing much to say about it. It's RTP city, and there was no tune that felt really out-of-place. I guess I can't really appreciate it since I've heard it so many times.
Overall: 1.5
- Hero's Sword is in desperate need of reworking. The author might want to gain a better understanding of difficulty in games, so that he does not repeat the same mistakes he made with this. Even though he had a limited time to make this, it doesn't make up for the bad choices he made with this game, and I hope he can learn from this and apply it to his future projects. On a side note, don't give this game a chance, unless you are a pure masochist.

Posts 

perhaps, but my revised game has recieved much better attitudes from players ^^ now please stay tuned for Blac Eden and Mercenary Tactics.
-SeanGrei
-SeanGrei
yellow, zakku, thanks. hopefully this can be put to sleep and we can continue to do what we do here.
-SeanGrei
-SeanGrei
author=DEI know I already said this recently but...author=SeangreiGTFO, you fucking troll >:/
I respect your opinion. I'm Sorry you didn't like the game, and BareGamer, shut the fuck up; you havent even made a single game as of yet and you have no idea how difficult it can be to make one. Sure this game isn't great, the odds of it being so were short to none, I know that. At least I'm willing to work on my mistakes to better it for my players. And Ratty, you dissapoint me...This site isn't about bashing the games of others, it's about playing the games and giving constructive criticism or even praise. I didn't get any praise, and I'm fine with that, but next time you decide to review someone's game...Try being less of a dickwad and act like the good samaritans of RPG maker.net expect you too!
-SeanGrei
EDIT: And take your clusterfruitcake of a game with you.
DE <3
EDIT: Although this review is ridiculous and should've never been accepted. The only review I can think of that is anywhere near this scale of silly is the one Karsu submitted for Starseed and then deleted because he knew it was stupid.
A lot of the review, I feel, was based of spite of a, 4 day, too difficult game. Like some of the blunt comment like what Solitayre stated.
Sean, you should be a little more mature, BareGamer and Ratty didn't deserve the cursing as much as you did not deserve the harsh comment, I mean hey, you're new and just starting, but Ratty apologized, and reviews, just like Ratty's aren't here to bash the game, they are here to review it. A lot of games you play for consoles may have bad reviews, such as some new Sonic games. But they didn't give up, or curse out the reviewers. He apologized for his uncanny comment, so you just gotta keep trying, bud. Start a new project, I'm always willing to help.
author=Solitayre
I think you all need to relax a little.
However...Hero's Sword's game play is a horrid beast that reeks of mutant rat shit mixed in with dog piss...
This is very unnecessary.
Sean, you should be a little more mature, BareGamer and Ratty didn't deserve the cursing as much as you did not deserve the harsh comment, I mean hey, you're new and just starting, but Ratty apologized, and reviews, just like Ratty's aren't here to bash the game, they are here to review it. A lot of games you play for consoles may have bad reviews, such as some new Sonic games. But they didn't give up, or curse out the reviewers. He apologized for his uncanny comment, so you just gotta keep trying, bud. Start a new project, I'm always willing to help.
okay is this all done now? ifpeople ouldusplyth ame that'd be nice. ill take any feedback to try n improve
-SeanGrei
-SeanGrei
Jesus christ. I never actually thought this would clear the cue (especially when Karsu asked me to revise it). Even worse, I never thought this would evolve into such a shitfest as it has now.
To start off, let me apologize for the excessive harshness of this review. I should have self-proofread this more than I did (though I also didn't have much time to do that during this week since I was in the process of moving). I should have also demonstrated more self-control and just stuck to the facts of the version of the game I played, because now that I look back, I agree with you, Solitare, that comment was unnecessary.
Second, and this is actually directed at some of the nay-sayers here, I did not write this review "just to bash the game". I admit I wasn't expecting much, but I did NOT expect the game to be at this level. I am also not attempting to work against the creator. In fact, where in the review have I personally insulted the creator of this game? Even though I DID intend this review to be cold, I would never discourage anyone from game making. Seangrei has a lot of time in his life to revise this or try again. I never hated the designer, I hated the product.
Third, for Seangrei, you have to realize that this is simply the real world. People who do not personally know you are going to take the content you present to them from a completely unbiased, objective standpoint, and if they think it sucks, they are not going to hesitate to express that. Being a student in the field of animation myself, I have to endure some of the harhest critique imaginable. I know this type of stuff can be hard to take in, but it's for the best.
Now that's out of the way, I think I'll consider deleting this review. I'm playing a revised version of this game and so far, it's actually much better than the version this review is based on.
To start off, let me apologize for the excessive harshness of this review. I should have self-proofread this more than I did (though I also didn't have much time to do that during this week since I was in the process of moving). I should have also demonstrated more self-control and just stuck to the facts of the version of the game I played, because now that I look back, I agree with you, Solitare, that comment was unnecessary.
Second, and this is actually directed at some of the nay-sayers here, I did not write this review "just to bash the game". I admit I wasn't expecting much, but I did NOT expect the game to be at this level. I am also not attempting to work against the creator. In fact, where in the review have I personally insulted the creator of this game? Even though I DID intend this review to be cold, I would never discourage anyone from game making. Seangrei has a lot of time in his life to revise this or try again. I never hated the designer, I hated the product.
Third, for Seangrei, you have to realize that this is simply the real world. People who do not personally know you are going to take the content you present to them from a completely unbiased, objective standpoint, and if they think it sucks, they are not going to hesitate to express that. Being a student in the field of animation myself, I have to endure some of the harhest critique imaginable. I know this type of stuff can be hard to take in, but it's for the best.
Now that's out of the way, I think I'll consider deleting this review. I'm playing a revised version of this game and so far, it's actually much better than the version this review is based on.
author=Tabris_Macbeth
I was just going to walk away after reading this review, but suddenly:author=Seangrei
I respect your opinion, but FUCK YOU, FUCK YOU, FUCK YOU, FUCK YOU! YOU'D KNOW MY PAIN IF YOU MADE A GAME!
Now since I've just found out no one's going to coddle me in the real world, I guess I apologize or whatever.
Y'know, I've never seen anyone who made a game that wasn't subpar garbage throw a tantrum, and I would like to see that. Oh yes, I would.
Sometimes this sort of behavior can be cute, but please grow up. Although I can't say I'm the biggest fan of the game in question here (I did give it a shot and was able to enjoy the revision for what it is), there's still no reason to go off making ridiculous quote edits like this for the sake of whatever you look to gain from it.
author=Seangrei
I never said that, wtf? ummm...did somebody hack me?
I think I would know if I freaked out like that and I know that I did not. making the game asnt even a pain, i did i for fun and experimentation, and im perfectly fine with criticism. I apologized for any inconveniences, and for letting this whole big ordeal get out of hand. You can quote me however you like, Tabris, but the truth is i never acted like that and i never looked around to be coddled, not once did i ask for that.
"I respect your opinion, but FUCK YOU, FUCK YOU, FUCK YOU, FUCK YOU! YOU'D KNOW MY PAIN IF YOU MADE A GAME!
Now since I've just found out no one's going to coddle me in the real world, I guess I apologize or whatever.
" is not one of my quotes, nor will it ever be one. Thank you for your opinion though. I'm sorry you didn't like the game, but thank you tryin it out :D
-SeanGrei
Ignore Tabris. Don't even waste your time with him.
I never said that, wtf? ummm...did somebody hack me?
I think I would know if I freaked out like that and I know that I did not. making the game asnt even a pain, i did i for fun and experimentation, and im perfectly fine with criticism. I apologized for any inconveniences, and for letting this whole big ordeal get out of hand. You can quote me however you like, Tabris, but the truth is i never acted like that and i never looked around to be coddled, not once did i ask for that.
"I respect your opinion, but FUCK YOU, FUCK YOU, FUCK YOU, FUCK YOU! YOU'D KNOW MY PAIN IF YOU MADE A GAME!
Now since I've just found out no one's going to coddle me in the real world, I guess I apologize or whatever.
" is not one of my quotes, nor will it ever be one. Thank you for your opinion though. I'm sorry you didn't like the game, but thank you tryin it out :D
-SeanGrei
I think I would know if I freaked out like that and I know that I did not. making the game asnt even a pain, i did i for fun and experimentation, and im perfectly fine with criticism. I apologized for any inconveniences, and for letting this whole big ordeal get out of hand. You can quote me however you like, Tabris, but the truth is i never acted like that and i never looked around to be coddled, not once did i ask for that.
"I respect your opinion, but FUCK YOU, FUCK YOU, FUCK YOU, FUCK YOU! YOU'D KNOW MY PAIN IF YOU MADE A GAME!
Now since I've just found out no one's going to coddle me in the real world, I guess I apologize or whatever.
" is not one of my quotes, nor will it ever be one. Thank you for your opinion though. I'm sorry you didn't like the game, but thank you tryin it out :D
-SeanGrei
I was just going to walk away after reading this review, but suddenly:
Y'know, I've never seen anyone who made a game that wasn't subpar garbage throw a tantrum, and I would like to see that. Oh yes, I would.
author=Seangrei
I respect your opinion, but FUCK YOU, FUCK YOU, FUCK YOU, FUCK YOU! YOU'D KNOW MY PAIN IF YOU MADE A GAME!
Now since I've just found out no one's going to coddle me in the real world, I guess I apologize or whatever.
Y'know, I've never seen anyone who made a game that wasn't subpar garbage throw a tantrum, and I would like to see that. Oh yes, I would.
Alrighty...The final patch of Hero's Sword will be up soon. No more black screen of death and easier to fight enemies wait for you players out there. Once it's up I'll make it my main download.
-SeanGrei
-SeanGrei
As for that glitch at the final boss fight. I missed something while making the cut scene, and I am currently making a final patch that will fix the issue. i apologize dearly for this.
-SeanGrei
-SeanGrei














